Razing a city permanently destroys all terrain fertility
Not sure if this is a bug or a feature. When you raze a city, that square and the surrounding 8 tiles are reduced to zero grain/production yield. This is stupid; frequently the AI will settle on top of a 2/2 spot when there is a 5/3 spot right next to it (I had scoped out the locations before the city was built), and when I take over the city I want to raze and rebuild on the good spot. I can't do this due to the razing mechanic however. Please change this so only the city is destroyed, or at least make the surrounding terrain eventually regenerate to it's default state. Unlike Master of Magic, there is no permanent way to improve terrain in this game, so there should be no permanent way to degrade it.