theG57 theG57

Rebellion convert data out now since update?

Rebellion convert data out now since update?

I see dev.exe in this update and others...

Well I see "ConvertData_Rebellion.exe" and Sins of a "Solar Empire Rebellion Dev.exe" in this update that unlocked Advent. Anyone tried converting "GameInfo" and "String" folders?..

26,369 views 39 replies
Reply #26 Top

Sounds like a sweet rig, mate...

Reply #27 Top

Got the GameInfo converted via Harpo's toolset (renamed Rebellion's ConvertData), and there's some interesting stuff in here.

I wonder if the weapon classes, POINTDEFENSELASER and FLAK, means that there has been actual point-defense anti-fighter weaponry added to the game. Equally interesting is that the Titans, to the AI, seem to be treated as a cap ship, in terms of build priority, as per their statCountType.

Of course I haven't actually ran Rebellion yet, but I'm having fun browsing around these files.

Reply #28 Top

They just seem to be the antifighter weapons on titans Lavo, though I won't complain about two new weapon types.

Reply #29 Top

and if you want to download a set, then check my reference files thread.

seleuceia, that computer is now about 3-4 years old , and when build it was an upper third rating for a gaming rig, but the amd cpus do not seem to be as good for gaming as the intels, and I am in the middle of building a better gamebeast ie i72600k 32GB dd3 1600 intel dz68bc motherboard 1 sata3 ssd 120gb, bays for 9 HDDs (planning at least 2Tb each bay, and want to use 3-4 TB drives in each bay) and am planning a ati7850 gpu in it all on a 700w thermaltake psu. when I finish the machne and tune the overclocking on it I hope to get a straight 7.9 win7 score for the new beast (will be called b4)

harpo

 

Reply #30 Top

Quoting GoaFan77, reply 28
They just seem to be the antifighter weapons on titans Lavo, though I won't complain about two new weapon types.

Probably. I also notice that they put in FrontEnd specific entities, Cosmetic, for use in FrontEnd.

Reply #31 Top

Quoting Lavo_2, reply 30
Probably. I also notice that they put in FrontEnd specific entities, Cosmetic, for use in FrontEnd.

That's just for titans, because for some reason in addition to the research requirement to build them the Devs felt compelled to specify in the titan file which faction controls them. Try to switch normal titans between two factions and you'll crash. The cosmetic versions seem to be identical except for removing this limitation, so if you were making custom maps and say wanted to give a player one of every titan, you'd have to use the cosmetic versions (which despite the title are fully functional).

Reply #32 Top

Quoting harpo99999, reply 29
seleuceia, that computer is now about 3-4 years old

Jokes aside about Hamsters and Steam aside, that still seems like a really long time to convert all the files...

Reply #33 Top

well, the gui does have to load AND start the convertdata for EACH of the 6117 files to be converted, but it IS all CONVERTABLE files getting converted, and to give a better idea of the performance of the computer that did the conversion, it took 16 minutes to COPY the 2.7 GB (6177) rebellion files to another drive so that the conversion could be run, and rebellion is SUPPOSED to have all the files from sins, entrenchment, and  diplomacy plus all the extras for rebellion.

harpo

Reply #34 Top

Quoting harpo99999, reply 33
it took 16 minutes to COPY the 2.7 GB (6177)

Well...that puts things more into perspective...

Reply #35 Top

I have looked over some of the files. I think changing the titan research modifier from .25 per level, to .50 or even 1.0 you could have 2 - 4 titans per player. Yikes wonder if that will crash the game when it's finished? Noticed the Phase titans also in there and playerPhase file.

CAPITALSHIP_PHASEBATTLESHIP2

ability:0 "AbilityCreateCombatNanites"
ability:1 "AbilityCreateSupportNanites"
ability:2 "AbilityCreateAssaultNanites"
ability:3 "AbilityReassemble" -->All currently active friendly nanite swarms are converted into a massive greater swarm which get bonus hull, shields and weapon damage based on the number of nanites converted.

Titan Loyalist Phase

ability:0 "AbilityMicroPhaseJump"
ability:1 "AbilitySuffusion" --> The titan's weapons become overcharged, dealing splash damage for a short period of time.
ability:2 "AbilityDesperation" ---> Negates some of the damage that the Titan takes. When the Titan is dealt damage, it gains a stacking bonus to weapon cooldown for some time.
ability:3 "AbilityTheMaw" ---> The titan becomes immobile and begins to attract nearby enemy ships in a frontal cone. Enemy ships that are drawn into the titan's maw are destroyed and converted into resources for your cause.
ability:4 "AbilityTitanFleetBeacon"

Titan Rebel Phase

ability:0 "AbilityNanoLeech"
ability:1 "AbilityNanoRemit" --> The Titan sacrifices some of its own hull and antimatter to restore the hull and antimatter to nearby friendly ships. You must have enough hull and antimatter for this effect to take place. (Don't put this auto do.)
ability:2 "AbilityGravityPulse" --> The titan unleases a powerful gravimetric wave, slowing nearby enemies. Ships that are affected by Nano Leech are instead disabled.
ability:3 "AbilityDissever" -->The Titan damages all nearby enemy ships with destructive nanites. Those affected by Nano Leech take additional damage over time for the duration.

Well this sure makes allot more files to change and look over with 6 factions. Geez think of it when they 4th race comes into play...

Just for sh*& and giggles. Noticed trying to enable any modification and the game crashes. That's the "Keep Out!" sign, lol...

Reply #36 Top

Quoting theG57, reply 35
I have looked over some of the files. I think changing the titan research modifier from .25 per level, to .50 or even 1.0 you could have 2 - 4 titans per player.

I'm going to try this. Edit: Nope, that doesn't work. Seems to really be hardcoded; unless IC/SD changes it.

Reply #37 Top

Did you ever manage to load a mod AND play a game on it?

I just convert one entitiy, didn't even modify the string file and activate the mod.

If I try to start a single player game, the game crash...

 

Reply #38 Top

In the location that you put mods, there should be a txt file named "EnabledMods"...

What you'll want to do is change the enabledModNameCount to 1 (or however many mods you are adding) and then add a line similar to this:

enabledModName "My Little Pony"

for each mod...

Reply #39 Top

I really want a Little pony mod for rebellion...