Advent Starbase Jump Destabilization & Inactive Turret Banks

One string is enough...

See the picture below (look at the infocard) to understand what the thread is about:

Also, I hope the Advent Revelation class Battlecruiser will be able to use it's upper turrets again sometime, since they don't shoot at all. Just a matter of assigning front bank damage to the laser weapons it has. No big deal, but has been bothering me since Diplomacy (I even stalked Yarlen about it but he didn't want to fix it back then XO ). This also goes for the front bank damage of the lasers on the Advent Radiance class Battleship (the double turrets down on it's dorsal wing don't shoot either).

Now that I'm at it, the TEC Sova class Carrier also still has one frontal turret that doesn't shoot (at the "bottom" of the ship). And the TEC Protev Colony frigate should have either it's mesh changed into an autocannon or it's weapon back to laser instead of autocannon like it used to be.

That will be all, for now.

3,676 views 2 replies
Reply #1 Top

possible info card bug

Reply #2 Top

Yeah, TEC had that too.  See this thread.

Standard destabilization is 45% damage upon departure now (Up from the old 30%). 

I still don't understand why 150% AM removed tho?