Newbie with lots of questions

I just picked the ultimate edition of this game and just starting out.

I was playing my second game last night as humans and focused on capturing lots of plants and building my infrastructure before working on military.

Here are my questions:

During the mid-game, I started to make lots of money from trading, some economic starbases and building economic infrastructure on my planets. I also had production slider at 100% and research and social slide maxed. My tax rate was 0% and still making lots of money. However, my approval rating was now around 60-70% in half of my planets. I did build happiness, moral, entertainment, influence and food in all of these planets. What is causing the low approval rating? One other note, most of these planets had populations close to max of 20-30b.

For a few of my planets, I had built 5-7 factories but was not able to get any social or military production but the approval was 80-100%. How do you increase production in such a case?

Does each planet have a maximum number production, population, science, moral, influence units that it can produce before impacting approval? If yes, how can you tell the difference between supply and demand and the maximum limit of a planet?

What is the best way to build planet tiles for different types of needs such as production of military, science, etc? In other words, what are the basic or must haves for each planet to keep approval high?

Thanks.

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Reply #1 Top

Hello, and welcome to Galactic Civilizations 2!

Answers!

1.) The population of some planets are too high to keep a good morale. Once the planet hits more than 20b, the happiness of a planet would sink like a rock exponentially. Most experienced players stick to 20b as a cap since populations any higher would cost way too much in entertainment buildings to justify the increased tax revenues.

2.) The only way that the planets are not producing anything without blocking off production funding is if the planet is one of the more extreme/exotic kinds (i.e. Radioactive, Toxic, High Gravity, Barren, Aquatic). If you do not have the right techs, you will not produce anything from them. To make these planets productive, research the extreme colonization technologies.

3.) The only things that impacts approval are the taxation, planet quality, entertainment buildings, civilization abilities, mined resources, and population. Taxation and Populations are the two biggest factors in undermining approval. Heck, you can turn the planet into a factory world and have the population's 100% approval if you keep taxes reasonable and population at a reasonable amount.