Is this skybox still in Rebellion?

http://cloud.steampowered.com/ugc/595841084584548135/698960E9369FDFBDE05FA47A13CAB124321A2C2A/

 

There is no new skybox similar to this in Rebellion... im so sad! coz is so pretty, relaxing : (

 

I mean, the new skyboxes are cool, but none of them spreads the same feeling of relax, peace, like this one of Trinity.

 

PLz make a relaxing skybox! 

81,229 views 29 replies
Reply #1 Top

It honestly hurt my eyes looking at the bright skyboxes

Reply #2 Top

That was my favorite skybox! Yeah it seems to be missing :(

 

Skyboxes are easy enough to change in-game so people who's eyes hurt from bright ones aren't doomed. Just click and unclick the "Use Colored Skyboxes" in the Effects menu until you find the one you want.

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Reply #3 Top

Oh.... So! we could make a PETITION or a THREAD asking for new skyboxes like that  : p. Somebody with me? :)

Reply #4 Top

Mod time!

Reply #5 Top

Quoting Admiral_Kiernyc, reply 2

Skyboxes are easy enough to change in-game so people who's eyes hurt from bright ones aren't doomed. Just click and unclick the "Use Colored Skyboxes" in the Effects menu until you find the one you want.

That works during game? :O Thx a bunch, I dislike the dark skyboxes because I can barely see the ships against those. Especially Vasari. In SoaSE I just started new game so many times that I got one that isn't too dark.

Reply #6 Top

Quoting tlvs, reply 5

Quoting Admiral_Kiernyc, reply 2
Skyboxes are easy enough to change in-game so people who's eyes hurt from bright ones aren't doomed. Just click and unclick the "Use Colored Skyboxes" in the Effects menu until you find the one you want.

That works during game? Thx a bunch, I dislike the dark skyboxes because I can barely see the ships against those. Especially Vasari. In SoaSE I just started new game so many times that I got one that isn't too dark.

 

You could change it by toggling/untoggling deep-space skyboxes in the Effects menu, there was no need to restart the game.

EDIT: I see this was already said, lol, ignore it then. 

Anyway, i did not like this particular skybox, it was too bright for me. At the same time, i did not like the deep-space one as well, could not see ships there properly. This was thankfully rectified partially with a new lightning system now...

Overall, i think the best skybox currently is the new brownish one. The new purple and blueish are decent as well. but looking at the final version of the trailer, you will see some really BEAUTIFUL skyboxes there, i mean far better than anything ingame, including this new stuff. I wonder why those were not used...probably they were not full 360 maps, or did not have needed resolution. Still, the people, who created those, did a very impressive job, and it is kinda shame, similar amount of effort was not put into creating the ingame ones.

 

 

Reply #7 Top

that's also my favorite skybox by far, it was in the first video of sins gameplay i ever saw and really impressed me with its unapologetic brightness. anyway as someone else said i'm sure it'll be in a mod 

Reply #8 Top

Too bright! I like the darker ones. Space should be dark and moody...

Reply #9 Top

I love colored skyboxes, including the bright one.  IMO going for "realism" when you have things like phase jump in a game is silly.  The colored skyboxes really add to the game.

Reply #10 Top

If you want to add realism I think the ships should NOT be phasing when in phase jumping. Nor should have smoke come up from a smoke stack like there is wind in space. Of course, explosions should be much smaller, so would the ships, and the number of crew on them would be numerous.l

 

Reply #11 Top

well, for even more realism, the colored skyboxes should be made black and white, because the light reflected from nebulae is so small, that is all the human eye can distiguish. And then stars should be millions of times bigger than the planets that orbit them.... gas giants should be much bigger too. And orbits! orbits need to be way way bigger. I seriously can not convey the scales involved as any kind of multiple of the current scheme. Then, you can forget other stars as there is no way to scale the game such that you can get to another star in a realistic period of time if you have planets in the game that are far enough apart that it actually takes some time to get to them...

just.... let it go. :)

Reply #12 Top

It is a game, you really can not expect that much realism from it (unless if it explicitly said that it was supposed to be realistic.). A capital ship, in real life, would not take sixty seconds to build, it would take far longer.

Quoting SithLordAJ, reply 11
well, for even more realism, the colored skyboxes should be made black and white, because the light reflected from nebulae is so small, that is all the human eye can distiguish. And then stars should be millions of times bigger than the planets that orbit them.... gas giants should be much bigger too. And orbits! orbits need to be way way bigger. I seriously can not convey the scales involved as any kind of multiple of the current scheme. Then, you can forget other stars as there is no way to scale the game such that you can get to another star in a realistic period of time if you have planets in the game that are far enough apart that it actually takes some time to get to them...

just.... let it go.

I would what would happen is our universe followed the rules that the universe in Sins of a Solar Empire follows?

Reply #13 Top

Quoting ice27828, reply 10
If you want to add realism I think the ships should NOT be phasing when in phase jumping. Nor should have smoke come up from a smoke stack like there is wind in space. Of course, explosions should be much smaller, so would the ships, and the number of crew on them would be numerous.l

 

 

Space has lower pressure, so they can vent gas into space using the pressure difference. It is sort of weird how the gas bends towards the planet though.

