GalaxyForge map problem

I added some resource asteroids to planet entities and started playing my on my own GalaxyForge-made map.

...aaaaaand the game started to lag. It doesn't run smoothly anymore.

Does anyone know what might be the problem? I haven't done anything different than usual.

It's only on my own map that I have this problem, not any pre-made maps.

17,249 views 16 replies
Reply #1 Top

what are the general counts of the map?

ie number of stars, number of planets per star,average number of phase lanes per planet, number of planets with larger than standard militias number of players, number of prate bases.

I have noticed more lag on maps that have several larger than standard militias than on similar maps without the large militias.

hope these  hints help

harpo

 

Reply #2 Top

1 star. 85 planets. Average of 3 phase lanes per planet.

I have no idea howmany planets with a larger militia. I didn't even know you could edit that.

 

EDIT: I THINK it's the militia that does it, but why did it only start lagging from when I made that map? Also, how would I edit the militia then?

 

EDIT2: I have figured out how to edit the militia, however, is there a way to do it without editing 1 planet at a time?

Reply #3 Top

there is no practical method that I have found other than planet by planet, but as I usually play on a single star 118 planet 2 phase per planet and 16 pirate  2 player map I have not noticed the issue.

harpo

 

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Reply #4 Top

Then off to editing and hoping for the best...

Thanks for the help Harpo :)

Reply #5 Top

I made a new map to purely test.

1 star, 14 planets. 14 phase lanes. Each planet in GalaxyForge edited to have LocalMilitiaVeryWeak.

Still get the problem. What could it be?

Reply #6 Top

Quoting Icdan, reply 5
Still get the problem. What could it be?

How long are the phase lanes? 

This is just a guess, but I've noticed in many 'custom' maps, the phase lanes are ridiculously long.  So long that it takes forever for a ship to jump between planets (and even longer between stars)!

Reply #7 Top

Not long at all. In fact I think they're pretty short. Maybe even shorter than most of the standard-map ones. I can mail you the map if you want?

Reply #8 Top

EDIT: Okay, it has something to do with my own mod, but I don't know which exact file it could be.

Help?

 

Edit 2: Deleted files from my mod and fixed it, files that modded abilities and the defense guns. Anyone know why they would have caused lag?

Reply #9 Top

what changes did you make to the abilities (did they STILL have the finish conditions?)

harpo

 

Reply #10 Top

I only edited the power of abilities, nothing else.

Reply #11 Top

by power do you mean the duration OR the DAMAGE?

if it was the duration, then that could be the cause of your lag.

harpo

 

Reply #12 Top

Well, 1 of the things I did was to the Phase Missile Swarm ability from the Volkuras Desolater to the Missile Defense platform.

To gain the maximum effect of the ability I edited it thus that level 1 would have the same amount of damage as level 3. However, level 2 remained the same thus the power would decrease for the ship at level 2 and be at it's original amount again at level 3.

Sooo:

Level:0 600.000000
Level:1 400.000000
Level:2 600.000000

I did the same with the Energy Weapon Cooldown of the Advent and Missile Barrage from the TEC for their respective defense turrets.

Is that clear enough or am I still too unclear about the specifics?

Reply #13 Top

ok,

you tried to use a capital ship ability on a planet module.

modules and frigates/cruisers can only have a SINGLE level ability as frigates/cruisers AND platforms do NOT level, and from what I remember about the missileswarm , it uses anti-matter so the platform would also NEED anti-matter or convert the ability to a passive ability, the convert would be the better choice.

hope this helps

harpo

 

Reply #14 Top

I thought about that, and had added anti-matter to the planet modules (I didn't think about making it a passive). It works fine even though Phase Missile Swarm is a multiple level ability. Only when I buffed the power of the planet modules it started lagging. Once I took away that buff, so that the Phase Missile Swarm is essentially level 1 and only does 200 damage, it stopped lagging.

Reply #15 Top

glad that you found the cause (the leveled ability on a non-levelable entity)

harpo

 

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Reply #16 Top

It was a wild guess :D

Thank you, again, Harpo :) You're a great help to the forums :)