FE Screenshot of the day: April 4

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30,259 views 17 replies
Reply #1 Top

1) Sweet.

2) Please let that be moddable.  =)

Reply #2 Top

Very cool! Totally characterful, and adds a definite playstyle to that faction.

I can't wait to see what's in store for the others.

Reply #3 Top

Do they function just like regular population?

Reply #4 Top

I like it, this really helps to make factions different.

Reply #5 Top

I like that it only happens to the humanoids.

Reply #6 Top

I'm guessing that it adds that population to the nearest city?  And is there a limit on how far away you can be?  Like if you're on the side of a large map furthest from your nearest city will they still get it?

Reply #7 Top

Awesome.

And, to my knowledge, an unique feature for this kind of games. This is the way to go. Full throttle, MoM-style craziness! 

Reply #9 Top

So does this mean that playing Magnar will mean keeping those bandit camps around so that you can farm the respawns for population?

 

Reply #10 Top

Thats really cool and makes the faction unique. With ideas like that factions really become different. Great! Can´t wait to see what you have for my beloved Lady Irane/Tarth. :grin:

Reply #12 Top


oohhh mannn!!!!, so is this just a Magnar ability or do independants now have population?!?!?

Reply #13 Top

Idea: Anyone with Serpent Pact should be able to capture serpents after the battle.  :w00t:

Reply #16 Top

Magnar should have mechanics I think where they have to keep more garrisons or suffer unrest due to all the slaves, though certain buildings should counter this some (barracks)

Reply #17 Top

How about one of the factions can keep beasts. That would be sweet. You see one champion and you laugh. Then all of a sudden the field is covered in monsters "S**T!"