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Question: Preferred capital build order

Question: Preferred capital build order

Just curious as to what the best capital build orders are in Rebellion 1.03?

(at least until balance issues are resolved)

 

I mostly play TR because TAR gives me the ability to expand very quickly and my build order usually goes (usually play with flaghsip on so that you get a free KOL to use at the beginning and mid game until it becomes to dangerous to send it into battle late game)

 

 

Akkan

Marza

Corsev

Marza

Kol

Sova

Dunov/Kol/Marza (depends on what is happening game wise by this point)

and usually a combination of Marza's and Corsevs after that.

 

 

I haven't attempted multiplayer yet (despite playing sins since its original release I've never felt good enough against the AI to play online but I hope to try it once balance issues are resolved)

 

 

 

 

 

 

 

 

 

35,355 views 28 replies
Reply #26 Top

Sova

Only good for embargo early game against a close (1-3 jumps away) enemy capital planet and for its insta-rebuild strike craft ability late game. Meh

 

Dunov

Simply a must have if you're playing as Tec Rebel to keep ur titan alive and spamming abilities, and EMP shuts down enemy abilities excellently. 3 of these guys combined with the ragnarov will have your opponent crying OP very quickly ("WHY WONT IT FKN DIE!!") especially if one of them is at lvl 6 making abilities cost next to nothing. One of my favourite DEADLY combos :) Situational if your'e Tec loyal, but still a good bet.

 

Marza

I often open with this. No other capital can stand toe to toe with this beast (with a few unique exceptions) so it wins those early battles, demolishes planets FAST and if u get it to 6 its AOE wins games. Need to watch it though as its always focussed especially once it hits 6. (Dont bother with radiation bomb). Tec loyals should have two of these fairly early on.

 

Kol

Generally useless, very situational, only use if you are fighting masses of strike craft (60+) in which case you will likely need more than one. Under-powered. Too all round. Too weak.

 

Akkan

Nice "handy" abilities, but cant compare to Corsev, Dunov or Marza if you are on the front line. I only ever get it if im in eco spot, and even then... it kinda just seems like a protov mark II.

 

Corsev

OP. Open with this and watch opponents leave within 5 mins of facing it in early game fight lolololololol

 

Reply #27 Top

I personally prefers 1 Akkan 4 Dunovs 4 Marzas on the offensive

well i mean 4 EM blast would depletes around 80% enemies AM and around 45% shield followed by a massive overkill of 4 MM.

on the defensive i prefer adding 2 Sovas for their RM to replenish my fleets 

Reply #28 Top

I only play on random-medium or random-large maps, so I rarely, if ever, am close enough to my neighbors for early game strikes.

Consequently:

As TEC, I usually open with Akkan/Dunov/Sova/Sova, for early economy, adding more capital ships as necessary to combat whatever threats I face.

As Advent, I usually open Mothership/Rapture (for Vertigo/Concentration)/Halcyon/Halcyon. The Halcyons provide unsurpassed DPS, Telekinetic Push, and that rapid-fire aura. =)

As Vasari, I play a little differently. Since they need Jarun Migrators for starbases anyway, I often ignore the space egg completely in favor of a Kortul Devastator. You'll laugh, but that thing can tank the creeps around desert planets at level 1, its DPS is not bad, and it can win against almost any other capital ship (except a carrier, of course). After that, I get a Marauder (for mobility/crowd control) OR a Rankulas (for healing); then I get (you guessed it) two Skirantras.