[Humor] Fallen Enchantress 0.952 Changelog (Beta 4B)

Features

  • Removed all tile yields. Cities may be founded whereever, so long as
  • Cities may not be founded within 20 tiles of each other.
  • City promotions have been removed.
  • Any city improvement may be built more than once per city. Therefore,
  • City specializations are determined by the relative acreage of studies, workshops, and archivists you build.
  • Outposts are automatically built on any tile that your sovereign visits.
  • All event notifications output to the DOS console instead of the Fallen Enchantress window.
  • City enchantments, both positive and negative, can only be cast on cities not owned by the casting player.
  • Dynasties have been reinstated. Children now come of age at approximately 1,000 years.
  • Added the War Staff, (25 blunt attack + 100 crit chance)
  • Seagoing pirates have been added, but they are unable to scale cliffs. Or interact with any landlubbers.
  • Unit stats have been restored to STR, DEX, CON, INT, etc.
  • Added the Cracked Sash, which gives 0 armor and may only be built by Monsters and Ruffians.
  • The entire world is now one enormous Wildlands, and spawns the quest "win the game."
  • Entering a chasm or chasm edge tile will kill a unit, because it is now falling into a bottomless pit.
 
 
Fixes
  • Rivers now no longer have to be continuous.
  • Mountains are now completely invisible.
  • Alt-tabbing starts a kernel panic ("Blue Screen of Death")
  • All content formerly in XML is now hard-coded into the engine.
  • Fixed a bug allowing the human player to win the game.
  • Fixed a bug where rivers would sometimes flow to the ocean instead of away from it.
  • Electoral count of Wisconsin restored to original value.
  • Enemy units may now move through each other at will.
  • Units gain unlimited movement points if their end destination is a city.
  • The "Rats in the Ruins" quest dialogue never closes and gives an infinite amount of whatever reward the player chooses.

Balance

  • Ophidians are now invincible.
  • "Token of the Friend" now  spawns a "Torax, who Grinds Mountains to Dust" instead of a dog.
  • Fireball does 10,000 damage, but may only be cast once per game.
  • Usefulness of Water spells eliminated.
  • Life and Death shards (but not Life or Death-tree spells) eliminated.
  • Doom Club now does infinite damage. It is still available through the "Rats in the Ruins" quest.


AI

  • The AI is now no longer capable of casting spells or using ranged weapons.
  • All AI unit designs have been removed.
  • 3 new AI unit designs added:
  • Observer, armed with nothing but a telescope
  • Forward Observer, armed with a telescope and a catapult
  • Foremost Observer, armed with a War Staff (see above)
  • The AI will surrender immediately after declaring war.
  • The AI is now always too busy for diplomacy.

Cosmetic

  • Voices for all sovereigns have been replaced with new recordings from Hulk Hogan
  • All unit deaths are accompanied by a wilhelm scream
  • Pixel-shaded animations have been replaced with 8-bit pixel animations
  • All clothes removed, unless necessary to conform to ESRB guidelines.
  • Pirates (see above) now make a "Yarr!" sound each time they move.
  • New unit stats (see above) are competely hidden from the player.
  • Shots from ranged weapons are animated as coming from a random unit.
  • Pioneers say "Zug Zug" when clicked.
53,277 views 7 replies
Reply #1 Top

Pioneers say "Zug Zug" when clicked.

;)

side note - dear god that must have taken some time to write up :P

Reply #2 Top

You put alot of work into this. . .

 

Worth every minute!   >:( :annoyed: 8C -_- 8| :S :grin: :rofl: :rofl: :rofl:  

Reply #3 Top

One of the best parodies I've read since Dean Swift. :D

Reply #4 Top

:thumbsup:

Reply #5 Top

Derek - Thursday release? :D

Reply #6 Top

It actually only took about 20 minutes, plus some random thoughts throughout a tedious day at work.

Also, thanks to a few of you for doubling my karma! I'm glad you enjoyed the post. 

And finally, developers, let this be a notice: if you don't post a changelog, someone else will!  }:)

+1 Loading…
Reply #7 Top

*cough*

 

The AI will surrender immediately after declaring war.

 

Pff, that was included in 0.95