[.950][Feedback] Consulate improvements and occupied unrest make pioneer spam required
So as far as the first issue is concerned, any city without at least 3 outposts with consulates surrounding it will perform very poorly. I'm not sure if this is a complaint really, since it gives me something to do after conquering the world, but the micromanagment required is massive. Additionally prestige quickly takes a backseat into uselessness once this is researched.
Prestige (and town improvements)* should either provide more growth than they do currently, or consulate improvements should provide less (or be removed altogether).
As far as the occupied unrest penalty is concerned - I am aware it was meant to prevent steamrolling from conquest, and the initial unrest period makes sense! As does it's gradually decline, rather than providing an immediate bonus to the conquerer. However the unrest period should eventually go away, not stop at 25%. It makes little sense that I would want to raze every city I conquer just to prevent it from having 50% base unrest or so after taxes.
Currently the first person to pioneer spam a city gains an unequal benefit to those nations gearing up for war (or simply not spamming pioneers..)
*I'm actually interested in seeing town improvements providing something other than growth. Prestige or gildar would be much more appropriate and useful.