Are neutral monsters aggressive to AI empire?
I have started a new game in v0.912. I have not yet see any neutral monsters move against AI empire yet, Undefended pioneers moving among strong groups of monsters to get to their destination to create new city. Undefended cities, outpost not destroyed by neutral monsters. It looks as if the neutral monsters are only aggressive toward player empire/kingdom.
In beta2, razing of cities will remove fertility of 8 surroundings tiles. In beta3, occupation unrest were added to captured city that isn't started out as your race. AI sovereigns always have been bad in city placement, they have often been seen building a city on a grain 2/ material 2 tiles when they are better tiles nearby. It is especially evident in the beginning of the game when AI sovereign choose to start on a 4/2 tiles, when there is a 5/3 tile next to their beginning location. All these make good location for city placement almost impossible.
I usually raze most of my enemies cities when they are captured even when it is on a 5/5 tiles, why? It think the AI have a tendencies to build special improvement for the sake of variety instead of what is good for that city.