Lavo_2 Lavo_2

[Feedback/Request] On Map Version 4 and the aspect of "Chance"

[Feedback/Request] On Map Version 4 and the aspect of "Chance"

With one of the recent release builds of Rebellion, support for map version 3, which did not have the forced moveAreaRadius and hyperspaceExitRadius inserts, was cut. I feel that this lack of support takes much away from making maps.

As version 4 does not allow for the various Random objects to have an moveAreaRadius and hyperspaceExitRadius based off the entity of whatever spawns, taking away an additional form of chance or "randomness". For example, if one puts a WeightedRandom in a map, regardless of spawns, such as an Ice planet or a Dead Asteroid, they will have the same movement area. Plus, nor does it allow, for modders, the ability to put in suns of various sizes with different areas of movement.

Due to these, however futile it may be, I request that either map version 4 has some sort of option to let the moveAreaRadius and hyperspaceExitRadius be left blank or allow for a wildcard symbol (aka. the game loads these values from the planet/star's entity file as in the past), or that map version 3 support be re-added.

1,409,571 views 543 replies
Reply #176 Top

but your bubble just popped :-"

harpo

Reply #177 Top

there she blowsssss

Reply #178 Top

fire all harpo-ons

harpo

 

Reply #179 Top

and down she goes

Reply #180 Top

or did 'she' dive?

harpo

 

Reply #181 Top

bump

Reply #182 Top

Ya know, it seems kind of silly to me for them to force those values into the v4 of the maps.  I can understand it if it was meant as an ability to override the planet defaults, but as it stands seems kind of ridiculous to me.  They should make it so that it'll accept some kind of wildcard/use default value rather than always override.

 

/signed

Reply #183 Top

agreed, I can not see any valid reason for that particular change that they (ironclad/stardock) did

and another bump/dump.

harpo

 

Reply #184 Top

I've seen that this change can really hamper map making for mods that have planets with very large radii and mesh sizes. On pretty much all of SoGE's custom maps, many ships fell prey to the infamous traveling to a planet in real space instead of phase jumping bug, which can only be corrected by stopping the units and then telling them to jump again. Of course the AI never realizes this, which can cripple them.

Reply #185 Top

bump

Reply #186 Top

bumpdy bump

Reply #187 Top

.

Reply #189 Top

up it goes

Reply #190 Top

and yet another dent forms

harpo

 

Reply #191 Top

.

Reply #192 Top

and another panel needs to be beaten in the rebellion map crash.

harpo

 

Reply #193 Top

bump

 

Reply #194 Top

Quoting HouseRalan, reply 194
bump

 

Welcome back from the dead.

Reply #195 Top

lets just keep pumping attention into this thread ok?

harpo

 

Reply #196 Top

Thanks

Quoting GoaFan77, reply 195

Quoting HouseRalan, reply 194bump

Welcome back from the dead.

Yup, like Gandalf all shiny and new

Reply #197 Top

Glad to see you're still around mate. That deserves a bump, at the very least.