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WindowFX 5 RC1 Now Available

WindowFX 5 RC1 Now Available

We have released RC1 for WindowFX 5 today. WindowFX 5 lets Windows users add animated effects and advanced window controls to your Windows desktop!

New in this update:

  • Over 30 animated effects for window actions (Windows 7 required for the most effects)
  • NEW Open menu animations with the WindowFX RC build
  • Animation substyles/tabs for different animation types
  • Included presets and ability to save custom user presets for animation options
  • NEW Compiz-style wobby window animations
  • NEW Desktop icons tab
  • Hide desktop icons on double click
  • Auto-hide desktop icons
  • Hide text labels for desktop icons
  • Hide icon shortcut overlays
  • NEW System tray icon shortcut to WindowFX configuration (Windows 7 only)

WindowFX 5 beta users and Object Desktop subscribers can download WindowFX 5 RC1 now from download.stardock.com or via Stardock Central.

For more information visit the WindowFX website.

https://www.stardock.com/products/windowfx/

Video demo - http://youtu.be/wpg7TusmDLw

Windows 7 x64-2012-05-03-14-04-23 Windows-7-x64-2012-03-15-13-20-11
127,696 views 43 replies
Reply #26 Top

It looks like the CPU "creep" is fixed for dual video card system (or at least mine). I ran it for several active hours yesterday and left it run overnight and all cores are idling where they should be this morning.

I appreciate you fixing these issues considering how few of us run more than one video card.

Reply #27 Top

Quoting LizMarr, reply 24
OK, my Stardock Central doesn't list it and my Stardock account just says Windows FX 5 Beta. What did I do wrong?
End of LizMarr's quote
If you look at the file name on the web you will see it is the RC:

 

In SDC, the 4.99 beta is the RC

Reply #28 Top

 

Completely awesome

+1 Loading…
Reply #29 Top

I could (and do) do this all day: http://screencast.com/t/99Y5JfVO
End of quote

:d

Reply #30 Top

A question. Why does WindowsFX 5 RC1 need my password? I understand email and the number for it, but password? Mine does say RC BTW, even though the store says "beta".

Reply #31 Top

OK, I been playing with it. Tell me why the "global" animation speed is in percent of normal and all the individual sliders are in parts of seconds? I got it figured out what speed I wanted using parts of seconds so I decided just to use the global setting. How am I to know what percent over 100 does 0.05 equate to? Perhaps we would have the "global" slider reflect the slider for the individual times? I don't think percentage would work across the board as some things are different than others, but you could make it into a time value maybe? Or a choice or either? Remember, I stopped playing with the beta because of some negative effects on the skins I was using or I would have said something back then.

Reply #32 Top

The global animation speed cannot be in seconds because it is a multiplier on the per animation settings not an absolute value.

So if you want all your animations to be twice as fast as normal you set that to 50%.  Take twice as long, set it to 200%.

So the time for any given animation will be (per animation time) * global slider.

If an animation normally takes 0.25 seconds and you set the slider to 150% then it will take 0.250 * 1.5 = 0.375 seconds.

Reply #33 Top

Just letting you guys know that this latest version works even BETTER on all of my different multi-monitor configurations with the latest drivers from nvidia on all machines.  There were some hiccups before on my B setup with the previous release (first pass dual card support), but those are gone now with this RC1.  

Well done!

:beer:

Reply #34 Top

Quoting Neil, reply 32
The global animation speed cannot be in seconds because it is a multiplier on the per animation settings not an absolute value.

So if you want all your animations to be twice as fast as normal you set that to 50%.  Take twice as long, set it to 200%.

So the time for any given animation will be (per animation time) * global slider.

If an animation normally takes 0.25 seconds and you set the slider to 150% then it will take 0.250 * 1.5 = 0.375 seconds.
End of Neil's quote

 

Hum. So I end up setting them all by hand anyway because they have different starting values. No worries, I probably never would have noticed the "global" thing anyway.

Reply #37 Top

Am I Missing something, Stardock .download is only showing FX5beta nor FX5RC1

Reply #38 Top

Sorry missed the second page got it taken care of.

Reply #40 Top

Dunno how well WFX handles/works on multi monitor setups, but here it doesn't 'perform' 100%

I have 'Enable screen edge windows resizing' unchecked in the config

But it only applies to the main monitor. As soon as I move any window near the edge of secondary monitors, they auto resizes.

Latest WFX from SDC
64 bit Winblows 7
As far as I know this 'feature' isn't enabled/disabled anywhere else or in any other application. I haven't seen it anywhere else than in WFX.

Reply #41 Top

If that feature is off in WindowFX then the default OS feature is used.

I imagine thats what you are seeing.

Reply #42 Top

/me is off to 'de-featuring' this - where ever I may find it...

Reply #43 Top

A smidge off topic, if I may.....

 

I have Windows Shake, aka Aero Shake, disabled in WFX but can't seem to disable it in Windows. Any ideas?

 

Should I start a thread for this?