[Mod] Urxen Redesign v1.2

Well since Stardock has said they are not going to re-add Umber I decided to play around with changing their looks a bit. Right now they seem to be too similar to Trogs. I decided to give the Urxen race a Beastmen look because it fits them and is very different from the more Orcish Trogs. To do this I gave them some beards and horns. I also changed their skin color to a browner shade.

The newest version of this mod adds a completely new race instead of editing the existing Urxen race. Thus some bugs in the first version have been fixed. This also means that you can play with factions based off both the new and old Urxen races. You don't even necessarily have to use the new race as a replacement. You can just create a custom faction off of them with it's own history.

In the current version I have created a custom faction and sovereign for Umber. They will require my Faction Trait Mod to work. If you don't want to use them you can just create your own faction and sovereign.

 

*Skin color has since been changed.

 

Now Stormworld compatible.

For FE version 1.01

Download: Here

To install place all the xml files in the mod folder. Remove any outdated files.

If you want to play with both new and old Urxen then do not add the DarOver file which changes the looks of existing champions. You can change the display name of the new race in the Race_Type_DarUrxen file.

84,570 views 30 replies
Reply #1 Top

I like the look a lot. Nice work!

Reply #2 Top

Updated.

Reply #4 Top

Umber removal was the worst decision in the whole beta...

Reply #5 Top

Quoting crimsongekko, reply 3
would this work with 1.00 ?

Yes it should.

Reply #6 Top

love this mod, can it be made StormWorld compatible? :)

Reply #7 Top

I can't seem to be able to put my custom urxen sovereign on a horse. The shopkeeper takes my money, but no horse.

Reply #8 Top

After reading the fine print above, also installed the faction traits mod, restarted with a new faction/sovereign (kingdom/urxen/kennel masters), but was unable to equip a blood warg. Same deal as with the horses.

Edit:

Found a plain warg in a pile of loot. The text said "although this warg wouldn't fit you, you can sell it in the nearest shop", however no warg in inventory. Assuming the disappearing mount issue didn't exist, can kennel masters not use plain wargs even if they find them? They may not be as awesome as blood wargs, but my policy is not to look a gifted warg in the mouth.

Reply #9 Top

Ok the issue with mounts has been fixed, you will have to re-download both mods and start a new game though. Here are Dropbox links until WinCustomize approves them.

New Umber

Add Traits

By the way this should be compatible with StormWorld.

 

Reply #10 Top

thanx for the update! I've asked Heavenfall about compatibility and it seems like there's some compatibility work to be done in regards to the new units this mod adds. you could check the "female henchman mod" thread for details :)

Reply #11 Top

Awesome, thanks for the quick turnaround!

Quoting DsRaider, reply 10
you will have to re-download both mods and start a new game

Will I need to clear out my custom faction and recreate it, or can that stay?

Reply #12 Top

Nice.

What this game needs are more skeletons to mod.

Reply #13 Top

Quoting sratner, reply 12
Will I need to clear out my custom faction and recreate it, or can that stay?

Your custom faction can stay.

Reply #14 Top

To make the mod fully compatible with Stormworld you need the background unitstats added to your unittypes.

In particular, each unit will need these

      <UnitStat_BG_IsRace_Urxen>1</UnitStat_BG_IsRace_Urxen>
      <UnitStat_BG_IsEmpire>1</UnitStat_BG_IsEmpire>
      <UnitStat_BG_IsHumanoid>1</UnitStat_BG_IsHumanoid>

All sovereigns need these

    <UnitStat_BG_IsSovereign>1</UnitStat_BG_IsSovereign>
      <UnitStat_BG_IsChampion>1</UnitStat_BG_IsChampion>

and all units that have a gender need one of these

      <UnitStat_BG_IsFemale>1</UnitStat_BG_IsFemale>
      <UnitStat_BG_IsMale>1</UnitStat_BG_IsMale>

 

 I will add the artdef support for the Stormworld stuff myself in the next release. It makes much more sense to have it in my mod than in yours, because when I add new content you shouldn't have to update.

Reply #15 Top

In your <GameItemTypeArtDef> you have all the 3d models re-done again. This is superfluous unless you are creating NEW <GameItemTypeModelPack>. I strongly advice you to remove the <GameItemTypeModel> bits from your files, or change the <GameItemTypeModelPack> internalnames to something unique to prevent the game having to render all the 3d models and effects twice.

 

