[UI] Path visualization and handling still not complete

Hi,

thx for showing the future path of a unit, but i'll keep nagging:

it is still v0.1 please add:

  • showi the path before the unit moved the first round, otherwise the movement points are gone before i know the path
  • show how many turns are required by little flags or campfires

Sorry to bring that up again ;)

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Reply #1 Top

I think these are good points.  In Warlock, the beginning of a new movement turn is shown by a "pylon" in the field, with arrows leading up to and away from it: click on a unit, and a distant spot, and you get the pylons to indicate when a next turn is required to move further.  I'm not saying this is how it should be done, but that it is a recognition of the issue: that players like to know how long it will be before unit A arrives at point B.