Dorakiura

The Big Red Button

The Big Red Button

What, if anything, should be done?

I've been going around the forums recently and seeing people say BRB has become seriously OP'd for its cost. Originally, people said it wasn't really worth the effort, since using it wouldn't kill a fleet of decent size, affect strike craft, or just be out-ranged by ogrovs and their equivalent. Now its range and power have been seriously beefed, making it capable of wiping all frigates and SC, as well as low level caps and weakened titans. I may have just missed a thread about this, but I'd like to know what people think should be done about it. Here's my two cents on some possible tweaks:

1) Reduce the damage closer to where it was originally, but make it an EMP as well. While it may not have the sheer killing power that it has now, it would completely disable everything in the area, leaving them vulnerable for maybe 15-60 secs. This would cripple the attacker's main fighting force without completely decimating it, as well as give the defender time to reinforce the grav well and possibly mop-up.

2) Make a complete set of armor/weapons upgrades requisite for buying the ability. If you want to have a really big bang, you'd better be willing to shell out a really big buck.

What ideas do you have?

36,597 views 29 replies
Reply #26 Top

Quoting Teun-A-Roonius, reply 26
The apocalypse draws near. The end is nigh people, better grab yourself that girl / boy / alien you always wanted to make love to and spend the money you have left on building a bomb shelter in your basement!
Quoting GoaFan77, reply 25
Fellow Sinners, please mark on your calenders that it is here, on the 23rd day of the 9th month of the 2012th year of Western time management, the community is actually agreeing with Seleuceia.

Whether this is a sign of the apocalypse or a omen of good luck depends on which cult of the unity you subscribe to.

And yes to whatever Sel said.

-Lord Brony

Reply #27 Top

Quoting Seleuceia, reply 19
Who exactly is in charge of "balancing"?  Is it SD?  Is it Ironclad?  Is it both?  Is it a bunch of manatees swimming in a pool of randomly labeled balls?  People are flinging shit all the time at the devs, I know I have....but I have started to wonder, who actually is calling the shots there?  How many resources are actually being put into balancing Rebellion?

The only dev who seems to interact with the Sins community is Yarlen (some other people occasionally get involved when it's a support or technical issue)...Yarlen is one person...is Yarlen acting on behalf of several devs working to balance this game?  Or is Yarlen working alone?  Is this a dedicated project or is it part of multiple projects Yarlen (and others?) are working on simultaneously?  I don't know, and I'm not sure if anyone here does...

Then there's Yarlen's recent mentioning of "Quality Assurance"...but what is that?  Is it just a PR thing?  Is it a group of devs testing it?  Is it just Yarlen testing it?  Is it paid testers?  Is it a group of volunteers?  I don't know....

When it comes down to it, we the community really don't know very much of what is going on...is it a problem with SD?  Is it a problem with IC? Is it a problem with the entire system?  Is it a resource problem?  Is it a personell problem?  Is it just bad luck and timing?  WE DON'T KNOW...all we can do is speculate...

Quite frankly at this point I'd be much more interested in understanding the situation than arguing about balance issues that have been beaten to bloody pulps....

I mean seriously, we have 5 million threads about jumping Orkies and obviously that feedback thus far has not gotten us anywhere, but WHY?  Is it because they really don't think they are OP?  Is it because they just don't have the time/resources to properly fix them?  Is it an issue or disagreement between devs?  Do they just not care?  Is there a hang up with coding or with "Quality Assurance"?  We don't know...

I'm not against rants or calling out people (including the devs), but I out of principle I want to know why changes haven't been made (or why it is/will be taking this long)....knowing the exact problem with the system may make the community much more understanding of the situation and more tolerant, and any light the devs can shine on this I honestly believe will go to great lengths to assuage the hostilities around here....

 

Seleuceia has taken this exactly where i wanted it to go.

SD/IC games/Manatees you are under the microscope, not just for this game but for any future games you sell. It's surprising how many (virtually all of them) gamers i know will research in depth the past performance of a game's designer before making a purchase.

 

Reply #28 Top

Quoting Amatiel, reply 16

Quoting ReD-RubY, reply 15

iirc ur just a noob-mediocre player and your opinion about balance weighs as muchs as a retards opinion on a math problem.

Last patch they tried to balance the most important things and that was Starbase Mobilization and Sttc.
I'm really pleased with how Sttc is in it current state.

 

Really? you think they balanced SB mobilisation?



and you call me a noob...

 


From the games I've seen u in, yes u are noob.


Also I said that they TRIED to balance Sb mob and I also said that I was pleased with how Sttc was, Not with how Starbase Mob is.



Reply #29 Top

Quoting ReD-RubY, reply 28



From the games I've seen u in, yes u are noob.


Also I said that they TRIED to balance Sb mob and I also said that I was pleased with how Sttc was, Not with how Starbase Mob is.



Sure im not the best player, not by a long shot, which only makes it more embarrasing for the devs that someone like me can all too easily point out their blatant ignorance of the "facts on the ground".

Your'e all alone up there on that pedestal defending the last patch. Let it goooooooooo