Quoting Skote, reply 77Sweet. Then every other starbase should cost a cap slot as well. Also remove the anti structure cruisers for the other factions. If the only way for the Vasari to assault structures and dug in positions costs a cap ship slot, so should everyone else's.
If you are so intent on nerfing the end game enconomy of someone being fed by his allies, then have fleet supply tax apply to resource transfers. You can not, and will not, ever be able to balance this game around 8 players. It won't happen. No game has ever been able to balance things on that front nor will one ever. The best thing that can happen is the developers do their best to balance things in 1v1 scenarios to the best of their abilities.
If a player can just keep throwing fully upgraded starbases at you some how, you've already lost. Do you understand how much they cost? A single starbase with just the armor and weapon upgrades to full costs 17460 Credits, 2665 Metal, and 1571 Crystal. That's *about* a titan and a half. Or several capital ships. Or a small fleet.
The Orky doesn't upset the balance at all. A normal fleet can cost effectively smash Orkies into to dust with minimal losses. Mix in the dedicated anti structure cruisers and laugh as you chug your way into their home system and smash faces. The Orky also has no AoE damage ability like the other starbases. No big red button or meteor swarm/Mass Distortion.
The jumping star base is fine. Its a fun, interesting, hilarious, but very expensive toy for the Vasari Rebels. It can be stopped for the fraction of the cost it takes to field it.
^^Posted by someone who probably never played against decent human opponent
^^Posted by someone who doesn't have a response^^
Edit: "A fraction of a the cost" was ment more as a turn of phrase. But if were going to be super pedantic about things I'll consider that in the future.
Alright I've notice the incredible shit storm you guys love to brew up over the Orky. Lets take a look at some stuff.
The starbase costs 17460 Credits, 2665 metal, and 1571 crystal. That's for weapon and armor upgrades only. So each starbase alone costs a Titan and a half. Pretty crazy right? What about all the stuff leading up to it? Well you spend 8k Credits, 448 Metal, and 592 Crystal in tech labs and an additional 2.4k Credits, 400 Metal, and 650 Crystal.
That puts our grand total at 27860 Credits, 3513 Metal, and 2813 Crystal to get this Death Fortress moving.
So looking at those numbers there's a lot of money to play with there! Lets do some napkin math! That amount translates roughly into 20 Adjudicators, 27 Ogrovs, 35 Kodiaks, 31 Destras, 78 LRMs, or finally 51 Illums(Really crystal heavy).
So drop it down to 10 Adjudicators or 10 Ogrovs, Mix in guardians or Hoshikos, and some light Frigate, and supplement with that capital ship you have running around. Since you're so busy shitting your pants over the Ridiculously expensive threat of a starbase trundling into your system it sounds like the anti structure cruisers would be an excellent choice. People love how to preach that you need to use proper counters in this game, and this situation is no different. I'm not saying you won't lose a single ship. You better lose at least a few other wise it shows the Orky needs a massive buff if it can't at least flail down a few ships with it, but at no where near the cost the starbase cost in the first place.
Your opponent isn't pulling resources out of a hat. You should be on relatively equal footing with him, maybe better if you can colonize while he's busy putting his eggs into one hilariously bottom heavy shaped basket.