[Feedback][.915] Pacing Technology Cost
In my most recent plays I have been using Normal Pace. The early techs take much too long. 24 turns to get a spear? That is too damn long. I think a good way to satisfy the early game is to decrease the tech cost for tier 1 and 2 by 50%. That would mean we still have choices to make in the first 100 turns, but it isn't a choice between a spear in 6 years or a mine in 12. We are spending far too much time waiting around for new technology when we should be in a war against the wilds for new land. I want more money to field troops as well. The tax system could use a little boost or just give us 5 more Gildar per turn from something else. That is only about 5 units realistically. I should need at least that many in the first 100 turns just to scout and expand. Currently we are so limited by technology and money, we have to sit in our cities for most of the early game. It should only be taking 10 turns per tech on tier 1 techs.
The midgame is looking well paced. 10 at the minimum with maxed research and closer to 20 for most factions is a good place to be for the middle game. One thing I would like to see is a barrier between the tiers. Currently every tech is giving the appropriate bonus to a faction, but the costs don't seem to do more than incrementally increase. I would like to see tiers 1-2 priced to be the early game easy techs. We all need them and fast to make the game fun to play early on. Tiers 3-4 should have a significant price hike. It will make them matter more. So too will the decision to research feel more meaningful. Armor vs. Construction, Education vs. Enchantment. Those should be very significant choices. Currently the price increases are so incremental, you spend about the same amount of time on several tiers. I realize there is an increase in price, but it is easily offset with the high populations and easily gained research bonuses. Even the AI seems to rush through techs. I would add 50% to the current costs for tiers 3 and 4. That would make the choices matter more and give us some more time with each technology. The overall research times will not change that much because the early tiers are going to take less time. Also, the higher the numbers for research, the more meaningful research bonuses are. That will make the research turtlers very happy.
The late game techs, tiers 5-6, should double in cost. Those techs are so very powerful, but by the time I reach them, it takes less than 20 turns to get one and often times I get tier 5 in less than 10. This should not be. The power in these techs makes it a necessity to have them take 25+ turns to complete. The goal for the late game should be to smack the player over the head and say, "You see that Pariden Storm Dragon? This is the late game you idiot! Start winning!" Things should get very powerful from a single tech which costs forever to get. There should be a huge difference at this point between nations. That difference needs to derive by and large from which late game techs a player has. Currently the late game feels more like mere swag (stuff we all get). It should be more differentiated and time is the best way to do that.
Since we are nearing beta 4, it would seem a good time to mention some endgame ideas that should be added to the tech trees. Spell of Making for instance should probably be in tier 7. I would like to see some tech unlocks from a given faction for the endgame. Tier 7 could be a place to add some of that Titanic technology that we all know exists. 3rd Book of the Magi, Titanic Forging, Titanic Craftsmanship, Godswords, and other super powered techs would be a great addition to content. The sort of stuff that takes 100+ turns to get, but can end a stalemate or massive wars of attrition. It would also be interesting to see a tier 7 tech that allowed me to build a building that makes all nations love me. It might be used to gain allies or to delay war while I am casting the Spell of Making. These are just tech based ideas for the endgame, but I think it is high time we started discussing it. It's nice to be far enough along in development to be able to talk about tier 7. A well placed milestone on the way to a truly epic game.