About "Cheating"

help , Resolve?

Hello all well im new here and let me say i really do enjoy this game and its awesome ,and now my "strategy" question , i been reading a lot and some "players" says that the NPC " cheat" on Resources (dont know which one of the 3 of t hem) i wanted to ask is this true ?? i been playing and wining small maps on Hard but once i go to Medium Single Star map on "Hard" i guess almost always a "draw" with another race... and the slowlness takes the best of me....

 

any help on this ? matter?

16,547 views 10 replies
Reply #1 Top

The AI only cheat on difficulty more than Hard (I think). something about them getting more resources than the player.

Reply #2 Top

Hard and higher difficulties do get various levels of resource advantages. But the AI in almost any RTS ever period has to have some sort of advantages in order to keep up with humans. In Sins, resource cheats work the best because the AI will always take more loses than you do and tends to build more stupid things. If you play the game long enough and focus on improving your game, you should be able to defeat unfair regularly without too much trouble. Vicious and Cruel do get some excessive resource cheats however, so you typically need to adopt strategies that exploit the AIs weaknesses like starbases to beat them.

Reply #3 Top

I have a stupid question, why does the AI run away all the time? in almost every game I played VS AI it runs away even when it has a fair sized fleet, a SB and a load of mine/turrets. True my fleet is normally about 75%-100% bigger but still, if it happened to me I'd just keep what assets I had in system and bring in more from elsewhere..... but then it is rather stupid even for AI standards.

Reply #4 Top

The A.I. does cheat in resources on the "Unfair" and higher settings. I don't exactly know the amounts of extra resources/free technologies etc. that they actually get, but it is quite noticably higher than you can match by controlling the same planets they have. This is to make them more challenging, and as much as I'd prefer to see the game's A.I. win by use of smarter tactics and better playing, it is the way that the devs chose to make harder fights. As I'm still figuring out the game again, I have the same "draw" problem as you when playing on very high difficulty I sometimes get locked into fight that I can't win, but am not losing, usually over one or two key planets. this is generally a good time to invest in superweapons.

Galactic Civilisations had the same technique to provide greater challenge, as do a great many strategy games. It is annoying, I have always thought the A.I. should have to operate under the same constraints as you, but it is really common. It's a pity though- GalCiv had a nice smart A.I. at the higher levels, it didn't need to cheat just to stay out of fights it couldn't win, which is similar in a lot of strategy-genre games (some A.I. in games suck.In very old titles, sometimes there was no way to make the computer challenging besides giving it an army twice as big as yours) but now A.I. programming is good enough that challenging opponents don't need to cheat.

I don't really know any good tactics for getting through this problem, but starbases and very careful use of frigates and cruisers to make a decent counterattack both help. having a titan to wait for your enemy to attack you and level while it joins your defenses in wiping them out can also give your biggest ships an edge. Other than that the early expansion phase is key, you need resources more than normal so colonise everything with an ore-bearing rock over it.

Reply #5 Top

i've played against a Vicious AI yesterday.It doesnt just receive x5 credit income,it also has some awesome build orders and strategies - quickly teching to tier 3 for a balanced fleet composition,splitting fleet in 2 to attack from both flanks,fight over neutral resources,constantly scout your positions with  available frigats (something only very good players do).I also noticed a micro level of a skilled player - focusing fire,chasing a fleeing cap-ship (the right way - moving to fleeing cap-ship's destination,instead of moving behind it) using cap-ship abilities on time and in synergy,destroying constructors and other things i cant remember.

In short:skilled AI does everything a skilled player online can do,but it also has enormous income rates and leaves you minimal chances to win.

 

Reply #6 Top

no. no it really doesnt have awesome build orders and strats. It just has instant research. Vicious AI is just as dumb as a hard.

Reply #7 Top

Instant is even more awesome.

Reply #8 Top

The AI could not do any of the things you describe without a leg up. 

Reply #9 Top

I pretty sure in half of them,because sending a lone flak or corvette to check my planets is nothing bug scouting....