Some starter strategy tips.

I love this game. I play offline. Some quick questions.

I play rebellion offline, against AI. I usually play against hard AIs (I haven't even tried higher, but I will later on tonight). I have all speeds to fastest, small fleet size, and play with pirates off and teams locked. I've beaten every single (recent achievement, that's why I'm posting here.) map this way. (FFA, Hard enemies). I usually just do Med/Large randoms. Factions are always random.

Victory options are usually at default, but I've been messing with capital planet victory to make the game end quicker and flagships because the AI doesn't seem to use them to expand quickly early on. I can also just send them over to an enemy cap planet and poke fun at them. This absolutely shuts down the AI usually.

Recently, I've been dabbling in unlocked teams, 2v2, 3v3, and so on with AI. Doesn't add too much for me, but makes the mid-late game a lot more interesting. Also makes envoys at the start a bit fun.

My largest problem is this. I expand quick enough (colonizer/carrier cap + LFs), cut off my enemy, toss up starbases, then I get bored. I economize like crazy, max fleet cap, and steam roll the enemy planets.

My questions are as follows.
Instead of tossing up starbases and building a massive fleet behind them, what can I do after I've spread out quickly and encountered my enemies? (Fleet comp, tech, and so on.)
What settings should I be playing on? (Team settings, game speeds, pirates, fleet size, yada yada.)

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Reply #1 Top

My largest problem is this. I expand quick enough (colonizer/carrier cap + LFs), cut off my enemy, toss up starbases, then I get bored. I economize like crazy, max fleet cap, and steam roll the enemy planets.

Do you? Really you can't ever expand too quickly (well maybe if abusing the TEC Rebel truce amongst rogues). Most good players have their cap go in one direction and their fleet going in another to colonize faster, sometimes building turrets so their ships can attack the next planet rather than destroying all the militia.

Instead of tossing up starbases and building a massive fleet behind them, what can I do after I've spread out quickly and encountered my enemies? (Fleet comp, tech, and so on.)

Yeah, the AI still have some issues with starbase. If you want a real challenging game, try not to use them at all. Typically I'll only use them so I can block off one AI to go for an all out attack on the other.

Perhaps you would find an early rush strategy more enjoyable. Most of the fast past MP games have people going for the kill at each others home worlds ASAP. The new players and the AI might find it difficult to repulse say a Sova carrier running around the edge of the gravity well using Empargo or a pair of Vulkoras desolators very early on. If done right you can completely cripple one enemy or even take them out if homeworld victory is on.

Another thing is rather than just sitting behind starbases while you build/tech up, nothing says you can go raiding while you prepare for the final blow. This is especially worth while to get your titan up, and light carriers with some bombers or some orgrov torpedo cruisers if TEC can do some damage before reinforcements arrive. And don't be afraid to take the long way around either if your opponents front lines are too heavily fortified. Also the AI tends to attack your worlds if you don't have a fleet present, so it can be a good way to get them to waste ships on your starbase, making them even weaker when you move to take them out.

What settings should I be playing on? (Team settings, game speeds, pirates, fleet size, yada yada.)

Its entirely on you. MP games are always on normal fleet, pirates off, all fastest, equal teams. However you're playing the AI, play like you want. Pirates may make the game more unpredictable, which may be a good thing in your case.

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Reply #2 Top

Do you? Really you can't ever expand too quickly (well maybe if abusing the TEC Rebel truce amongst rogues). Most good players have their cap go in one direction and their fleet going in another to colonize faster, sometimes building turrets so their ships can attack the next planet rather than destroying all the militia.

Well, I only base that off of expanding so I can get 2/3 chokepoints and more planets than my enemies.

Perhaps you would find an early rush strategy more enjoyable. Most of the fast past MP games have people going for the kill at each others home worlds ASAP. The new players and the AI might find it difficult to repulse say a Sova carrier running around the edge of the gravity well using Empargo or a pair of Vulkoras desolators very early on. If done right you can completely cripple one enemy or even take them out if homeworld victory is on.

A long time ago I heard about the Embargo strategy and gave it a go. It was really fun. I'll try giving the limited to no starbases thing a go.

Thanks for your answers! To be honest, I'd like to stay as close to MP standards as possible.

Reply #3 Top

uum you build a titan and follow a path of conquest to the enemies home world! There-done-your a pro now :thumbsup: