[Beta Feedback] Yet Another Thread Complaining About The Titan Level Transfer

It just doesn't seem right to me at all. You killed your enemy's level 10 Titan. Then, you rush to the enemy's home world. Surprise! They have a level 10 Titan. You destroyed that same Titan earlier, and now it's magically back to level 10. It just doesn't seem right. If they do this, why don't they do this to the  capital ships?

Since when do 3 capital ship crews magically get level ten experience?

Just kill the transfer. I don't like it at all, and I'm sure that a lot of other people also don't.

5,093 views 20 replies
Reply #1 Top

I think the point of the level transfers is that players still have a chance to have a comeback in the game when they lose their titan. When people lose their titan and have to start over with a level 1 titan, they will (in multiplayer games) most likely just ragequit.

I'm not sure either whether the current way it works is truly the best for game balance, but it is certainly better than turning the game into a "destroy the enemies' titan and win" huntfest...

Reply #2 Top

I think everyone agrees that it is broken right now problem is how to fix it without breaking the back of the player who0's titan was destroyed.

 

The ideas I like and or my own (havent read them all to be hoenst)

 

1) a cost/time increase every time you have to rebuild your titan. The more its destroyed the longer it takes to rebuild and the more it costs.

2) Level it is rebuilt with is half what it had been. Level 2 would come out as 1. 5 as 3 (I'm rounding up) and 10 as 5. So the higher the level titan destoryed the more the penalty is

 

A combination of those 2 would be my ideal choice I think, a Titan just going back to 1 every time would be catastrophic, especially when you are fighting with level 10s. You would never recover against the player who still has their level 10.

 

Reply #3 Top

Levels must transfer otherwise the death of a titan means the games over..no come back. This is why its always good to have your own titan because a death of a fleet without a titan is a hell of a-lot worse. 

Reply #4 Top

This horse has been beat six feet under and still going, it is pointless. I don't understand what the fuss is about if you lose your titan it doesn't matter whether the levels transfer or not, you have lost the game either that or the other player doesn't know how to capitalize on their winnings.

Reply #5 Top

i like the system before where the titan kept its level BUT it had 0 xp

Reply #6 Top

Quoting Smith89, reply 2
I think everyone agrees that it is broken right now problem is how to fix it without breaking the back of the player who0's titan was destroyed.

 

I'd be curious why that would be a problem?

If at all, it'd indicate Titans are too cheap and too weak. I mean it's a Titan. You pool a gargantuan amount of resources into a ship which is stronger than multiple caps combined. But if you lose it... then well, yes, you screwed up. It's like losing the Death Star, you don't simply rebuild it.

Reply #7 Top

Quoting TerribleNate, reply 4
This horse has been beat six feet under and still going, it is pointless. I don't understand what the fuss is about if you lose your titan it doesn't matter whether the levels transfer or not, you have lost the game either that or the other player doesn't know how to capitalize on their winnings.

 

Maybe in a 1v1 game - ye but if your talking about allot of players then id say the maps you are playing are small enough to cross in the time it takes to build a titan.

im playing an amazing advent game right now ive destroyed atleast 10 titans or more so far but im fighting on 3 fronts and i have launched counter attacks after killing an AI titan but to cross the map would take more time then it would take for them to build a replacement and in doing so i overextend my lines - also i feel i need to keep my titan

 

@ carighan - you are correct :)

 

 

We all have our own views - can someone tell me what is wrong with this one that i posted before - as far as i can see it will work

Increase max cap ship slots to 24

make a titan cost 8 (slows early game titan rush)

make titans lose their XP like everything else when they die

 

This means that instead of a titan you could have 8 caps.

Brings allot more vararity into the game, keeps titans while removing their keeping XP thing

would you choose 24 caps or a titan and 16 caps? 

- when your titan goes down you can ether replace it with a level 1 titan or else pump out 8 capital ships (faster build time so if you lose a titan and you know the enemies titan is comming for you you can muster a fleet)

 

 

Reply #8 Top

Simple solution:

New Titans start at level 1, but players are allowed to buy back levels for level they've gained, at the same rate capital ship levels can be bought.

For example: you level your Titan to level 6. It's killed.

You build a new Titan and purchase level 2 for 1,250 credits, level 3 for 1500, etc, all the way up to level 6.

