A couple of questions from a noob

Alright, so here is a little context. I bough the original Sins not long after it came out and played a lot of it (mostly single player since, back then, I was a little kid (16-17) and still living at my parents and so could not afford to play a long multiplayer game)

I understood the game quite well from looking on forums and having fun bashing unfair AIs (back then I don't remember having trouble vs the Ais, in massive FFAs).

So I stopped playing after a while because the game was too time consuming and I had to put priorities between work, school and gaming.

So alright that was my story, I did a couple of massive 10 player (me + 9 AIs) when entrenchment came out and understood the change they did ont he game.

Then diplomacy came out. I'm wondering if the more experience players with it could help me with how diplomacy works (link or explanation). I understand that I need civillian ressearch labs to get the resserach to make pacts and that the diplomacy cruisers helps bolster your reputation with an AI but how does it work. I've seen in the option a diplomatic victory and I do not get how to use it to my advantage (let's just say the the starbases were easier to figure out).

 

Also, on a side note, how long is  a normal multiplayer game of sins? I'm getting bored of D3 and sc2 and looking on restarting playing this game.

5,438 views 4 replies
Reply #1 Top

Diplomatic Victory is a bit of a mystery to be honest. Mostly we liked the new settings and AI with the occasional pacts but after that the Diplomacy part flopped.

We are going into Rebellion which (IMHO) brings huge changes.

Reply #2 Top

An online multiplayer PvP game ("the real Sins game"), such as 3v3, 4v4, or 5v5 will take 1:15-1:45.  That's because they are played with Quickstart on and all Faster speed settings.  Also, you only have to play enough to defeat one player on the opposing side because players match up 1-to-1 against the opposition (as opposed to playing a single player FFA against 9 AI).  Also, when the players on the losing team see the writing on the wall--once the outcome has been decided--standard etiquette is for the players on the losing team to call it "gg" and quit or surrender so that a new game can be formed.

Reply #3 Top

Quoting DirtySanchezz, reply 2
Also, when the players on the losing team see the writing on the wall--once the outcome has been decided--standard etiquette is for the players on the losing team to call it "gg" and quit or surrender so that a new game can be formed.

 

wait, "online etiquette"? I'm kinda noob, but you're saying it is etiquette because it is imposible for the remaining """losing""" allies beat the """winners""", is that it? I'm new to this game, but this is highly untrue for every other RTS I've played (pretty much every other ever created)

Reply #4 Top

Well, you know when you're beaten.  When a game is "over" and when someone gets a victory condition are two very different things.  Let's say you and I are playing on a six star map with equal amounts of planets in each system.  If I control five systems, half of the other and the star of that contested system, you ought to realize that you're going to lose.  Ultimately it's a matter of I can produce more units faster than you, ergo, I will ultimately win.

You can tell when you're beaten.  The problem is that you can also be stubborn and not surrender.  The fact is, games aren't as fun when you're just mopping up.