Some Observations and Bugs [Updated 4-10-12 5:15 PM EST]

So far, I've played two games of Rebellion and I've noticed a few things.  I'm not sure what's reported and what's not, so here goes.

1 [Bug]. Telekinetic Push isn't working.

2 [Comment/Smart AI]. I got corvette rushed by a defensive AI.  I guess this isn't a real problem, but I certainly wasn't expecting it when I set the AI to defensive with the intent of just goofing around with the new units.

3 [Comment/Dumb AI]. The titan's offset is annoying.  I'm not just talking how it looks weird that the titan is on one side of your fleet and your other ships are on the other side.  This fleet setup was actually handicapping me.  After hitting about 1200 fleet capacity, the fleet became so large that when I gave a focus fire attack order, normal ships refused to fire because they were out of range and insisted instead on rearranging themselves into formation, meaning that about half my total fleet DPS decided not to do anything, making battles last far longer than necessary.

I'm assuming this was due to some weird fleeting priority code, but ships should only worry about how nice their formation looks when given a command to go to an empty location in space or when told to jump simultaneously.

4 [Suggestion]. If you have a factory that produces ships that go to one fleet, if that fleet is merged with another, the factory's target location should be the new fleet.  This isn't new (so far as I know), but it is something I noticed and would be nice.

5 [Critical Bug]. I teleported backwards in time in an SP game.  It was only about a second, but the point was, it happened.  I was moving my Eradica and it's surrounding fleet through the gravity well of a gas giant to engage some enemy ships when all of a sudden, I got teleported back to where I started.  Obviously since I wasn't expecting that, I didn't think to record the game and don't recall where in the game (time-wise) it actually happened.  Heck, it might not even show up on the record even if it existed.  I'm assuming everything else went back in time as well, but I only observed my fleet teleport backwards to where they were a second ago.  Btw, this was about 15 seconds or so after the fleet entered the well.

EDIT 1 [Comment]: Maybe it's just me, but the Vorastra feels really weak in combat.  I do like how incredibly high Loyalists can increase their wave cannons though.  What astounds me the most though is that it lacks phase missiles.  Also, it appears that having a Vasari titan breaks the AI it belongs to.  I'm assuming this is because they haven't been officially released yet, so we'll see what happens later.  I think this is known.

EDIT 2 [Graphic Bug]: explosions from Pulse Beams only occur on the first few shots, but not the later ones in a given volley

EDIT 3 [Crash]: Phase Stabilizers placed on a star will result in a crash.  I think this is known.

EDIT 4 [String/Graphic Bug]: When upgrading the second ability of the Vorastra, the upgrade menu's name for and picture of the ability is different from what it is normally.

EDIT 5 [Resolved]: the researchable that allows the Vorastra to serve as a fleet beacon doesn't work.  I believe this is known.

EDIT 6 [Graphical Comment/Bug?]: When using a ship with wave cannons, it's as if it's firing a volley of "super waves" at longer intervals while firing "normal waves" at shorter intervals.  The "super waves" also stop midway through the volley.  Is this intentional?

EDIT 7 [Comment]: Thank you for buffing Pinpoint Bombardment.

That's all for now.

5,490 views 14 replies
Reply #1 Top

Point 1 is a known isue. Any ability affecting Strike craft directly is broken at the moment.

I agree with point 3: The Titan should be at the center of the fleet, not somewhere far besides the main bulk of ships.

5 is new to me. Certainly sounds very strange.

Reply #2 Top

Updated with edits 1-7.

Reply #3 Top



5 [Critical Bug]. I teleported backwards in time in an SP game.  It was only about a second, but the point was, it happened.  I was moving my Eradica and it's surrounding fleet through the gravity well of a gas giant to engage some enemy ships when all of a sudden, I got teleported back to where I started.  Obviously since I wasn't expecting that, I didn't think to record the game and don't recall where in the game (time-wise) it actually happened.  Heck, it might not even show up on the record even if it existed.  I'm assuming everything else went back in time as well, but I only observed my fleet teleport backwards to where they were a second ago.  Btw, this was about 15 seconds or so after the fleet entered the well.

EDIT 1 [Comment]: Maybe it's just me, but the Vorastra feels really weak in combat.  I do like how incredibly high Loyalists can increase their wave cannons though.  What astounds me the most though is that it lacks phase missiles.  Also, it appears that having a Vasari titan breaks the AI.  I'm assuming this is because they haven't been officially released yet, so we'll see what happens later.  I think this is known.







