Multiplayer culture lacking

A someone who has a liking for Sins, I have to point out this issue briefly. Multiplayer culture and good attitude are lacking in the Sins community, in the Rebellion beta: the purpose in the Beta seems to be acquiring the highest number of wins. Veterans who brag and insult, are an issue, but a minor one, compared to quitting games when the action is still going (and thus leaving the other participants with whatever remains). Overall, if someone cares about the quality of matches in mp in rebellion, something should be done to discipline the situation, like promoting different customs and more politeness, getting a league going, etc. Otherwise, and I say this from past experience, although the game is fun, it will never become a serious online community, as there is lack of the premises to do so.

Besides, another thing veterans should relaize, is that teaching new players will improve the experience by improving competition. Yet, if the purpose is winning more games, this can't be the right move, can it?

12,682 views 10 replies
Reply #1 Top

Is the Sins online multiplayer culture really that different from that of any other online game?  The problem is that you're seeing the culture of the grizzled pros, which is probably the same as the culture of the pros in any other game.  I used to play the original Unreal Tournament (UT99) heavily and spent time with the pro community on Internet Relay Chat (IRC), and the culture there was probably worse or the same.  What Sins lacks is a large number of non-pros in online multiplayer--this game just never had high online player counts from the very beginning.

Reply #2 Top

Well, I remember other games, where the amount of negativity is lesser: like Shogun 2, Homeworld 1, Cata and 2 (although the balance was difficult to maintain), etc.

Reply #3 Top

When veterans leave a game before its final conclusion, this is a kindness to the other players, they know they have already lost and can easily tell when there is no hope in the situation.

This is practiced by quite a few of the players online, and it should prompt a quick restart.  Players who stay in these already decided games are just wasting their time and won't have much fun.  Accept the loss and move on, start a new game!I do this when I don't want to face a long drawn out game where we will be slowly losing territory no matter what we do.  Once your eco is gone and they have twice the fleet you do and are still in an economic boom, you are done for.  I am what you would call a " grizzled pro ", and there are rivalries and banter in the chat that from a casual observer's point of view would seem hostile.  Yet at the same time, i've played like 100+ games with each of the people I trash talk, so ya.  I've lost to and beaten these guys a few times, so its a bit different.

If you want to test the nuances of the new features, you need to use sins single player to do this.  Multiplayer play on ICO is more for balancing faction strength vs. other factions and hunting any of the online bugs that occur.

 

Reply #4 Top

Are you sure people leave or they crash, which still happens.  Also, are you sure the game is not already decided?

Reply #5 Top

Quoting Astax, reply 4
Are you sure people leave or they crash, which still happens.  Also, are you sure the game is not already decided?

In many cases, there are quits because the start of the game wasn't according to predictions, and obviously not by veterans.

 

Quoting sareth01, reply 3
When veterans leave a game before its final conclusion, this is a kindness to the other players, they know they have already lost and can easily tell when there is no hope in the situation.

This is practiced by quite a few of the players online, and it should prompt a quick restart.  Players who stay in these already decided games are just wasting their time and won't have much fun.  Accept the loss and move on, start a new game!I do this when I don't want to face a long drawn out game where we will be slowly losing territory no matter what we do.  Once your eco is gone and they have twice the fleet you do and are still in an economic boom, you are done for.  I am what you would call a " grizzled pro ", and there are rivalries and banter in the chat that from a casual observer's point of view would seem hostile.  Yet at the same time, i've played like 100+ games with each of the people I trash talk, so ya.  I've lost to and beaten these guys a few times, so its a bit different.

If you want to test the nuances of the new features, you need to use sins single player to do this.  Multiplayer play on ICO is more for balancing faction strength vs. other factions and hunting any of the online bugs that occur.

 

It is a good form of politeness, unless it becomes a habit of not fighting to the last end. In teams, especially, it is difficult to know beforehand the tendency of the battle. Of course, there's minidump as well

Reply #6 Top

Actually, standard protocol and proper etiquette is for the players on the losing team to quit once the writing is clearly on the wall.  This spares the players on the winning team from having to go through the often boring motions of mopping up to the last planet.  It also allows new, more interesting games to get started.

 

Reply #7 Top

Yes, after informing it's cool. Of course minidump sometimes is widespread, which makes passing judgements difficult.

 

Reply #8 Top

You know, I actually noticed some new players on the Sins of a Solar Empire: Rebellion group on Steam asking for potential training games/people to teach them.

If you want to grow the multiplayer community, now is the time to do it.

Reply #9 Top

Poor them if I were to teach them...

 

Reply #10 Top

The wisest or pro gamers turn off chat , read only team chat or completely ignore it during games-You should just use team speak (ts) with your clan team mates and friends. Its easy to setup.