Show the Cobalt some love?

     I know its too late for anything in Rebellion except balancing and patches, put any chance to give the TEC Cobalt some minor face-lifts?

For starters giving it a 1 to 2 point armor gain would keep it around for more than a minute.

Giving it a second tech besides antimater drain( which doesn't have have graphic effect btw) would be nice.

And replace the spitting laser sound and short red lasers beams with a photon torpedo type effect (like SOA2) would give the ship some balls.

Thats basically it, its a great looking ship, but it needs some umpf.

36,858 views 28 replies
Reply #1 Top

Maybe if we replaced all TEC weapon effects with rainbow beams TEC wouldn't have so many fanboys?

Reply #2 Top

Quoting Mecha-Lenin, reply 1
Maybe if we replaced all TEC weapon effects with rainbow beams TEC wouldn't have so many fanboys?

I OFFICIALLY support this idea if and ONLY IF all TEC ship models are replaced with my little ponies models.

Reply #3 Top

I was going to to photoshop a little ponie onto this picture for you. but then i googled mlp, and said screw this.

sorry.

Reply #4 Top

BUFF KOL! IT NEEDS MOAR LAZ0RZ

 

 

Reply #5 Top

Since when have these forums been overrun with juveniles? 

Or those who act it?

Reply #6 Top

I SUPPORT THIS , GR3AT IDEA! buff all the te3.BUFF IT!

i just lost a game so the faction i was playing with needs a buff!

Not saying this post is of that kind, but just expressing my pent up anger at the fools who do that :P

 

Reply #7 Top

Quoting wbino, reply 5
Since when have these forums been overrun with juveniles? 

Or those who act it?

It's an issue on every gaming forum now. Most games are significantly worse than this one though. Mods at least help keep some sort of community feeling going.

Reply #8 Top

Quoting wbino, reply 5
Since when have these forums been overrun with juveniles? 

Or those who act it?

I OFFICIALLY DISAPPROVE the disapproval of juveniles, or adults acting as such by choice, not knowing any better or just plain brain damage.

Reply #9 Top

It is unfortunate, I don't even build the basic LF anymore. If the frigates were buffed a little, or at least corvettes changed to not make them insignificant I would use them again.

Reply #10 Top

Giving light frigates a short range and strictly anti-corvette weapon ability would make them useful.

Reply #11 Top

I think if corvettes did less damage to them they'd have a role, so that way corvettes/LF combo might actually counter corvettes/flak combo.

Reply #12 Top

Abilities would work well in several possible ways.  Giving LFs one that simply slowed down corvettes speed and maneuver and/or increased the damage they took would make LF's really useful and wouldn't effect balance versus other ships in any way.

Also, think of a shorter range and less duration "phasic trap" for corvettes only.

Reply #13 Top

Quoting GoaFan77, reply 11
I think if corvettes did less damage to them they'd have a role, so that way corvettes/LF combo might actually counter corvettes/flak combo.

This is my feeling as well...LFs are countered by too much to be useful late game, and that was true even before corvettes were added...

I personally only see two roles for them as of now:

  • To deal with flak (that is going to counter your corvettes) in the early game
  • To deal with kiting carrier fleets

Advent I feel are the only faction that get any use out of their LF's ability...

In my opinion, skirmishers and cobalts need abilities that affect AM directly (so they hurt carriers, not just support ships)...perhaps even removing the requirement to face the target would be worth considering as well...

Reply #14 Top

Quoting Seleuceia, reply 13
In my opinion, skirmishers and cobalts need abilities that affect AM directly (so they hurt carriers, not just support ships)...perhaps even removing the requirement to face the target would be worth considering as well...

Indeed, my little test with having Sabotage Antimatter directly deplete some antimatter, and interference reducing AM regeneration rates worked pretty well. These abilities could certainly be buffed, but I don't think LFs need any new ones.

Reply #15 Top

Do the LF really need that much love?  LF balance isn't something I've dealt with much.

Reply #16 Top

They are just generally weak at the moment in comparison to other ships--not totally but generally of little use overall.

Reply #17 Top

RELEVANT TO FLUTTERSHY'S INTEREST.

Also loving the idea of buffing the Cobalt's abilities a hair. Other than that, I don't mind if they die to terribly often. Karma to you, Goafan77!

 

Reply #18 Top

I find the kol shooting rainbows out of its exhaust ports to be OP.

@ seleucia

Actually all LF are weak late game except for the vasari ones.  With the armor uprades and the self heal they actually are quite resilient, even against lrms.  They also do good damage, depending on the faction(I forget, is it the vas loyalists who get more damage from pulse weaps late game?)

Reply #19 Top

Yep, the VL get Energetic Pulse Charging.

Reply #20 Top

Quoting sareth01, reply 18
Actually all LF are weak late game except for the vasari ones. With the armor uprades and the self heal they actually are quite resilient, even against lrms. They also do good damage, depending on the faction(I forget, is it the vas loyalists who get more damage from pulse weaps late game?)

I was talking about just the abilities, but even as a whole I think the Advent disciples are better and here's my thinking...

LFs play a very niche role...going off of the two roles I established earlier, I think the disciple is the clear winner in the first role (countering flak early game)...at this stage, you aren't going to have a lot of weapons technology, and going just by base stats disciples are definitely superior to cobalts or skirmishers...

However, even in the late game I'd argue disciples are better...the only good role for LFs at this point is to deal with kiting LC fleets (I mean, in theory someone could burn 1000 fleet supply on just flak but I'm thinking typical/realistic situations)...in this case, firepower (and the ability to kill the carriers ASAP) is preferable to survivability since this isn't a true fleet engagement...disciples have a better base DPS than skirmishers and have +30% bonus via techs for both Advent factions....additionally, they are more economical than skirmishers (though Vasari probably have a better economy so that may be a wash)...

Finally, that disciples can also use their awesome ability on carriers I just think overall makes these things the best LF in the game at any stage...

Reply #21 Top

Not to mention the fact that Disciples can be used as external AM batteries for capitals.

Reply #22 Top

Quoting GoaFan77, reply 14

Quoting Seleuceia, reply 13In my opinion, skirmishers and cobalts need abilities that affect AM directly (so they hurt carriers, not just support ships)...perhaps even removing the requirement to face the target would be worth considering as well...

Indeed, my little test with having Sabotage Antimatter directly deplete some antimatter, and interference reducing AM regeneration rates worked pretty well. These abilities could certainly be buffed, but I don't think LFs need any new ones.

 

Making sabotage reactor deplete some anti-matter would be the easiest way to help against carriers.

(Warning: idle speculation follows)

If light carriers had an actual "ability" to create strikecraft rather than just creating them, sabotage reactor would work on them but the skirmisher's ability might not have a significant effect, which might be ok if skirmishers have more staying power.

Of course, carriers would then be affected by many more things.  Alternatively, giving carriers an active "flight controller" ability to buff their strikecraft could also give non-disciple lf something to do, but strikecraft themselves might have to be rebalanced.  All of this would likely require a cascade of rebalancing.

Reply #23 Top

So, every non-TEC LF has a second ability that is more defensive than offensive....

Why not balance it out and give them something defensive as well.

Reply #24 Top

Well, you could always ground the SC...

Reply #25 Top

The only reason LF are weak late game in rebellion is because of the power of AoE abilities.  They all munch LF for breakfast.  The Vasari ones can heal, making them more resilient to AoE's.   

LF are still very viable counters to say auqia's 100+ defense vessel fleets, or huge carrier fleets.