Balance is nearly as bad as in BETA 3
Today I have talked with Quar. He said that Rebellion team (SD?IC? I dont know anymore) is composed of morons incapable of balancing the game. I opposed, saying that I have faith in them and after I red "Known Issues" I'm pretty certain that patching can't go in bad direction. Or can it?
Let's go through most glaring issues:
Corvettes- still totally OP. Enough had been said already. I'm sick of repeating how unbalanced they are.
SB mobilization- moved to T8. LOL. Just LOL. Seriously? That's the fix? Tech that lets you have 999 offensive starbases roaming the map for 0 supply cost? Eco player can dominate whole game by spamming them and sending to enemy HWs. This tech can't be balanced in it's current state. Half-assed fix is making it very unaccesible at t8+lots of prereqs, but what's the point.
REAL FIX: MAKE MOBILE SBs ABLE TO JUMP ONLY TO FRIENDLY GRAV WEELS. REQ: T6-8, NO PREREQ.
Fairly accessible, useful mid-late game. Great defensive upgrade. Still pretty useful in offensive.
Strip to the Core: From what I hear it's barely changed, haven't had time to test it myself.
Bottom line: Balance is horrible. Personally, I find game unplayable. Corvettes ruin early game, SB mobilization and STTC mid/late game.
I love this game, I have played it for 2 year and won't give up on it so easily, but if balance will not improve, I'm out of here. YES, it's that bad.
PS: Had a few games and saw no MDs, statbility seems to be much better. But it's pretty early to say.