Rebellion vs. Trinity (Cost efficiency)

Hello dear community,

I have a question regarding SOASE, which in fact, what i have seen is very popular here atm. Today, counting down from 24 hours, there is a steam discount on Rebellion (22.5€) vs Trinity (3.75€).

I have played Trinity before on my friends acc and i really loved the game, and now i have decided to buy it myself. What concerns me is the :D MULTIPLAYER :D . In SOASE Trinity, one of the most powerful builds was carrier/bombers and mass LRM. Now veteran players here can tell me that there are many other strategic possibilities, but my main question is that should i get Rebellion or not? Should i pay the 18.75€? It is not a problem, but i just want to ask "Is it worth it" with the upgrades, ships, and mainly how is the multiplayer? The money that you can spend is a lot compared that you can get at least Shogun Total War 2 for it. So my 2 questions are:

1)Is it worth it?

2)How is the multiplayer? Do people play it? Are there variable strategies? What is the potential of the multiplayer? Are they going to implement a match making service? (Im mainly going to compete on the multiplayer)

Analyzing the fact that, Trinity is 1 year old and already they are giving it out under 5€. Seeing that Rebellion might go the same road, i personally think that it isn't worth it, what do you?

 

Thank you!

M

26,326 views 4 replies
Reply #1 Top

My following statements are going to focus solely from an MP perspective...if that is all that you really care about, then hopefully this will help you...

While Rebellion is standalone, it is in fact the 3rd expansion of Sins (with Entrenchment and Diplomacy being the other two)...titles under the publisher/developer Stardock (it's not quite clear what their exact role is) have a notorious history of game balance issues and weak multiplayer...I am referring to the Galactic Civilization franchise, Sins of a Solar Empire and its expansions, and Elemental...that being said, Rebellion is significantly improving with each update and it is possible that after more updates, the balance will be really good...there is, however, no guarantee, and I can only point to Stardock's history...they support their games for long periods of time, but their ability to balance a game for competitive MP is questionable at best....

That being said, I by no means would call these games bad....they are awesome games, but if you are reallly only looking for a competitive multiplayer atmosphere, sins might not be the best game to go for...while Sins may have more potential as an MP game, the devs actually focus more on the SP aspects...the MP community is stronger now that it probably ever has been, but it is by no means large...furthermore, there is no ranking or matchmaking, and likely never will be...

There are several things holding back Sins from having the true competitive MP atmosphere that you probably are looking for:

  • Random map issues - there are few fixed maps with any level of popularity, so most games are on random maps...this of course leads to situations where player starts can severely affect or even decide the outcome of the game....even with fixed maps, random elements like militia counts and extractor counts can make seemingly balanced maps ridiculously unfair...
  • Nature of typical games - due to the size and culture of the community, the most common games are either friends doing comp-stomps or large team games (4v4s or 5v5s)...obviously the comp stomps don't add any sense of competitive MP, and the large team games make win-loss records completely meaningless...games are often decided by player drops or stacked teams rather than by your individual skill...still, MP can be lots of fun, but if stats and records mean a lot to you then Sins is probably not a good match...
  • Lack of MP support - it is highly unlikely that matchmaking or a ladder system or rankings of any kind will ever find themselves into Sins...the small community, the random map issues, and the nature of most games would make such MP additions meaningless...furthermore, MP support isn't a significant concern of the devs...
  • Quality of servers - Lag, for a variety of reasons, is a big problem...the nature of the game engine combined with the servers makes late game lag unbearable in many cases...for some, it gets to the point that you practically can't even give move orders or properly micro units...I've even had to hard shutdown my game via task manager because I couldn't get the menu to come up

There are a lot of great aspects of Sins...the effects are great, the gameplay is pretty cool, and it's the perfect game for casual MP with some friends...Sins also has significant modding potential and the community provides a lot of support and expertise in that area...unfortunately, if competitive MP is the only thing appealing to you, I don't know if this is a good match...

Instead of just dismissing Sins Rebellion entirely though, I'd strongly consider tracking the game...you never know, the balance might actually get really good and the MP community might get more organized...

As for the specific concern of unit spamming, I find that the entire focus of competive games really is titans...it is all about the titan...it is about rushing the titan, yoinking or killing someone else's titan, leveling your titan, preventing the other titan from getting fed XP...fleet compositions are all about supporting the titan, killing the other titan, countering the titan killing fleet, etc etc...

Bomber spam (and it's counter, fighter spam) is basically the norm...certain titans will also lead to LRF spam, HC spam, or flak spam...there isn't just 2 units that get spammed by everyone, but you'll find that more successful fleets will often rely on spamming 2 units together (for example, fighters and HCs or bombers and flak or carriers in general and LRFs)...regardless of what you spam, once high level titans come on the battlefield, anything other than a starbase, carrier, or capital ship is virtually negligible with few exceptions...however, the early game counter system is much more interesting and improved over that from diplomacy....

As an FYI, Trinity is a repackaging of Sins and it's first 2 expansions....Diplomacy (the 2nd expansion) actually came out in february 2010, and the last update for it (v1.34) came out more than 2 years later...

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Reply #2 Top

I could give a long winded response but I won't.

Will billions and zillions of players be playing on ico ten years from now?  No--this isn't Blizzard and it doesn't have an international marketing and development budget of millions of dollars.

Will people still be playing it ten years from now?  I think so.  Will you be able to enjoy during the next ten years?  I'd say absolutely.

In the future, no doubt this sort of genre will get returned to and leverage software and hardware advances and a "faster, better, stronger" version will no doubt come out then.  Could even be the mythical, "Sins II".

You buy the game for today--not as an "investment".  If you feel a fiduciary cost-value benefit is essential, then sure--wait two years until they start putting it on sale...and spend two years not playing and learning it.

As to multiplayer--there are lots of players on now.  I am sure the number will vary and drop as time goes by--as it always does on any smaller indie game.  LAN play is always there and there are already die hard players who have played since 2007 and are still here and play online.

There are a lot more strategies now.  In fact, I'd say more than the player base has learned how to use yet because they are so different than what went before.  There are also more victory conditions and game types.

 

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Reply #3 Top

Thank you Seleuceia and Sinperium. You both really answered my questions, and my conclusion is that i think im going to buy Rebellion :). It looks awesome, i like the gameplay, i like that there are now new strategies to battles and that devs are constantly upgrading it with updates and balancing it. I think that the steam integration really helps with the multiplayer.

Ty for the help :)!

M.

Reply #4 Top

Steam has been a big help surging at first to 100x and better the normal number of players online.  Even allowing for that to eventually die down, that still leaves a big improvement even if only a small percent remain "regulars".

If you are into modding, Rebellion also has brought quite a bit there with changes to the game engine itself and a lot of new additions.