Think of it as advanced crew training, but each level you unlock unlocks a new level of crew training. You might have to modulate costs.

 

Reply #9 Top

Quoting User45701, reply 7
im playing an amazing advent game right now ive destroyed atleast 10 titans or more so far but im fighting on 3 fronts and i have launched counter attacks after killing an AI titan but to cross the map would take more time then it would take for them to build a replacement and in doing so i overextend my lines - also i feel i need to keep my titan
Quoting User45701, reply 7
This means that instead of a titan you could have 8 caps.

Brings allot more vararity into the game, keeps titans while removing their keeping XP thing

would you choose 24 caps or a titan and 16 caps?

Competitively people never build close to the limit of capitalships. That would be a completely pointless bonus. Also unlike in AI games you go for the kill in multiplayer from the first few minutes of the game. As it stands now you might have just enough time to rebuild your titan and some of your fleet before the enemy fleet hits your inner worlds. If your allies send support or you had enough resources to build some defenses you might last long enough for the game to be decided elsewhere. Also if you were fighting 3 players at once you wouldn't be expected to kill them off, at best you'd hold them in a stalemate until help arrived.

Reply #10 Top

Let's go over this again shall we? If the titan doesn't retain any level, the player who lost it has no incentive to play (other than feeding in team games) and adding in loss of an arbitrary amount of levels gets extremely complicated and screws over the already terrible ult of the advent (rebel?) titan. The time it takes to rebuild a titan should give the person who killed it enough time to farm up their titan/cap ships and break the defenses. It allows snowballing while not making the game about who lost their titan first. 

 

There really needs to be filter that just automatically deletes new threads with "titan" and "level" in their name. 

Reply #11 Top

Quoting Smith89, reply 2
I think everyone agrees that it is broken right now problem is how to fix it without breaking the back of the player who0's titan was destroyed.

No, everyone does not agree...

Quoting Frostflare, reply 8
New Titans start at level 1, but players are allowed to buy back levels for level they've gained, at the same rate capital ship levels can be bought. For example: you level your Titan to level 6. It's killed. You build a new Titan and purchase level 2 for 1,250 credits, level 3 for 1500, etc, all the way up to level 6.

If this was only a SP game where all games were at a nice, slow, relaxed pace then I'd agree with you 100%...

Buf for better or worse, not all games are SP, or slow, or relaxed...to complicate matters further, the upgrade time for purchased levels is independent of game speed, meaning that it could be abused on slow speed (you can't capitalize on killing a titan) but on faster speed you simply would not be able to purchase the levels quickly enough (even with infinite resources, you'd get walked over before the Titan was rebuilt and re-leveled up)...

Whether you like it or not, the devs have chosen to make this game a Titan/cap game...forget about game balance, if Titans lose all their XP upon death, you are going to have a lot of unhappy people and ragequitting...

Having Titans lose their XP upon death would be like having an RPG game where you lose all your XP upon death....I know it's not a perfect analogy but I use it to make a point...

 

 

Reply #12 Top

Quoting Seleuceia, reply 11

Having Titans lose their XP upon death would be like having an RPG game where you lose all your XP upon death....I know it's not a perfect analogy but I use it to make a point...

Roguelike games do that all the time; makes death a big risk.

I don't play SOASE much at all (And at the time, I know next to nothing about Rebellion), but what's the logic of a Titan regaining its lost levels? Didn't most of its trained, experienced crew get blown up with the destroyed ship?

Reply #13 Top

It would make all MP games, "Kill the titan flagship" games.  Once high level titans were in-game and one was lost it would be pretty much all over.

I don't like the aesthetic of it but I do think they made the right call here keeping the levels.

Personally, I'd add that the loss of a titan was so demoralizing that your planets all took an allegiance hit for a period of time as a result.

That'd be just for my sense of style.  :thumbsup:

Reply #14 Top

I posted a comment on a similar post some days ago:

 

I feel is that they should keep the cost of making a Titan relative to their level/experience when being made. Not only would it justify the retention of the level/experience by Titans, but it would also make you protective of your high level titan. Not too much cost variance, but still should be there.

