Anti-spirit rush

Was thinking about this problem and trying to solve it without the heavy handed approach of Pacov's anti-spirit rush mod.

The idea

Regular soldiers can target Oak's wards.

I'm not talking minions from demigods, I'm talking portal spawned troops.
Basically, it is harder to place them to be productive if you don't have lane control.

Any thoughts on this?

As it is now, the only way they can be destroyed is with Nightcrawlers because of a typo... and this is fixed in the Uberfix mod.

5,700 views 3 replies
Reply #1 Top




Any thoughts on this?


 

Gas Powered wont bother spending the time doing ANY update.

Reply #2 Top

Sing along!

Beaeaaating an old horse! Lets beat the old horse!

Reply #3 Top

I actually don't think my approach was all that heavy handed at all.  The only thing the change did was nerf his ability to tear down the citadel with spirits.  I tend to think any other solution would result in a nerf to that build.  I also don't think allowing creeps to target spirit wards would have that big of an impact.  It also certainly wouldn't keep you from being able to perform a spirit rush on the citadel (eg the intent of my mod). 

The problem is that is incredibly difficult to counter the rush.  My method makes a rush impossible while still allowing oak to take out structures at a distance, etc.  You'd have to come up with a way that players (other than erebus) could counter his spirit wards... probably by directly attacking them.  But that's an even bigger nerf than what I did.  It would give teams a chance to counter (at least in part) a citadel rush by destroying his wards.  You'd probably have to enable demigod's to target wards AND enable creeps to attack them. 

Personally, I don't think its worth the effort as my solution ends the problem completely and does not impact oak in any other way.