Modding Pioneers and Lookouts
In an attempt to test a solution to pioneer spamming, I have tried to mod the pioneer unit so that it costs more production and population, but does not create outposts. I also created a copy of the original pioneer unit and renamed it a "Lookout", removing the city creation ability, but keeping the outpost ability. I changed the internal name and description, but the Lookout unit is not showing up in the unit training list. The pioneer is there with its new cost and it cannot create an outpost as I wanted. I tried changing the class of the Lookout as well, but that didn't work either and I suspect the AI uses the class to know what unit to create when it wants to found a city.
Any clues as to why the new unit doesn't show up?