Reply #14 Top

he's talking more about the shape of the smoke clouds.... i hope.

Quoting Yottsu, reply 12
I would what would happen is our universe followed the rules that the universe in Sins of a Solar Empire follows?

Well, for starters... if the nebulae were bright enough to see colors (which I still maintain doesn't happen), I would think that magnitude of radiation would make it impossible for life to exist (via the magnetic field shutting down and solar radiation blasting away the atmosphere, along with enough radiation to kill anything holding an oxygen tank)

Next, if the sun was that small... it might fix the above problem because there's not enough radiation to blast away the atmosphere... but then the planets wouldn't be able to stay in orbit due to the sun not having enough mass... so they'd probably go flying out (assuming they had any trajectory at all... which you would want for the next part). Now, since there is some nuclear fusion going on in the sun, but it's smaller, there's not enough gravity to hold it together and it would just explode.

Before the Star explodes, I'd expect the planets to start gravitationally attracting each other, colliding into one another. The gas (non-)giants would break apart due to planets flying through them since they dont have enough mass to swallow the rocky planets and hold together after such a collision.

resource asteroids would fall to the planet since they're so close. Since they're the size of a moon, they would kill anything on the planet.

The star systems would merge and some would fly off into interstellar space. In the process, some planets would be flung into interstellar space as well, but all alone.

the dumb ship captains that don't think they have to actually orbit planets, they can just 'park' would crash into the planet.

 

....On the plus side, you could definitely get around the solar system faster... for the 10 minutes it held together/didn't explode/time you could survive the radiation. So... win?

Reply #15 Top

Quoting SithLordAJ, reply 14

Well, for starters...

...

On the plus side, you could definitely get around the solar system faster... for the 10 minutes it held together/didn't explode/time you could survive the radiation. So... win?

Now, for those arguing to make Sins realistic, do you see what disasters you all will have to endure in order to play even the shortest of games with the current features? :rofl:

Reply #16 Top

Sorry to resurrect an old thread, but I too loved that skybox and sorely miss it from the beta. Is there any chance it will be in the final, or is someone going to have to mod it back in?

Reply #17 Top

I have looked at the screen shot five times and still cannot figure out what a skybox is.....

 

Are you reffering to the background?

Reply #18 Top

Quoting Novakain187, reply 16
Sorry to resurrect an old thread, but I too loved that skybox and sorely miss it from the beta. Is there any chance it will be in the final, or is someone going to have to mod it back in?
Someone will probably make a minimod for the folks that miss this calming blue skybox.
Quoting jakecaptiva, reply 17
I have looked at the screen shot five times and still cannot figure out what a skybox is.....
Are you reffering to the background?
The skybox is best described as the colored part of the background yes. There is also a deep space skybox behind the colored skybox to make the game look more realistic.

Reply #19 Top

Gotta bring this old thread back, does any one know might I find this calming blue skybox mod?

 

Been trying to play Soase recently but been having a hard time with all the current dark skyboxes, far too dark to enjoy fleet battles....

Reply #20 Top

Quoting Aethyr, reply 20
Gotta bring this old thread back, does any one know might I find this calming blue skybox mod?

Its currently in the Trinity game files. No mod has brought it back yet.

Reply #21 Top

Good. I hated that skybox. It looks like sky, and not space. Most Sins skyboxes are overly bright (thus I prefer playing with them off), but this one took the cake as the most ridiculous of all. I mean, there seem to actually be CLOUDS in it. IN SPACE.

Devs, the term skybox is not literal, there does not actually have to be sky in it, especially if you are making a game set in space.  :thumbsup:  

Reply #22 Top

Quoting ShotmanMaslo, reply 22
CLOUDS in[quote who="ShotmanMaslo" reply="22" id="3178314"]SPACE
[/quote]

 

 

 

This is from the Eagle Head nebula...

 

            Eagle nebula                                            Horsehead Nebula                                      Cone Nebula

Dude, there are clouds in space.....

Reply #23 Top

Yeap, they are giant "clouds" of gas. A large part of our galaxy is actually filled with gas clouds. Bison is right.

Reply #24 Top

Quoting G_Bison, reply 23
Dude, there are clouds in space.....

Ok, my knowledge of pretend space is a lot more comprehensive than my knowledge of actual space, but I seem to remember that in actual space, clouds like that are so diffuse that you can only see them using a powerful telescope. So if you were inside a nebula, the refracting particles would be so far apart that you wouldn't see anything.

Of course, "vast black nothingness" is a bit lacking as an aesthetic choice in a game. But I always liked it better when the backgrounds are used to evoke the nothingness of space, instead of distracting from it.

Reply #25 Top

I wonder if the thickness of dust clouds in space varies because those clouds eventually condense into stars.  I'm ok with dark clouds in Sins skyboxes since many of them look like they are far enough away that they could block light coming to you.  But I only like the dark ones.  That bright blue one looks like it's happening in our atmosphere to me.