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The galaxy after Twilight of the Arnor

The galaxy after Twilight of the Arnor

Ultimate_LogoThe Milky Way Galaxy of the 23rd century is a brutal place.

The malevolent Drengin Empire and their allies, the Yor reign supreme.  Earth and its allies have been defeated and in most cases, occupied by Drengin shock troops.  Earth itself remains free, protected behind an energy shield put in place by DL Bradley, commander of the Terran fleet just before they vanished.  Though protected, it is surrounded by an armada of Drengin ships.

The ancient Precursors are gone forever. There will be no help from the benevolent Arnor.

And this, my friends, is where things were left off at the end of the best-selling, critically acclaimed PC Strategy game, Galactic Civilizations II: Ultimate Edition.  But it isn’t the end. That’s all I can say on that for awhile.

155,846 views 54 replies
Reply #26 Top

And this, my friends, is where things were left off at the end of the best-selling, critically acclaimed PC Strategy game, Galactic Civilizations II: Ultimate Edition. But it isn’t the end. That’s all I can say on that for awhile.

by that, I mean that stardock is working on gal civ3.  Other than that, I have nothing else to say.

Reply #27 Top

well that's something, wish it was more but oh well :) I'll cont impatiently waiting.

Reply #28 Top

I'm late here but if this is true... I'll cut off an arm and leg for a Gal Civs III. Really... I will do it.  :drool:

Reply #29 Top

Belatedly, you make it Frogboy, and I will buy it.

Reply #30 Top

Thinking about the release of Fallen Enchantress, and the huge amount of moddability there - hmm I don't like the colours on that robe, wait, I can change the colours of that robe without doing a retexture, yes awesome!

This scope of moddability is something that we're definitely going to want to see in future games.  It extends the lifetime of the game immeasurably to be able to fight with units that you have lovingly customised.  I finally get why people like painting figures for tabletop games.

I'm not sure what is in store for the future but I like the idea of characters that you see again in future games.  Champions are great.  Going on quests, even better.  Will these things translate well to a space opera 4X game?  No clue, but I would be very surprised if someone doesn't write a quest for FE that plays like an episode of Babylon 5.

Reply #31 Top

Endless Space has champions in space, but because of the nature of the game, you feel quite detached from them. I hope the concept will be further expanded, in Endless Space I mean, because they are a big part of the game as they are now, but could be so much more.

Reply #32 Top

Looking forward to the next Gal Civ.

 

Reply #33 Top

I can't wait. Please not turn base....

Endless Space does look beautiful .. the game is horrible

Reply #34 Top

Quoting jsolo15, reply 34
I can't wait. Please not turn base....

It's like going to the car dealer and saying 'Okay I'll buy this but first you have to get rid of those wheels.'

Um... yeah.  Have fun driving that home.

 

Reply #35 Top

It will be turn based.

Why should it be any different?

Reply #36 Top

I hope GalCiv III does not fall pray to real-time based mania. The vast overwhelming majority of GalCiv players are into it  because its turn based - one of the few superb gaming titles that is.

Nothing wrong in giving an RTS Option to play, all for that, but don't forget GalCiv Roots ..... Single Player Game against an AI. There are Legions of Gamers out there who ache for a quality single player TBS GalCiv III, but one that has not fallen prey to the ease of programming and The On Line Commercial Cash Cow, that typifies most RTS (and variants).

With Stardock's current suite of Games, it will be  while yet for sure ..... but .... when you get round to it a couple of years or so time .... single player TBS .....  Pretty Please :)

Reply #38 Top

One thing I would like to see in gal civ 3 is having different races prefer different planets. Maybe could you make the planet class race specific, so for the torians would a hot ocean world be a heaven with an extremely high planet class, but for the Yor would those be corrosive nightmares with a very low planet class.

This could give more flavor and personality to the different races.

 

Reply #39 Top

Quoting Frogboy, reply 20

Galactic Civilizations is near and dear to my heart.

I haven't been able to return to it as soon as I'd like because Stardock got so big after its release that I got spread between a bunch of projects.

Now that Impulse is sold off, I have more time to spend on the games unit again.

Being the last hint of an update on this possibility in Galactic Civilizations 3 was last July, it would be nice for a thread of news coming out on this even if it's just to say maybe we'll be looking at this in 2015 or something. 

That would give me something to look forward to, being that EA/Maxis is out of tune with the customer base with the new SimCity (wow that is a mess, don't get me started) That pushed me back to this wonderful game and company, one that knows how to create games right and maintain some communication with their fan base.  Please give me something to look forward to :)

Reply #40 Top

I think an RTS/TBS switch would work possibly.

Please no squares and sectors though....

Possibly add some more customization features, like buila-a-part ingame out of existing models ect...

Reply #41 Top

I cant imagine that Stardock would want to mess Gal Civs up by making the 3rd one real time. That would be a colossal blunder. Gal Civs is so awesome BECAUSE it is turn based. There are plenty of other real time space games out there if thats your thing.

I personally hope they just make Gal Civs 3 a bigger & badder version of 2, but keep the mechanics the same. It should be turn based, & I for one hope they again focus on single player.

Reply #44 Top

Quoting oliverpc, reply 43

is the twite of the arnor the most recent version????
 

Yes, Twilight of the Arnor is the most recent version, and no we haven't had any galciv3 news since. Still waiting for it though. ;)

Reply #45 Top

Cant wait to hear more about Gal-Civ 3

 

I have a few ideas id like to throw out

first of all some form of map wrap that could be turned on or off at the map options screen. funny I'm not really sure if i like this idea or not. Corners and edges give distinct tactical advantages and disadvantages, so nullifying this with a map wrap would change the flavor of the game.

Second, Permanent wormholes.

Third I found star bases really annoying to upgrade especially towards late game and had a few ideas.

1 AOE based on upgrade. I find it hard to believe that a single constructor can instantly build a station capable of controlling an entire sector of space so i think start the AOE small and have it increase as you level up the key aspect of the star base.

2 automatic upgrades. once built a star base should be able to be partially self sustaining. What i suggest would be to require a constructor for the first upgrade in a series (star base fortification I) after that allow the next upgrades (Star base fortification II, III, IV, V) to happen in X turns. Based on resources in or near the star bases AOE (constructors could still be used to upgrade it instantly)

3 military bases should have some form of crowd control other then having a fleet nearby. it is essentially a military checkpoint / fort, but it cant keep a single constructor or scout ship from a race you're at war with out of your space? what i suggest is a check of logistics vs installed components (or some other Check) and if it doesn't meet the requirements it would need to leave the AOE the same way it came in (any ship with weapons could still try and destroy the star base)


I had several more but these were ones I thought id throw out

Reply #46 Top

If GalCiv 3 has a unified build queue like Fallen Enchantress/Legendary Heroes then Starbase upgrades could slot into the queue of the nearest planet.  I don't know how well that would work though.  Better than sending hordes of constructors though!

Reply #47 Top

At this point I'm loosing faith that we'll ever hear any real news of GalCiv3, it's been many years already since Twilight and it would be nice to hear that it's coming or its been scrapped.  If they can't make an official announcement then maybe something like we'll hear  something later this year or early next year or at least throw us a bone :S

Reply #48 Top

Well for the moment, it's unlikely that GalCiv 2 will be updated.  The thing is, that makes developing a sequel more attractive since it isn't tied to the long obsolete VS2005.  It's still quite a costly thing to get into but there's a profit to be made.

If you check Brad's sneak peeks you can see a few hints at a sequel, but nothing as blatant as Lord Kona with a makeover. ;)

Reply #49 Top

galactic civilization is very adictive game , very good music, i stay playing for hours..