Play Testing a post Beta 4 build

I’ve been working on the AI this weekend and making a few proposed balancing changes. For one thing, I moved the tougher monsters away further from starting locations and murdered the remaining “Uhh” sound effects that make me cry the tears of a thousand rains every time I hear them (I get dehydrated a lot).

I’m making my own faction

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The Drengin Empire are back, baby!

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I’m not above gaming the system until Kael notices this. I should probably tell him that you can combine natural leader with cruel and get +1 attack. Should.

 

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I am now ready to bring ruin, death, and pain to the world.

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Nice place here. Remember how sunny and pleasant it was because when I’m done with it, it’ll make Mordor look like a resort.

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I really need that balanced axe so…please die.

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The Drengin Empire are able to train their slavelings.

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The seem nice. I wonder what they’ll taste like.

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This Apiary supplies food to Arrab. Some people like to “city spam”. Personally, we Drengin prefer a handful of very powerful cities being fed in by distant resources.

 

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The known world in 179 AC. Tip: Ctrl-X will hide the UI so you can see just the map.

 

A few other little tips

Kael and I have difference preferences on the map view.  If you hit the 1 key, that’s the default view (Kael’s preference).  If you hit the 2 key you get my default camera view.

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The known world in 210 AC. Click on it to get the high rez version.

 

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Remember that nice area.  Well the city of Seclur has taken its place. I think I’ll rename it to Drengi for future reference.

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Umderdroths. In Elemental: Destiny's Embers it took an iron golem, a Sion, and a champion to take one down.

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40,047 views 16 replies
Reply #1 Top

Umber?

Reply #2 Top

You should put some of these live blogs on Twitch.  Be interesting to see what audience interaction would provide, though it could potentially get ugly as well.

 

 

Reply #3 Top

Whoa, is Carrodus in charge of Altar?

Reply #4 Top

In my setup, he is.

Reply #5 Top

Are you going to bring back Kulan or Carrodus as pre-designed leaders, or work on making Umber and Capitar default factions again?

Reply #6 Top

Maybe in the expansion I bet.

Reply #7 Top


I like the fact that you moved the tougher monsters further from the starting locations.    However, we do need some of the other levels close to the starting points to keep the early game interesting.

By the way: allowing the player to select from three monster "densities" before the start of the game was one of the best features added prior to beta 4. 

Reply #8 Top

So many cities!

 

Notice the improved tactical action bar. You guys move quick.

Reply #9 Top

Good to see AI work continues. Nice touch to the tactical action bar indeed. Hopefully some serious bugfixing is going on too as I see a lot of reactions from people being a 'bit' disappointed that there are still bugs that were already present in beta 2.

Reply #10 Top

I am psyched for a tactical action bar!  it looks like it's customizable and hot-keyed as well?!  though it seems like there's plenty of screen real-estate so why hide the bars for Skills & Items if there's room?

Reply #11 Top

Soooo, when do we get this 'post beta 4' build??  :)

 

Reply #12 Top



I’m not above gaming the system until Kael notices this. I should probably tell him that you can combine natural leader with cruel and get +1 attack. Should.

 

I tried this in .95. The game simply seemed to ignore the Natural Leader trait, and charged me for the Champions anyway. :(

Reply #13 Top

I also want to make my own faction. Am I stupid or is this not implemented just yet?

Reply #14 Top

Quoting nowar1979, reply 14
I also want to make my own faction. Am I stupid or is this not implemented just yet?

You can find the button "New Faction" when creating a custom sovereign.
Your not stupid, its just hidden :D

Sincerely
~ Kongdej

Reply #15 Top

How is diplomacy coming in game? The screenshot makes the ui seem alot better but what about diplomatic options: Non-aggression/dynasty/alliance/demands etc.

Do you still lose if your sovereign dies? If so I hope they implement the dynasties feature in this game so your heir can continue on as the new sovereign.

Reply #16 Top

Quoting Plansburn, reply 16
How is diplomacy coming in game? The screenshot makes the ui seem alot better but what about diplomatic options: Non-aggression/dynasty/alliance/demands etc.

Do you still lose if your sovereign dies? If so I hope they implement the dynasties feature in this game so your heir can continue on as the new sovereign.

1: You can make some trade and peace treaties,
 can also form a non-aggression pact, which enables each faction to cross eachothers borders, and also disables the "declare war" button for a amount of turns equal to... I dunno (Needs some tooltip to be honest :))

2: Yes and No, if you have a city your sovereign will teleport back to your city if defeated, but if you do not have a city and you sovereign dies, you will lose.

If he teleports back to a city, he will be left wounded and recovering taking X amounts of turns in the hospital, turns depends on his level, and you will lose mana (isn't it 50%?).

Sincerely
~ Kongdej