Vasari Alien Model Head Shots

I noticed ManShooter was using a free program called Sculptris for his Invasion organic models and thought I'd give it a try.

Since we have no actual models of the Vasari I thought i'd take the handful of sketchy and conflicting portraits of them and make a creative interpretation of them.

 

Here's an animated model view.

 

The entire model and painted texture were done in about 20 minutes.

 

21,204 views 21 replies
Reply #1 Top

Somebody look...pweeease?

Reply #2 Top

A great start.

more light

Reply #3 Top

Oh crap...you mean actually work on it?  Lol--thanks.

Reply #4 Top

Ok...I went in Photoshop and tweaked the lighting and contrast some.  Refresh the above and t is a bit easier to view.  Sculptris is limited in light control--basically preset or pre-created textures is all you get.

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Reply #5 Top

hey sinperium good job!!! can u make a little animation with it/?? or add like eyes? that would be cool but good job! +1

Reply #6 Top

It has eyes--they're black

I'd need to make a body and that head is 50k of triangles.  I'll see.

Reply #7 Top

I tried my hand at it.  I'm colorblind, so excuse any errors there.  There also doesn't appear to be an eyedropper tool, so that's sad.

 

It took me about two hours.

Reply #8 Top

Not bad.  the problem is all the pictures are a little different and none of them show a full view.

Reply #9 Top

what program do you guys use? nvm just saw...

Reply #10 Top

made some updates to my previous version..

Reply #12 Top

Ironically, I don't know what a Protos is.

Ah...wikipedia to the rescue.  Believe it or not--I missed Starcraft--was working like a dog back then.

If you really study all the pictures--they disagree with each other on a lot of fronts.  So the conclusion is they are interpretations or represent different castes/adaptations.

Either way, it makes it hard to accurately model "a Vasari".

Reply #13 Top

true true agreed

Reply #14 Top

Yeah, I've just been going with the original box art's Vasari leader for mine.

Speaking of which, here's the latest version of it:

Link

Reply #15 Top

Not bad. Looks evil. ;) But don't use sculptris for texturing. Just use it to quickly shape a base mesh, then jump to ZBrush and touch it up there - Sculptris originally started as a plugin for ZBrush and it's only purpose was to make actual sculpting easier, since it uses dynamic tesselation (polygon subdivision/extrusion), wherein in ZBrush you have to constantly remesh your models to prevent polygon stretching.

Anyway, I digress. :) 

Reply #16 Top

Zbrush costs money.  Me no have money. 

Evil was the idea. :ninja:  Thanks for the notice.  I was going to ask how you got textures from Sculptris--now I know.

Reply #17 Top

Yeah, if you want to do more serious 3D, it kinda gets hard without some specialized tools. I guess you could spend extra time sculpting details in Sculptris, then spending more time retopoing in XSI Mod tool to get a nice edgeflow, UV map and then finally texturing in Gimp.

It's amazing how the whole process has changed in the last few years. I remember the above being standard procedure a few years ago and how tedious some parts were - now you can make the base models in Sculptris, auto-retopo them with, say, 3D-Coat, automatically UV-unwrap them in Softimage and texture them with ZBrush. You end up pretty much with all fun and no chores.

Now if only someone would make an app that can read minds and do the modeling for you. :p

Reply #18 Top

I'm holding out for that last app there.  I am experimenting on a few things and bringing it into Milkshape (which I do own) to try some playing around for useful things.

Quoting Volt_Cruelerz, reply 14
Yeah, I've just been going with the original box art's Vasari leader for mine.

I like your model.

I noted amphibian-like features in one of the in-game avatars (the hands), obvious armor that might be mistaken for the body and some things that could be armor or implants and then the more kangaroo-looking main picture.  Then there are the differnt head shapes, etc.  Add to that the ships are insect-like and my "imagined Vasari" are that they are from a fast evolving species on a tough planet to evolve on and survived by hot-swapping DNA with other lifeforms on their HW.  At least it explains the discrepancies.

From their, genetically and nanite engineering their bodies would make perfect sense to them as that's what they had been naturally doing  for the life of their species.

Reply #19 Top

Quoting Sinperium, reply 18
I'm holding out for that last app there.  I am experimenting on a few things and bringing it into Milkshape (which I do own) to try some playing around for useful things.


Quoting Volt_Cruelerz, reply 14Yeah, I've just been going with the original box art's Vasari leader for mine.


I like your model.

I noted amphibian-like features in one of the in-game avatars (the hands), obvious armor that might be mistaken for the body and some things that could be armor or implants and then the more kangaroo-looking main picture.  Then there are the differnt head shapes, etc.  Add to that the ships are insect-like and my "imagined Vasari" are that they are from a fast evolving species on a tough planet to evolve on and survived by hot-swapping DNA with other lifeforms on their HW.  At least it explains the discrepancies.

From their, genetically and nanite engineering their bodies would make perfect sense to them as that's what they had been naturally doing  for the life of their species.

Honestly, I think the significant differences are just humans not understanding Vasari fashion properly.  :P

Reply #20 Top

They must be like those Borneo woemn who wear rings on their necks to change their physiology.

Fashion was never my strong point.

Now if they would just get Tarja Turunen, Christina Scabbia and Sharon Den Adel to be Advent chicks I'll be happy.

Then I could dub my music in.

Reply #21 Top

Well, humans have plastic surgery now and people can get piercings, implants, etc, so it's not far-fetched for a highly advanced race to be able to greatly change their physiology at will.