AI Tech Leads

playing TA from the Ultimate Pkg just bought, two questions.

#1  should be playing something besides the TA expansion as -'m learning to play the game?

#2  - have met the Yor and the only Tech they have is "barren world colony" which could really use,  it's very early game, April 2227, so -i'm wondering how they got it since it's preTty deep in the tech tree?  any suggestions?  i have one spy ready to go out, can - steal it?  they seem unwilling to trade 

Thanks

11,784 views 4 replies
Reply #1 Top

The Yor, like all races have a unique tech-tree for their race.

Getting Barren-Colonies much earlier than others is one of their special feats.

Some others get Aquatic-Colonies just as early.

Spies cannot steal techs. They are to sabotage their buildings by rendering them useless until a counter-spy is used. You can also just use them for intelligence or defensively if someone blocks your buildings. (The AIs usually gang up against whoever is dominant with their spies to cripple his economy as noone can get as many counter-spies as all the others can combined)

Oh, and there's no real need to play the non TA-Versions. It's pretty much the same but lacking some features... like those spies  or asteroid-fields for instance.

Another edit: You can steal techs by invading their planets. But if you invade their barren worlds without the tech and you get some other tech instead of that, those planets will really be useless for you until you get the tech.

Reply #2 Top

Thanks for the info, that explains how they got it so fast.  I was looking at my tech tree and going "Wohaaa, how did they get that deep so fast!" but it makes sense now.

I guess I can just tech rush to that set of techs, i.e. barren, aquatic, and heavy, in order to pick up some of those planets, but is it likely that they will colonize them first?  There are a few that are barren and a couple with heavy grav, just wondering if it makes sense to beeline those techs to grab up those worlds at the cost of some of the other techs?

Found the Wiki last night so that is helping me with some insights too.  Thanks to everyone for helping a newbie out!

Reply #3 Top

Two reasons I would use Dark avatar to learn the game. First the Ai is easier I would recomment Altarians to start off witth because they seem to be the most powerful to play with. The best 2 Ai's r the Krynn and the Korath sp if u need it easier to start off with minus theese 2. All the techs r the same so u don't have to wory about specialised techs untill u get used to it. Dread lords is harder than Dark avatar, but the main reason u would consider Dread lords is the lack of special planets this u might do until u get used to the tech research. It would be silly to think a bunch of robuts can't live on a barren world solar powered would mean they don't even need resources. As far a spying at the beginning of the game don't click tech stealing if u do this will shut it off someone might want to ask stardock why this is backwards After U put five spys on the race not the planet raising your espionage to advanced u need to keep 4 spies on one planet of one race this will take a long time in Twilight but over the years I've taken a few techs from the Thalans. I would recommend the Krynn or Torians but everyone recommend Terrans to start Twilight I would like to also add in the dread lords the Drath seem to be the best. It will take awhile before the other Ai sill start colonising your barren worlds U also have worry about toxic and aquatic too but u have years before u have to worry about extreme planets it u r colony rushing the terrans worlds pretty good this is a concern is your production at %100 untill u run out of money. Evem if I seam to be alone in the club at least 4 Factories per planet is I shoot for eventually this will loweer your production only to raise it later O yah tech research is why I was mentioning this planetary improvements economucs and military production is more constructive in the beginning than worrying about extreme planets in the beginning and Sensors mark 1 then building sensors ships don't go to crazy only one planet for this. These r my hints on these questions

Reply #4 Top

Quoting AILST, reply 1

The Yor, like all races have a unique tech-tree for their race.

Getting Barren-Colonies much earlier than others is one of their special feats.

Some others get Aquatic-Colonies just as early.

Spies cannot steal techs. They are to sabotage their buildings by rendering them useless until a counter-spy is used. You can also just use them for intelligence or defensively if someone blocks your buildings. (The AIs usually gang up against whoever is dominant with their spies to cripple his economy as noone can get as many counter-spies as all the others can combined)

Oh, and there's no real need to play the non TA-Versions. It's pretty much the same but lacking some features... like those spies  or asteroid-fields for instance.

Another edit: You can steal techs by invading their planets. But if you invade their barren worlds without the tech and you get some other tech instead of that, those planets will really be useless for you until you get the tech.

completely false... Yor gets the barren world colonization from the beginning its what they come with. secondly, spy do steal tech, its really up to luck as to when your spy will steal a tech, sometimes it takes one turn right after you put him on the planet, sometimes it takes forever. also, it is possible to get enough spies to nullify all other A.I's spy, its just dependent on how rich you are and how rich they are. if you economically dwarf the A.I, A.I will never be able to get their spy on you.