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Did the devs really put clues in the game's code?

Did the devs really put clues in the game's code?

As the title states did the developers REALLY put in clues as to what the vasari are running from in the games code? The fact we have not seen any legitimate answers is rather suspicious... Nor the fact that the serious modders have not yet found anything either.

I certainly hope that little tidbit was not merely to hype the game, because then I would be sad. :(

345,059 views 136 replies
Reply #126 Top

I think the dead files are just like all the extra tabs at the end of lines in the galaxyscenariodef file and the textures from beta 4 about the arrival of the vasari are just laziness and why they are around is apathy.

Vasari: poorly balanced in Vanilla -poorly balanced in Rebellion.  At least there is consistency.

Bugs, Glitches and Sloppiness are chasing the Vasari.

Reply #127 Top

Wait a second......Let's think about this. The developers claim something was indeed and definitively there. So far, no one has found it, or at least made it public knowledge. So. Either it's really well hidden, or it's just a giant troll. Which means that Mecha-Lenin or Qu4r is in charge of Starclad. OH SHIT! 

 

 

 

 

 

 

 

 

This explains a lot, if you think about it.

Reply #128 Top

Quoting OddskiBoddski, reply 126
At that point, I think that even modders would be a bit hard pressed to find it unless they were specifically looking for it. 

..  You do realize that the game is nearly 30,000 lines of code after being compiled, right?  Oh, and that's in binary.

Quoting jkmaster9918, reply 125
The compiler will just put the inline assembly with the C++ code around it, but (I think) it doesn't optimize it.  The only place that I can think of where the message would be is in a branch of dead code written in assembly because if it was written in C++ the compiler would have optimized it away.  Now, if it was written in C++ and optimized out of Rebellion by the compiler, that would just suck...

But the only way I can think of identifying the inline assembly is if they used commands that the compiler usually doesnt, or in sequences the compiler usually doesnt.  But to know that you would probably either have to work at Microsoft in the Visual C++ Compiler division, or you would have to decompile the compiler...

All in all, if they put it in the code via inline assembly, this is not going to be fun...

Kind of what I was expecting...

Reply #129 Top

Quoting Volt_Cruelerz, reply 128
Oh, and that's in binary.

I don't see the problem here...just convert it from BIN to TXT with the ConvertData....

:troll:

Reply #130 Top

I just gotta say it, putting the clues in a file that we can't access is a total troll move.  Might as well write the clue on the side of the Vasari Starbase like graffiti in some fictional language that only one savant locked away in a cell on the moon can translate.

Good luck breaking the code... which is probably not even in the executable.

Reply #131 Top

Quoting Seleuceia, reply 130

Quoting Volt_Cruelerz, reply 128Oh, and that's in binary.

I don't see the problem here...just convert it from BIN to TXT with the ConvertData....

Only problem with ConvertData, its Sins specific, actually expansion specific as well.

ConvertData wouldn't just fail, it would epically fail.  Maybe if we were to open it in a hex editor and translate the hex byte by byte (which by the way is even worse than decompiling in terms of man-hours), we could find something.  Personally, I think *if* we are going to decompile sins, it has to be the dev, because only the dev has debugging symbols. (It has debugging symbols, right?)

Reply #132 Top

The devs are probably laughing at us right now.

Reply #134 Top

Quoting jkmaster9918, reply 132
Only problem with ConvertData, its Sins specific, actually expansion specific as well.
ConvertData wouldn't just fail, it would epically fail. Maybe if we were to open it in a hex editor and translate the hex byte by byte (which by the way is even worse than decompiling in terms of man-hours), we could find something. Personally, I think *if* we are going to decompile sins, it has to be the dev, because only the dev has debugging symbols. (It has debugging symbols, right?)

Does the :troll: not mean anything to you? (I'll give you a hint, it's a troll face)

Reply #135 Top

I know Seleuceia, I kind of just ignored it.

Reply #136 Top

counter troll