 

For instance, in one game I was playing, I was on the verge of destroying an Advent rebel empire. They only had like 3 planets/asteroids left. I destroyed their level 6 Eradica (it took down a lot of my ships before it died, damn invulnerable power -_- ). But then their allies attacked me with a huge fleet, so I had to retreat. I built up my fleet again, BUT by then they had built another level 6 Eradica. With their 3 colonies, their economy should have died. But here I saw another poewrful -_-  Eradica, who again took down ships (less this time, had made more carriers and bombers). Their allies weren't helping my cause either.

 

I'm not saying cost scaling is absolutely necessary, but just an idea. It justifies retention of level and XP. Cost scaling would be a disadvantage on 1vs1 games, but helpful on larger maps with allies. So, it could made a Game Option you select before starting the game.

Reply #15 Top

Quoting geetakingle, reply 14
I posted a comment on a similar post some days ago:

For instance, in one game I was playing, I was on the verge of destroying an Advent rebel empire. They only had like 3 planets/asteroids left. I destroyed their level 6 Eradica (it took down a lot of my ships before it died, damn invulnerable power  ). But then their allies attacked me with a huge fleet, so I had to retreat. I built up my fleet again, BUT by then they had built another level 6 Eradica. With their 3 colonies, their economy should have died. But here I saw another poewrful   Eradica, who again took down ships (less this time, had made more carriers and bombers). Their allies weren't helping my cause either.
.

 

If titan levels were reset then this would make the Advent Rebel Titan's ultimate power useless.  That power is almost built for suicide rushing a plant with a defending fleet.  I'm not saying it is a good idea to suicide rush, but that power is there to make sure that when it comes time for that titan to die, then it sure as hell will take others with it.  That is also why that power is a static ability rather than being a cast.

 

This talk of changing the level retention would single out this titan as being next to useless late game.  I do like the idea of cost scaling as this would keep late game usefulness of this titan, but losing levels is counterproductive to any balancing that people are calling for.  Each race has strengths and weaknesses, and the level retention only keeps the playing field even as far as Titans go.

 

I know this will bring out the fire as people will probably bitch over how that titan is overpowered after a certain level, but in all reality every titan is over powered.  That is why they are called titans, they are fleet killers in their own right.  Complaining about that fact only shows the missing of that concept.

Reply #16 Top

Quoting Swordsalmon, reply 12
but what's the logic of a Titan regaining its lost levels? Didn't most of its trained, experienced crew get blown up with the destroyed ship?

There is no logic, it really is completely non-sensical...that being said:

Quoting Sinperium, reply 13
I don't like the aesthetic of it but I do think they made the right call here keeping the levels.

These are my feelings as well...even if it seems really out of place or illogical, I still think it's for the best...

I'm not against "consequences" for losing a Titan, such as increased cost, but I am strongly against Titans losing their levels or "consequences" that make it take too long to reacquire your titan....

Reply #17 Top

Quoting Seleuceia, reply 16
There is no logic, it really is completely non-sensical...that being said

Gameplay mechanics over realism as the old saying goes.

Reply #18 Top

To be fair, I hate the leveling system on titans at all. I mean, was it a cheap easy solution to make the titan scale into late game. yes.

What would have been better in my opinion is instead of doing levels with up grades, you do levels with side grades.

Let me clarify what I mean by side grade:

Instead of getting a hull boost and shield regen boost, you have options. Depending on what you pick will negitively impact other facets of your titan.

Ragnarov for example, if you pick snipe as an upgrade, some of the structural supports need to be removed in the hull to make room for the gun, -500 hp or armour reduction -1.7 BUT you get a massive snipe ability. This way after you build your titan it's that strong overall for it's life span in the game. maybe give it a little buff out of the gate to help in late game.

I'm tired, but hopefully you can see the point I was trying to make.

Reply #19 Top

Quoting systemrooterrr, reply 18
What would have been better in my opinion is instead of doing levels with up grades, you do levels with side grades.

Instead of getting a hull boost and shield regen boost, you have options. Depending on what you pick will negitively impact other facets of your titan.

I'm tired, but hopefully you can see the point I was trying to make.
I see your point, but basically this is already kind of implemented. If you choose to spend a lot of points in passive enhancements for your titan, it will in the end lack heavily upgraded abilities while being more durable overall and vice versa.

Reply #20 Top

I know there are allot of titan level related posts and i dont keep track of them all buy has yarlin or any of the devs commented yet ?

Will they make any titan changes ?