Keeping the Korath in check and other ...stuff
...no, not those natty tweed golf trousers. ![]()
Well, this was my second ever ToA game and it didn't go very well! So, I'd appreciate some help on what I could do to improve etc. please.
For some context, my first game was played at 'Normal' game difficulty as Terrans on a small galaxy with 5 AI opponents. I won this fairly easily with an Influence victory and 4500 points. Everything I intended to do was achieved readily and everything I wanted to do was done fairly easily too. This was a bit disappointing, in that the game didn't seem very challenging at that point.
However, I had up until that game, read the manual from end to end and watched three 'Let's Play' games on You Tube, so I had a pretty good idead of what to do (in theory at least).
So, in the second game, I was tempted to up the difficulty to 'Tough' where apparently the AIs are on an even footing, but decided to go for 'Challenging' instead as at least the AI algorithms were supposed to be upped to 'intelligent' from 'basic' I believe?
The settings I used, were, Terrans (Mercantile party +25 trade +25 espionage), Medium galaxy, Challenging difficulty, Mega events: OFF, Habitable planets: Occasional, Planets: Common, Anomalies: Abundant, Stars: Common, Extreme Planets: Occasional, Number of minor races: Random, Asteroids: Common, 7 random AIs.
I started off right in the South Eastern corner with only Earth and Mars available. Quickly got a second spare colony ship and sent one north and the other east and explored. No joy, until the middle of the map, where I found and settled an uninhabited good quality planet right next to the Korath planets!
Far eastern edge and slightly north, found a high quality heavy gravity world which I colonised, next to the Drath, hmmm. Quickly beelined the requisite techs to make it productive ('Creative' certainly helped there by shaving off many weeks), then concentrated on trading, from all 3 colonised planets.
Trade was booming helped by the native mercantile ability and a couple of eco starbases. Popularity was high and influence bombing the nearest Korath colony seemed to be making an impact.
As soon as the military graph spiked, I created a token military, but that wasn't enough apparently as the Drath declared war on me, but soon backed down after I managed to research some higher spec ships and beat them down (defensively at least) to a peace treaty.
Then, the Korath (who were at war with almost everyone) decided I was way too weak for them (which I was) and declared war on me too, but the Drath came to our aid which helped a bit (for a while).
This and the previous Drath war decimated trade and I had to drastically reduce production and keep up taxes in compensation whilst still trying to keep morale over 50%, Very difficult to fight a war whilst losing morale and money every turn!
Long and short is the Korath just steam-rolled everyone, but this game brought forward lots of questions about things which I have no idea what or why they were happening, but made me realise the game was much more challenging at this difficulty level. Nice.
1. How did the Korath have such devastatingly high fire-power so quickly. They had fleets of 84 laser power totals for example, but total hit points of something stupid like 12! What was going on there?! I could only muster about 6-8 attack on medium hulls by then, so a fleet of about 24 power, but much bigger hit point total and still got slaughtered by them.
2. The Korath spored Mars and turned it radio-active toxic. When, why, or how did Saturn suddenly become a class 16 13 radio-active toxic planet when it started as a class 0?!
3, A minor race called the Snathians (I think) popped up in a video sequence which said something like they had stolen ALL the Korath techs (I had 'Advanced' infiltration on the Korath and Drath btw) and they would be glad to give them to us, but at a cost. They wanted 'Star Systems'. When you clicked 'done' after the video, nothing seemed to happen. What was all that about?! That video sequence came up at least twice, and each time I was none the wiser as to what was going on. What is/are 'Star Systems'?
I tried re-loading an early save and tried a different approach (still with the same 3 colonies) and attacked the Altarians to the north as they were the weakest of the AIs. That worked pretty well, but the other AIs were also at war with them, so I only managed to capture the capital. The other colony went to the Drath and they finally surrendered to the Korath. LOL
This didn't make much difference to the Korath steamroller anyway apart from delaying it a bit longer.
One other thing. In this game, a random event occurred where the Terrans found a 'Ranger'(?) class ship. It had something like, 108 Laser, 108 Mass driver and 108 Missile and massive hit point total. This temporarily reversed the Terran v Korath relative military strengths, but I stupidly used it for defence, where it got destroyed by some huge Korath fleet in one turn, LOL. In addition, it didn't help the economy as it suddenly cost an extra 300 bc per turn in maintenance.
So, apart from the three questions above, generally, what does one do (apart from Ctrl-N) when penned into a corner with no extra colonies?
Was it not a good idea to colonise the other two planets that I did?
TIA