[eLIB] New skeleton for dualwielding + eye effects
If you've attempted to add dualwielded weapons to the game you've come across an issue which this skeleton is intended to fix.
The issue is that when you add an item to hand_left_Lcf it looks off. And no wonder, because the hand_left_Lcf is intended for shields and bows.
In the below screenshot you'll see two weapons in the left hand, one using the normal hand_left_Lcf and one using the new hand_left_Lcf_special. The burning one is the new one:

The skeleton is downloadable here: https://dl.dropbox.com/u/32649007/K_Male_Skeleton_01.hkb (let me know if you find anything wrong with it)
Place it in your mods/Gfx/ anywhere you want. When the game loads, it will load this skeleton instead of the default one in the installation directory (effectively replacing it for all units that use the default skeleton which is every humanoid and some more).
In case the instructions weren't clear,when you are now creating a dualwield weapon you can change this
<ModelFile>gfx/hkb/Weapons/W_Axe_Burning_01.hkb</ModelFile>
<Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
<Attachment>hand_left_Lcf</Attachment>
</GameItemTypeModel>
to this
<ModelFile>gfx/hkb/Weapons/W_Axe_Burning_01.hkb</ModelFile>
<Texture_All>gfx/hkb/Weapons/FE_Weapons_01.png</Texture_All>
<Attachment>hand_left_Lcf_special</Attachment>
</GameItemTypeModel>
eye effects see this https://forums.elementalgame.com/427129/get;3240052
