Flipping a Mesh

I want to flip an in-game mesh upside down but I don't want to have to lose the tangents--which is what will have to happen if I pull it into an editor.

Is there a script out there for this somewhere?  I've done this before with other programs and know it's just establishing your axis and inputting reciprocal values to get the effect.

I obvioulsy do not want to go through the txt file and try to hand do this--any suggestions?

17,131 views 12 replies
Reply #1 Top

That one guys matlab resizer could also rotate things in their .mesh form. I doesn't work on Rebellion models obviously though, and I've sometimes had other issues with it.

Reply #2 Top

I have that--where does it rotate? I can text edit the mesh after.

 

 

Reply #3 Top

Quoting Sinperium, reply 2
I have that--where does it rotate? I can text edit the mesh after.

 

 

There are two mesh resize tools. The one I think you have just resizes. The one I'm talking about lets you view the mesh in 3D before you alter it.

Reply #4 Top

I saw the post but haven't found a DL link.

Reply #5 Top

--any suggestions?

Learn to tangent  XD

Reply #6 Top

Come to my house and do my work for me :P

If tangents seep in via osmosis it might happen.  I get headaches watching xsi tutorials right now though.

Reply #7 Top

Quoting Sinperium, reply 7
Come to my house and do my work for me

If tangents seep in via osmosis it might happen.  I get headaches watching xsi tutorials right now though.

Hopefully it's not my voice causing the headache  #:(

Reply #8 Top

It's pretty easy to do this in 3ds max, though you'll have to redo the tangents in XSI. Send me the .mesh and I'll whip this one up quick, though you have to send it to me today.

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Reply #9 Top

Quoting Lavo_2, reply 9
It's pretty easy to do this in 3ds max, though you'll have to redo the tangents in XSI. Send me the .mesh and I'll whip this one up quick, though you have to send it to me today.

Ow--I just saw this--.  Thanks Lavo--I'll post a link here in just a minute.

I don't have a paid version of Max and have always used other things--so it's pretty much like XSi as far as learning.

Nope Zombie.  Not your voice--just an overload of details when I'm learning a bunch of overloaded details already.

 

Reply #10 Top

Ok Lavo--I posted up the model and here is the location in the zip file titled "Yggdrasil_Serpent_Effect".

I put in both the XSI and Mesh not knowing what works best.

https://skydrive.live.com/?cid=4BB4BC0AAC3684C3&id=4BB4BC0AAC3684C3%2121089#cid=4BB4BC0AAC3684C3&id=4BB4BC0AAC3684C3%219168

Reply #11 Top

You can do it very easy in SoftImage by just using "Invert Polygons".

 Select your polygon then in the left side tool bar go to "Modify"  > "Poly. Mesh" > "Invert Polygons".

Then you may only need to adjust the tangent of that polygon, maybe a few surrounding ones.

Reply #12 Top

Sounds easy--until I have to adjust the tangents. ;)

I have a very small number of custom models--three essentially not counting the strike craft variants.  Some others are particle effects.

Just a time issue to learn something new.

If I was comfortable texturing and setting the mesh properly I'd probably be making models and giving them away--the modeling part is fun for me.

Thanks for the replies guys.

I was working this evening on the other models for the only other full race I want to do and am mostly using already in game assets 'creatively".  Doesn't look bad at all--but proper shadows and shading would be nice.