1.The "Vasari Lotus's" upgrade for antimatter / ability cooldown is using the advent name "harmonic containment".

2.I've made a map where all players have the VRT and VLT and the AI have made quite extensive use of them. Even upgrading fleet supply / command to incorporate capital ships and a fleet for support.

3.The warping backwards in time happens to me in large / huge maps with autosave / record on occasionally.

Possibly unrelated but myself nor the AI were playing as the vasari.

Reply #4 Top

EDIT 2 [Graphic Bug]: explosions from Pulse Beams only occur on the first few shots, but not the later ones in a given volley
Yes the same happens with the Plasma volleys on Adjudicators (only the first hit actually triggers an explosion). On those it has been present for a very long time. Looks a bit stupid...

EDIT 5 [Bug]: the researchable that allows the Vorastra to serve as a fleet beacon doesn't work.  I believe this is known.
After researching this tech it actually shows up as an ability on Phase Stabilizers for some reason. This ability is still a work in progress I assume.

Reply #5 Top

Quoting Teun-A-Roonius, reply 4


EDIT 5 [Bug]: the researchable that allows the Vorastra to serve as a fleet beacon doesn't work.  I believe this is known.After researching this tech it actually shows up as an ability on Phase Stabilizers for some reason. This ability is still a work in progress I assume.

 

There is no such tech anymore. It was before, it was called Vorastra Dark Fleet, and it was in the prototype section of Warfare tree as level 8 tech. This was removed and replaced with Dark Fleet Beacon research in place of Returning Armada. This is basically glorified Returning Armada, letting you summon 3 different unit types - combat, support  and capship. Its not related to Titan, but to phase stabiliser gate, which can be now spawned by the Titan anywhere as one of its abilities. 

 

Reply #6 Top

Quoting Timmaigh, reply 5

Quoting Teun-A-Roonius, reply 4

EDIT 5 [Bug]: the researchable that allows the Vorastra to serve as a fleet beacon doesn't work.  I believe this is known.After researching this tech it actually shows up as an ability on Phase Stabilizers for some reason. This ability is still a work in progress I assume.

 

There is no such tech anymore. It was before, it was called Vorastra Dark Fleet, and it was in the prototype section of Warfare tree as level 8 tech. This was removed and replaced with Dark Fleet Beacon research in place of Returning Armada. This is basically glorified Returning Armada, letting you summon 3 different unit types - combat, support  and capship. Its not related to Titan, but to phase stabiliser gate, which can be now spawned by the Titan anywhere as one of its abilities. 

 

The tech was still in the tree even if it didn't do anything then..

Reply #7 Top

Quoting Volt_Cruelerz, reply 6

Quoting Timmaigh, reply 5
Quoting Teun-A-Roonius, reply 4

EDIT 5 [Bug]: the researchable that allows the Vorastra to serve as a fleet beacon doesn't work.  I believe this is known.After researching this tech it actually shows up as an ability on Phase Stabilizers for some reason. This ability is still a work in progress I assume.

 

There is no such tech anymore. It was before, it was called Vorastra Dark Fleet, and it was in the prototype section of Warfare tree as level 8 tech. This was removed and replaced with Dark Fleet Beacon research in place of Returning Armada. This is basically glorified Returning Armada, letting you summon 3 different unit types - combat, support  and capship. Its not related to Titan, but to phase stabiliser gate, which can be now spawned by the Titan anywhere as one of its abilities. 

 

The tech was still in the tree even if it didn't do anything then..

Which version of the game? 0.90? Where? I do not recall seeing it even on 0.81. 

Reply #8 Top


EDIT 1 [Comment]: Maybe it's just me, but the Vorastra feels really weak in combat.  I do like how incredibly high Loyalists can increase their wave cannons though.  What astounds me the most though is that it lacks phase missiles.  Also, it appears that having a Vasari titan breaks the AI it belongs to.  I'm assuming this is because they haven't been officially released yet, so we'll see what happens later.  I think this is known.

EDIT 2 [Graphic Bug]: explosions from Pulse Beams only occur on the first few shots, but not the later ones in a given volley

EDIT 3 [Crash]: Phase Stabilizers placed on a star will result in a crash.  I think this is known.

EDIT 4 [String/Graphic Bug]: When upgrading the second ability of the Vorastra, the upgrade menu's name for and picture of the ability is different from what it is normally.