Example: The core file has this

    <GameItemTypeArtDef InternalName="Art_BootsOfTheSpider">
        <GameItemTypeModelPack InternalName="Art_BootsOfTheSpider_1">
            <SupportedUnitModelType>AmarianFemale</SupportedUnitModelType>
            <SupportedUnitModelType>AmarianMale</SupportedUnitModelType>
            <SupportedUnitModelType>EmpireFemale</SupportedUnitModelType>
            <SupportedUnitModelType>EmpireMale</SupportedUnitModelType>
            <SupportedUnitModelType>FallenFemale</SupportedUnitModelType>
            <SupportedUnitModelType>HenchmanMale</SupportedUnitModelType>
            <SupportedUnitModelType>IroneerFemale</SupportedUnitModelType>
            <SupportedUnitModelType>IroneerMale</SupportedUnitModelType>
            <SupportedUnitModelType>KingdomFemale</SupportedUnitModelType>
            <SupportedUnitModelType>KingdomMale</SupportedUnitModelType>
            <SupportedUnitModelType>MancerFemale</SupportedUnitModelType>
            <SupportedUnitModelType>MancerMale</SupportedUnitModelType>
            <SupportedUnitModelType>QuendarFemale</SupportedUnitModelType>
            <SupportedUnitModelType>SlaveMale</SupportedUnitModelType>
            <SupportedUnitModelType>TarthanFemale</SupportedUnitModelType>
            <SupportedUnitModelType>TarthanMale</SupportedUnitModelType>
            <SupportedUnitModelType>UrxenFemale</SupportedUnitModelType>
            <SupportedUnitModelType>WraithFemale</SupportedUnitModelType>
            <SupportedUnitModelType>WraithMale</SupportedUnitModelType>
            <IconFile>BootsOfTheSpider_Item.png</IconFile>
            <TintR>0</TintR>
            <TintG>0</TintG>
            <TintB>0</TintB>
            <GameItemTypeModel>
                <ModelFile>Gfx\HKB\Clothes\K_Male_Boots_Warrior_Mesh_01.hkb</ModelFile>
                <Texture_All>Gfx\HKB\Armor\K_Male_Boots_Spider_Texture_01.png</Texture_All>
                <AttachmentType>Skinned</AttachmentType>
                <Color_Clothing2>63,31,31</Color_Clothing2>
            </GameItemTypeModel>
        </GameItemTypeModelPack>
        <GameItemTypeModelPack InternalName="Art_BootsOfTheSpider_2">
            <SupportedUnitModelType>FallenMale</SupportedUnitModelType>
            <SupportedUnitModelType>QuendarMale</SupportedUnitModelType>
            <SupportedUnitModelType>UrxenMale</SupportedUnitModelType>
            <IconFile>BootsOfTheSpider_Item.png</IconFile>
            <TintR>0</TintR>
            <TintG>0</TintG>
            <TintB>0</TintB>
            <GameItemTypeModel>
                <ModelFile>gfx/hkb/Armor/F_Chainmail_Boots_Mesh_02.hkb</ModelFile>
                <Texture_All>Gfx\HKB\Armor\K_Male_Boots_Spider_Texture_01.png</Texture_All>
                <AttachmentType>Skinned</AttachmentType>
                <Color_Clothing1>70,70,70</Color_Clothing1>
            </GameItemTypeModel>
        </GameItemTypeModelPack>
    </GameItemTypeArtDef>

All you need is this

   <GameItemTypeArtDef InternalName="Art_BootsOfTheSpider">
        <GameItemTypeModelPack InternalName="Art_BootsOfTheSpider_1">
            <SupportedUnitModelType>DarUrxenFemale</SupportedUnitModelType>                    
        </GameItemTypeModelPack>
        <GameItemTypeModelPack InternalName="Art_BootsOfTheSpider_2">
            <SupportedUnitModelType>DarUrxenMale</SupportedUnitModelType>
        </GameItemTypeModelPack>
    </GameItemTypeArtDef>

Reply #16 Top

I am Kongdej, and I approve of this mod ^_^

Quoting joasoze, reply 5
Umber removal was the worst decision in the whole beta...

What he said :D

Sincerely
~ Kongdej

Reply #17 Top

Fyi, having a dot (.) in the mod folder name seems to prevent it from working correctly. Couldn't figure out why your update wasn't showing up in game, until I renamed the mod folder back to "NewUmber v1" (from "NewUmber v1.1") and it worked.

Reply #18 Top

new version of Stormworld includes compatibility hooks with this mod :)

 

so now all that is needed for compatibility between the two is to add the Unitstat_BG tags to the new umber units/champs/sovs

 

hopefully for 1.2? :D

 

re: name issue, just rename it NewUmber v1_2 and it should be just fine... GinsuKnives 1_0 works well.

Reply #19 Top

So, this funny thing happened. I met Shimsher (Yithril hero riding a mire skath). Except it wasn't quite Shimsher. This "Shimsher" had a mire skath for a head, making it look like a skath mounting another skath, discovery channel style.

I am not 100% sure if this is caused by this mod, since I have a bunch installed, but I suspect it might be because as far as I know this is the only mod that affects character meshes. Other mods I have are: HugeMaps, ImprovedFactionColors, RiverBridge, Snaking, and TriglavNationalPark.

Check out the screenshots:

Reply #21 Top

Yeah I will update this when I get the chance, and make it Stormworld compatible. I just have been super busy lately. This is actually pretty much the first mod I made for FE and I was still learning as I made it so there is a lot of inoptimal code I need to replace.

Reply #23 Top

I just run into the same Skath-riding-Skath bug, but I don't have Urxen mod installed, only Heavensfall's artifact mod and DsRaider's new traits mod. 

Seems I can't link to steam ... 

http://steamcommunity.com/sharedfiles/filedetails/?id=109925915

 

 

 

 

 

Reply #24 Top

It's from the new traits mod in AddFactionItems.xml, same problem as above.

Reply #25 Top

I am not entirely sure of it but something in this mod disables ranged weapons even if such trait is not selected on race creation. I use only this mod + new traits one. It seems it affect only Urxen bloodline faction, both pre-made and custom one. 

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