Multiplayer tec loyalist strategy

Hi fellow sins players, a newbie here. I've recently gotten sins rebellion after playing the vanilla version and I am enjoying the game very much, so much so that I got my friends into it, and we started doing some lan compstomping. Now I have moved onto multiplayer where I mainly play TEC loyalist (I have an affinity for novaliths). I usually play on 2v2 random medium map, sometimes 5v5s. Very exciting games, I'm sweating half the time lol.

So, onto TEC strategy, I hope you guys can critique me on this. I start by queuing scouts, then a Marza to colonise in one direction, and some cobalts to colonise in another direction. If my enemy  is not close I go for 2 civics labs and grab any ice/volcanics nearby. If they are, fleet up ASAP. Depending on what my scouts see I tend to build up whatever fleet I need (up to 250 supplys worth, ie. the first fleet logistics research). Usually its a few corvettes and cobalts. I get a sb up at the frontlines, then tradeports. Once the eco is humming along, and the frontline is defined, as quickly as I can I get novaliths out - requires 6 military labs and such.

This is where I am not sure if my strat is valid. I am assuming the enemy is fleeting up big time, and is spending a lot of money on military. If I manage to blow up (via special novalith delivery) their homeworld, I am hoping that it is a huge enough setback to cripple their eco. Sure, they got tradeports and stuff, but without their hw their allegiance drops over time, slowly crippling them. To rebuild a hw, itll cost em 2k credits along with some metal and crystal, and if they dont have a starbase with enforced loyalty (very expensive) itll just get novalithed again. In short, I hope to expand early game as usual, fleet up to an ok size, and then suddenly go eco and novaliths, and *hopefully* survive to cripple them economically for the rest of the game. 

This strat is vulnerable to serious rushing early game. Usually it goes like this - I'm about to get novaliths out after I fortified the frontlines, and then they attack with everything they got after I start building/complete the novalith. I dont have a big fleet at this time for low upkeep, but I should have a starbase on my frontline, in addition to my hw with the novaliths (these sb mainly have tradeports on em). If the enemy stays and fights, thats great, I am delaying him from killing my novaliths. I will have red button ready too. If they jump for my inner worlds, the jump destabilisation will make them weakened when they reach their destination. All I need to do is delay them while I kill off their eco centers (their hw - i assume no enforced loyalty) and their production centres with all their frigate factories.

I think this works well because firstly I have scouts running around with remote sensors all the time, and can see if theyre coming ahead of time, and second I spam mines around my worlds so they are hard to bypass and annoying. As I mentioend before, all I need to do is delay them while I cripple their eco and build up forces of my own. So long as I can delay them to get off a new novalith shots and build up a reasonable defence force myself.

So, if you read this far, thanks! Can the experienced players give me some advice on this strat? Specifically I am looking for how YOU would defeat this - put everything into the attack? Or hunker down with enforced loyalty on every world? Also, I am aware that this is some serious camping and such - but it works! Or does it? Let me know, and thanks for reading!

 

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Reply #1 Top

What types of games do you play? If you're playing anything larger than a 2 v 2 you and you are in the "front line" position, you should probably go for a bit bigger military force before getting novaliths. Your whole job in this case is to keep the pressure off any economic players and try to kill the guy next to you. If you build novaliths in this spot, you can bet every fleet the enemy can throw at you will start heading for the planet you build the novalith on, so you probably should wait until your fleet is just as strong as theirs.

If you end up in the economic position (that is, you are surrounded by friendly players), then rushing to novaliths is a good idea. Even if you don't take out any homeworlds, the huge economic debuff the Novalith applies ensure your team will win a war of attrition if you can protect them. Homefully your team mates can keep the enemy pinned and if not, this is keep the Novalith right next to a starbase and what fleet you have (you shouldn't go too much past the first two fleet supply upgrades as you want to keep your fleet upkeep down so you can send resources to your allies on the front lines).

If you're doing free for all or 2 v 2, I'd treat it as being in the frontline position. Be wary of building them too early, that just makes yourself a target, and that's the last thing you want in these type of games. Novaliths are awesome, but like any building that does you no good if you don't have the military force to protect it.

Reply #2 Top

Hi Goa,

Another novalith fan :D. And oops I didn't make it clear that I was referring to a 2v2 situation on medium random map. By the time theres enough money to build novaliths I shouldve scouted their worlds and gotten some remote sensors up. This will give me the info on whether superweapons are ok, or its time to fight for my life lol.

That said, this works in 2 v 2. I think 5 v 5 the homeworlds are closer together, and novaliths won't work until the lines have been stabilised. I think it is better to act as if you're tec rebels and just get a fleet and eco going, then when the coast is clear - novaliths lol.  ;P