EDIT 5 [Bug]: the researchable that allows the Vorastra to serve as a fleet beacon doesn't work.  I believe this is known.

EDIT 6 [Graphical Comment/Bug?]: When using a ship with wave cannons, it's as if it's firing a volley of "super waves" at longer intervals while firing "normal waves" at shorter intervals.  The "super waves" also stop midway through the volley.  Is this intentional?

EDIT 7 [Comment]: Thank you for buffing Pinpoint Bombardment.

That's all for now.

I thought the Vasari will arrive next week o.O

Reply #9 Top

Quoting LazerusKI, reply 8
quoting post
EDIT 1 [Comment]: Maybe it's just me, but the Vorastra feels really weak in combat.  I do like how incredibly high Loyalists can increase their wave cannons though.  What astounds me the most though is that it lacks phase missiles.  Also, it appears that having a Vasari titan breaks the AI it belongs to.  I'm assuming this is because they haven't been officially released yet, so we'll see what happens later.  I think this is known.

EDIT 2 [Graphic Bug]: explosions from Pulse Beams only occur on the first few shots, but not the later ones in a given volley

EDIT 3 [Crash]: Phase Stabilizers placed on a star will result in a crash.  I think this is known.

EDIT 4 [String/Graphic Bug]: When upgrading the second ability of the Vorastra, the upgrade menu's name for and picture of the ability is different from what it is normally.

EDIT 5 [Bug]: the researchable that allows the Vorastra to serve as a fleet beacon doesn't work.  I believe this is known.

EDIT 6 [Graphical Comment/Bug?]: When using a ship with wave cannons, it's as if it's firing a volley of "super waves" at longer intervals while firing "normal waves" at shorter intervals.  The "super waves" also stop midway through the volley.  Is this intentional?

EDIT 7 [Comment]: Thank you for buffing Pinpoint Bombardment.

That's all for now.



I thought the Vasari will arrive next week

 

He modded it. At Volt, Timmaigh is right, that tech is no longer in the Vasari research trees. What version do you have?

Reply #10 Top

So, and who wants to teach me how to unlock them?^^

Reply #11 Top

Quoting LazerusKI, reply 10
So, and who wants to teach me how to unlock them?^^

 

Devs asked people who figure it out not to tell. :X

Really though at this point you may as well wait, its likely we'll get them officially next week.

 

Reply #13 Top


 
EDIT 1 [Comment]: Maybe it's just me, but the Vorastra feels really weak in combat.  I do like how incredibly high Loyalists can increase their wave cannons though.  What astounds me the most though is that it lacks phase missiles.  Also, it appears that having a Vasari titan breaks the AI it belongs to.  I'm assuming this is because they haven't been officially released yet, so we'll see what happens later.  I think this is known.

EDIT 2 [Graphic Bug]: explosions from Pulse Beams only occur on the first few shots, but not the later ones in a given volley

EDIT 3 [Crash]: Phase Stabilizers placed on a star will result in a crash.  I think this is known.

EDIT 4 [String/Graphic Bug]: When upgrading the second ability of the Vorastra, the upgrade menu's name for and picture of the ability is different from what it is normally.

EDIT 5 [Bug]: the researchable that allows the Vorastra to serve as a fleet beacon doesn't work.  I believe this is known.

EDIT 6 [Graphical Comment/Bug?]: When using a ship with wave cannons, it's as if it's firing a volley of "super waves" at longer intervals while firing "normal waves" at shorter intervals.  The "super waves" also stop midway through the volley.  Is this intentional?

EDIT 7 [Comment]: Thank you for buffing Pinpoint Bombardment.

That's all for now.

 

Also:

1. It is a bit, part of the problem is that its strongest weapons are on the spine that sticks off the back. Also the passive stacking ability is not working right

3. Known, fixed internally (according to cbray)

5. As I said previously, This research shouldnt be in the tree at all (it isnt in mine anyway and hasnt been for the last 2-3 updates).

Reply #14 Top

Quoting Timmaigh, reply 7
Which version of the game? 0.90? Where? I do not recall seeing it even on 0.81. 

I'm running .90 but I bet I know why they still showed up.  I used an old race file (.76) because I couldn't figure out where the game was storing it's GameInfo folder, so I bet it hasn't been removed from the GameInfo folder yet, else it would have thrown an error.  It must just be disconnected in the engine then, so that makes sense.