Trying to add "Executor" capital ship to Rebellion

Hey,

I've been trying to add the super capital ship "Executor" from the star wars mod to Rebellion. I've done some Sins modding in the past, and have been quite successful adding ships and modifying/adding upgrades, research, etc.

Unfortunately, this time I just can't get it to work. I've been trying to add the Executor (+ star wars TIE strikecraft) as either a Titan or a capital ship. The mod will activate successfully, but when I try to start a game, it crashes. I believe I have the appropriate textures, particles, meshes, sounds, and entities in place. I have also updated the entities manifest, english string, explosions data, sound dialog data, and sound effect data (changing the "count" too). I also set the HUD icons, etc. to standard vanilla icons to simplify the mod. What am I missing? Any help would be much appreciated. Thank you!

 

 

13,388 views 10 replies
Reply #1 Top

Run the Dev.exe and post the error...

Reply #2 Top

Hahaha! That's all the help I needed. Thank you! I didn't know about the dev.exe. That thing would have saved me a lot of time in the past. I was able to figure out the problem by using it. I needed to add a new line of text implemented in Rebellion to both the squad entities, and the meshes.

Reply #3 Top

The Executor SSD -this will be for the Rebel Faction!

 

 

Reply #4 Top

Odds are you didn't update the .mesh for the SSD to make it work for Rebellion. Though seeing as how you know of the Dev ese, it's probably been fixed by now.

Reply #5 Top

how must meshes from Trinity be updated for Rebellion?

Reply #6 Top

Quoting SemazRalan, reply 5
how must meshes from Trinity be updated for Rebellion?

Add in the following to the .mesh file before the hasValidTangents line: "maxDiffuseMipLevel 0".

Reply #7 Top

Quoting Lavo_2, reply 6
Add in the following to the .mesh file before the hasValidTangents line: "maxDiffuseMipLevel 0".

Guess I'll be making more scripts once Rebellion is released... ;P

+1 Loading…
Reply #8 Top

tools to convert trinity, even entrenchment, to rebellion would be a helluva thing.

Reply #9 Top

Quoting GoaFan77, reply 7
Guess I'll be making more scripts once Rebellion is released...

I have a friend whose making a script to do this for me. Except, you input what line the script "looks for" and you also input what lines the script is to insert after it finds the initial line you put in. This way it can be used for meshes, entities, and other files.

Reply #10 Top

Quoting Lavo_2, reply 9



Quoting GoaFan77,
reply 7
Guess I'll be making more scripts once Rebellion is released...


I have a friend whose making a script to do this for me. Except, you input what line the script "looks for" and you also input what lines the script is to insert after it finds the initial line you put in. This way it can be used for meshes, entities, and other files.

Sounds like a god-send for converting between versions!