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Modders Official Wishlist for Rebellion 1.04+

Modders Official Wishlist for Rebellion 1.04+

Is there a buffInstantAction, finishCondition, modifier, etc that you wish was included with Rebellion?

Maybe we can get the devs attention with some reasonable requests as they make updates to the Rebellion engine in the next patches.

Ok, I pulled out ones I'd like to see or I think are feasible to implement...

 

For example, assuming Strip to the Core remains with the scuttle mechanic. I would like a new buffInstantActionType of Scuttle.

aiUseTargetCondition Requests:

HasBuff - targets only ships that has this buff type

ex:

aiUseTargetCondition "HasBuff"
    buffType "BuffFooBar" 

 

buffInstantActionType Requests:

Scuttle - Earns scuttle amount if ship or structure, or strip to the core if research requirements met.

ApplyBuffToSquadMembers - Allows abilities placed on a squad to only affect the strikecraft in that squad.

ApplyBuffToFirstSpawnerNoFilterNoRange 

ApplyBuffToFirstSpawnerWithTravelNoFilterNoRange 

ConvertPlanet: converts a planet to a specified planet type

DoAllegianceChangeToPlanet - Modify to increase or decrease Allegiance percent by the allegianceChange amount. Seems to be affecting allegiance rate currently.


instantActionTriggerType Requests:

Being able to use "OnChance" for instant actions would also be cool.


buffEntityModifierType Requests:

Allegiance - value would support negative and positive increases to Allegiance

StrikecraftBuildRate

TargetsPerBank

TargetsPerBank[Front|Left|Right|Back] 

 

targetFilter Requests:

constraint "Frigate" should not target Corvettes

New constraints: IsHomeworld, IsOccupationPlanet, IsPirateBase, NotIsPirateBase, IsBomber, NotIsBomber, isTEC, isPhase, isInsurgentPlayer, isOccupationPlayer, isRaidingPlayer, isNormalPlayer, isMilitiaPlayer

 

finishConditionType Requests:

AnyOnChanceInstantActionDone - couples with support OnChance in instant actions.


Research modifier Requests:

DisableResearchSubject - Permanently disables a Research Subject from being Researched.

MaxCannonPerPlayerAdjustment -allows you to change superweapon cap


GalaxyScenarioDef

"PlanetOwnerIsPirateWithChance" for variety at pirate base



Keep reading for the wish big items...

26,946 views 30 replies
Reply #27 Top

What I would like is an AbilityELevel to support the titan's unused '5th' ability slot. Would only be usefull for passives anyway, but it'd open up a fair bit of potential for modding.

Also having the propertyType "MaxNumSquads" applicable to titans would be handy too.

Reply #28 Top

Quoting Lavo_2, reply 26
As promised, here's the bit on factions.

Cool, I check it out and make comments on what I have already done too.

Reply #29 Top

A research buildings required multiplier. eg 2x means twice as many buildings are required at each tech of the resarch tree.  0.5x means only half as many are required (rounded up). It's to make it tougher or easier to research.

Reply #30 Top

Quoting The, reply 30
A research buildings required multiplier. eg 2x means twice as many buildings are required at each tech of the resarch tree. 0.5x means only half as many are required (rounded up). It's to make it tougher or easier to research.

You can change this globally, so that tier 4 requires 8 research stations, but that will affect every faction in the game.