Is every faction going to have an alternate way of getting ships?

Lets see:

TEC Rebels:   you receive those controllable Pirate ships, still not sure which of the techs is needed for this - Insurgency? Pirate Mercenaries? Liberated Resistance?

Advent Loyalist: you can subjugate enemy ships with your Titan

Advent Rebels: you can ressurect some of the ships, they will pop up at your homeworld

Vasari Loyalists: you cam summon Dark Fleet ships thanks to the Titans internal Fleet Beacon

 

I have not played for Vasari Rebels yet and cant think of anything in regard to TEC Loyalists... am i missing something?

23,594 views 20 replies
Reply #1 Top

TEC Loyalists get increased build rates when there are enemies around if that counts.

As for Vasari Rebels... eh, I think their phase jumping star bases make up for it.

Reply #2 Top

Argh, they both sound so cool! I tested and liked both Titans already though I expect the VRT to be more powerful. The Maw appeared to be a lackluster, although the current AI does not offer large amounts of LRF where th VLT might pull of a teleport/maw combo.

 

Phase jumping starbases, now that sounds cool!

Reply #3 Top

If the Orky gains the ability to jump...   8O  That could mean that provided you had the money, you could simply spam Orkies all day long and make a fleet of them.  An entire fleet of them while you let your phase missiles do the talking...  That would be...  So insanely powerful.  Yes, The Maw will shred fleets, but jumping Orkies...  Now that's a painful prospect for an enemy.  

A maxed Orky is a dreadful thing to behold with four around a star being nigh invincible as they can kill off pretty much any amount of Orgovs simply because their DPS is so high, so I can only imagine what would happen if you had a fleet of 10 of these monsters.  Not only that, but you would also probably have your titan and your various capitals with you as well, meaning that a late-game Vasari Rebel fleet is likely to be pretty much unkillable.  Let's see what upgrades you'd want...

2x Weapons (to unlock both disintegrators and phase missiles)
2x Armor
1x SC
0x Phase Node
1x Trade Port
0x Population Upgrade
0x Debris Vacuum
2x Frontal Deflector Shields

 

If you decided to completely leave planets behind, then you'd probably want to upgrade the population as well to get tax money, but still...  An entire fleet of those coming at you...  That would be scary.

Reply #4 Top

The Loyalists are the ones that leave planets behind, Rebels will still need them.

Additionally, if I'm not mistaken, the Orkulus can only jump to phase stabilizer nodes (I saw something about that on the forums) and you can still only have 1 per well.

Still though, you're right, phase jumping Orkies is terrifying.

Reply #5 Top

Quoting Mr., reply 4
The Loyalists are the ones that leave planets behind, Rebels will still need them.

Additionally, if I'm not mistaken, the Orkulus can only jump to phase stabilizer nodes (I saw something about that on the forums) and you can still only have 1 per well.

Still though, you're right, phase jumping Orkies is terrifying.

That was my first reaction, but then I remembered I can use Wail of the Sacrificed to wipe out every other non-capital ship next to it, and heavily damage the capital ships, as well as dealing a considerable amount of damage to the shields of the Orky and the Titan before they jump to my planet. So you'll have a star base, a titan, and a bunch of half-dead cap ships jumping to engage my full fleet plus planetary defenses.

Sounds fair to me.

Reply #6 Top

Except they probably won't be jumping from an adjacent planet.  Kostura jump.

Reply #7 Top

Quoting Volt_Cruelerz, reply 6
Except they probably won't be jumping from an adjacent planet.  Kostura jump.

 

That's ok, I have planets adjacent to my own planets, hopefully. That really screws with the Kostura.

Reply #8 Top

I thought that that ability only affected enemy ships in adjacent enemy gravity wells.  Maybe not..  Doesn't affect it all that much.  They could send a few ships, leading you to sacrifice entire planets to try to be rid of them when in all you did was dent your own economy.

Reply #9 Top

Quoting Volt_Cruelerz, reply 8
I thought that that ability only affected enemy ships in adjacent enemy gravity wells.  Maybe not..  Doesn't affect it all that much.  They could send a few ships, leading you to sacrifice entire planets to try to be rid of them when in all you did was dent your own economy.

 

It says adjacent gravity wells, not enemy adjacent gravity wells. Also, I wouldn't sacrifice an entire planet for a few ships. I would sacrifice one if I'm sure to lose the other ( thus wiping out the enemy fleet and saving all the structures around the planet being saved ), like in the case of a star base, titan and an entire fleet jumping to one.

Reply #10 Top

Pfeh, who cares about the Kostura, send in the Marauders.

Reply #11 Top

Marauders still have to put up with enemy defenses on the way in..

Reply #12 Top

Good thing they're fast.

Reply #14 Top

Erm, despite playing Advent I seem to be missing something. I thought Wail only affected your gravity well?

Reply #15 Top

Quoting scp121, reply 14
Erm, despite playing Advent I seem to be missing something. I thought Wail only affected your gravity well?

nope, affects adjacent wells as well.

Reply #16 Top

Quoting bilun, reply 15
Quoting scp121, reply 14Erm, despite playing Advent I seem to be missing something. I thought Wail only affected your gravity well?

nope, affects adjacent wells as well.

 

Does it even affect the gravity well of the planet it's used from? I thought it only affected the gravity wells adjacent to it, meaning to clear planet A I'd have to use it from planet B, one phase jump away.

Reply #17 Top

Quoting Pat_22_, reply 16
Does it even affect the gravity well of the planet it's used from? I thought it only affected the gravity wells adjacent to it, meaning to clear planet A I'd have to use it from planet B, one phase jump away.
This is exactly how it works. It won't affect anything in the gravity well of planet B (where the ability has been used).

Reply #18 Top

Don't forget about the Corsev.

Reply #19 Top

u still cant build more than one orky in a gravity well, and u cant make an orky to jump to a gravity well that already has one, this means that u can only use one for attacking.

 

one fully armed and armored orky jumping to your gravity well (with or without a fleet) still feels brutal

 

but scuttling planets for resourses is better (though i wish that the titan would eat them instead of you scutteling them)

Reply #20 Top

Well, to attack a planet, just keep sendings Orkies.  Upgrade them in friendly wells and send them to attack enemy ones.