2 Suggestions for the Tech tree and unit production, Comments?
Hey guys,
Just pre-ordered a few days ago. I'm sure that this game will be the great successor to galciv2 and i couldn't wait to try it now.
I've been frustrated with 2 things that have a huge effect on gameplay:
1) Can't make a building AND a unit at the same time, and you need to build buildings and grow your towns if you want to WIN (forcing you to ignore units)
2) Civilization tech tree is really important if you want to WIN, and it forces you to do less with the War and Magic trees.
Essentially, what 1) and 2) does, is it makes all my games into passive games. You can't be nation building AND putting on aggression at the same time, you have to chose one or the other. If you want to win, you just need to nation build first and then get aggressive later. I understand that I can get very aggressive in the beginning and go down the war/magic trees and defeat my neighbors, but it only puts you behind in the long run.
Basically my suggestion is this:
1) Scrap the civ tree, or seriously rework it to have very unusual technologies. You shouldn't have to invest research to grow your towns... this only detracts from investing in the War or Magic trees which are the trees that lead to ACTION and FUN. Personally, I think all the special buildings should automatically unlock as your town grows. This will make the games more interesting since players will be putting pressure on each other right off the bat.
2) Allow production of units and buildings at the same time. If a unit isn't being built, give 50% production bonus to the building. If a building isn't being built, give 50% production bonus to the unit. If neither are being built, give growth bonus to the town.
What do you guys think? I'm just thinking of ways to make these games more exciting...