[Bug 0915] Distant hero recruitement


I noticed a Kraxis scout unit recruit a hero which were two squares away. I had a town between the scout and the hero. The hero was standing adjacent to the town. It is possible that the town was considered distance cost 0 when calculating, and thus making the scout believe it was adjacent. If that's how the formula looks like then enemy towns should not be considered distance 0.

This game is still amazing.

 

 

 

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Reply #2 Top

Quoting bengtotto, reply 1

I mean champion not hero.
End of bengtotto's quote

Same same :D
I have also been able to attack stuff from the other side of my own city, even though the town was 3 tiles wide, and my hero unit then remained on the tile he attacked from (3-4 tiles away from what he attacked).

Sincerely
~ Kongdej

Reply #3 Top

I also have had the attack through the town (my own only) then remain on the tile that the attack was triggered from, and suspect it is the towns being considered 0 travel distance, but with the changes coming in Beta4 we will have to re-test this one

harpo

 

Reply #4 Top

Quoting harpo99999, reply 3
I also have had the attack through the town (my own only) then remain on the tile that the attack was triggered from, and suspect it is the towns being considered 0 travel distance, but with the changes coming in Beta4 we will have to re-test this one

harpo

 
End of harpo99999's quote

I don't think they are changing it though. Doesn't seem so on the preview images.
I did always say only the "center" tile of the city should  be where you "enter" the city, and the rest is just graphics to improve how the game looks, so you wont have the teleporting some people have a problem with.

Sincerely
~ Kongdej

Reply #5 Top


Hmm I always thought the way this works was good. If you build in a straight line following roads it makes it very easy to move your main team around to respond to threats when needed.

Reply #6 Top

Quoting Horsesfly, reply 6

Hmm I always thought the way this works was good. If you build in a straight line following roads it makes it very easy to move your main team around to respond to threats when needed.
End of Horsesfly's quote

I think it feels wrong.. id rather have it work like the roads...

Sincerely
~ Kongdej

Reply #7 Top


Yea you are right, as it is now you can somewhat ignore defences if you can move around fast enough.

Reply #8 Top

Quoting Kongdej, reply 5


I did always say only the "center" tile of the city should  be where you "enter" the city, and the rest is just graphics to improve how the game looks, so you wont have the teleporting some people have a problem with.

Sincerely
~ Kongdej
End of Kongdej's quote

I personally like this idea.  If a battle happens to occur in these suburbs, the tactical map could be within a town (maybe with pedestrian onlookers or fleeing peasants).  Yes, I am obsessed with fighting in built up areas.

Reply #9 Top

Quoting stein220, reply 9

Quoting Kongdej, reply 5I personally like this idea.  If a battle happens to occur in these suburbs, the tactical map could be within a town (maybe with pedestrian onlookers or fleeing peasants).  Yes, I am obsessed with fighting in built up areas.
End of stein220's quote

Well thats one of the things I would really enjoy seeing too! :D

Sincerely
~ Kongdej