Things that don't seme to be Balanced right now

Hello, i played a couble of matches and want to provide some feedback.

Normaly i play with a Friend and 2-3 Coputer KI'S on hard or unfair.
After a couple of matches i think:

1.You really need a spezial Anti Titan ship or Defensstructure.
 (Its in possible to kill a level 4 Tec Loyalist titan with 5 Capital ships+ some defens turrets and hanger support)
- On the othere the NPC can throw any kind of mass ships + 2-3 Capital ships against my titan and i am not even care because he kills them anyway. I even don't care about starbases then my titaen reaches 6 or higher.

2. Fleetupkeep it really semse wrong just to get puneched for just been able to built a big fleet, the upkeep coast really should just kick in then you actually built  a large amount of ships NOT for just teching the possibility.

3. That pirates can show up anywhere on the map is kind of annoying since you have to built a lot of turrets at any planet you have  :/

3,461 views 18 replies
Reply #1 Top

1. I agree here... While titans are at the moment overpowered, I still like the idea of a ship that has no obvious counter... Star bases fear even 5 torpedo crusiers, and that's fine, but a Titan with the same kind of counter would make it useless. Just ma the Titan research harder and more late game preferably IMO make them use more capital ship slots.... Cause I would take a Titan over 2 KOL any day

2. Agree totally with you here... Fleet upkeep cost is based on the fleet you currently have fielded.

3.Those pirates that show up anywhere are actually the TEC's ultimate 'civilian' ability... Insurgency. It's the giant red fist at the end of culture research   ;P

Reply #2 Top

1@ yeah i like the concept of a titan warship also preaty much but they there should still be a way to destroy them. Even i 2 titans (tec loyalists) fight against ech othere it takes like ~years till one of them sems to go down... and than he just can esc to a nothere planet.


@3. This is quit possible... well so i gues i have to deal with it.


Would be also to be cool if you can move starbases a bit around the planet since they really have limited range and could be counter easy

Reply #3 Top

The Vasari Starbase can move, that's kind of it's thing, the other two are stationary.

As for the second thing, it's intended that way so that if you lose a gigantic fleet in endgame you can't just instantly rebuild it, practically it works fine, high tax is the cost of being able to field a huge fleet.

Reply #4 Top

When you have a large fleet it is not that hard to kill enemy titans at all. Also, a fully upgraded star base can hold of a titan for quite a while (not to mention the 'Red Button' ability of the Argonev that can annihilate pretty much everything that comes too close). 

Reply #5 Top

Sorry i disagree. I had a large fleet either and could not knock on loyalist level 6 titan back. it was impossible to kill him and my rebel titan level 4 had no chance with a big fleet in the back. 

i totally agree with terranewbe. 

If you play with many ships, fleet upkeep should be cost more if you actually built those many ships.

It would make much more sense and the advantage/strategy building  just one titan and capital ships without researching fleetup keep wouldnt be so easy to play. If you invest in fleetup keep, you have no chance to be equal or less equal in research stuff.  i think normal ships should be more stronger and capital ships should be do more damage to titans.

The fights should be a little bit faster.

 

 

Reply #6 Top

if you make fleet upkeep based on actual fleet size you add more calculation and the game won;t ever end.

This is probably one of the nice feature of the game, it forces you to be carefull and just forces the game to end a point.

Reply #7 Top

Quoting pr0phi, reply 5
Sorry i disagree. I had a large fleet either and could not knock on loyalist level 6 titan back. it was impossible to kill him and my rebel titan level 4 had no chance with a big fleet in the back. 

i totally agree with terranewbe. 

If you play with many ships, fleet upkeep should be cost more if you actually built those many ships.

It would make much more sense and the advantage/strategy building  just one titan and capital ships without researching fleetup keep wouldnt be so easy to play. If you invest in fleetup keep, you have no chance to be equal or less equal in research stuff.  i think normal ships should be more stronger and capital ships should be do more damage to titans.

The fights should be a little bit faster.

 

 

 

Disagree, can kill rebel titan fairly easily and loyal titan are killed by HC..

 

Reason why fleet upgrade stays the same amount is to discourage recklessly upgrading fleet or wasting fleet thinking you can easily recover if your fleet is wiped out.

Reply #8 Top

Quoting JohnJames, reply 7
Reason why fleet upgrade stays the same amount is to discourage recklessly upgrading fleet or wasting fleet thinking you can easily recover if your fleet is wiped out.

 

Starbases allready blew this out of the water, titans do it even more. It's just not possibble anymore to get into a late game fight that isn't going to result in mass death and destruction on both sides. I don't expect to see it changed, but the logic behind it is simply no longer valid.

 

Also. Using HC's against titans is just dumb, they're less effective for their cost than LRM's. Though in practise so many titans have AoE fly swatters that can mulch entire fleets of cruisers or LRM's that you really want to be using massed capitals agains them. Which have by far the best damage multipliers vs them.

Reply #9 Top

if they are lvl 6 and above, and that is if you can have a fleet behind them making sure they don;t run out of Antimatter...

Cap fleet is useless against a titan if they aren't high level enough and a titan can power farm to rise quite fast.

Reply #10 Top

Quoting KarlBar99, reply 8

Quoting JohnJames, reply 7Reason why fleet upgrade stays the same amount is to discourage recklessly upgrading fleet or wasting fleet thinking you can easily recover if your fleet is wiped out.

 

Starbases allready blew this out of the water, titans do it even more. It's just not possibble anymore to get into a late game fight that isn't going to result in mass death and destruction on both sides. I don't expect to see it changed, but the logic behind it is simply no longer valid.

 

Also. Using HC's against titans is just dumb, they're less effective for their cost than LRM's. Though in practise so many titans have AoE fly swatters that can mulch entire fleets of cruisers or LRM's that you really want to be using massed capitals agains them. Which have by far the best damage multipliers vs them.

 

Not sure how you play the game, but the reason to use mass hc is that their less vulnerable to rebel titan special abilities.

Mass capital ships will be easily taken down by lrms.  I welcome you to show me how you play so we can critique each others playing style. 

Reply #11 Top

i think we just need an x-wing and the position of the aircondition of the titan and all is good again :)

 

btw. do u ever thought about a moviestory were  the reason for the good end of the story is the epic fail of an spacearchitect ?

 

Reply #12 Top

Well i think we all can agree that a high level Titan is nearly unkillable (if its a loyalist titan). The Rebel titan sems more balanced with his Hitpoint reganareation rate and life.

Reply #13 Top

There is a reason for #2 that was stated LONG ago, and I doubt it will change.  Basically if you only paid for fleet you are fielding, it would be much too easy to replace your losses.  This would mean that battles would be indecisive, because you could just rebuild your fleet in a jippy.

Also when you fleet up is a very strategic choice right now, changing how the upkeep works would remove that choice because you can always scrap your whole fleet and go back to making money for a while.

Reply #14 Top

hah i do not have trouble with the fleet options i just make my desert planet if i have one have 7-8 frigate factories and my fleet recovers very quick :) and late game i notice i have alot of excess resources just gathering  :P

Reply #15 Top

Titan is deadly as long as it has antimater. 

Drain him of it and it is in trouble 

Reply #16 Top

Quoting Greg30007, reply 15
Titan is deadly as long as it has antimater. 

Drain him of it and it is in trouble 

Which is why detonate anti-matter for advent would be the bane of Titans if it is actually usable on them. Ion bolt unfortunately doesn't work on Titans.

Reply #17 Top

Quoting Rovert10, reply 16



Quoting Greg30007,
reply 15
Titan is deadly as long as it has antimater. 

Drain him of it and it is in trouble 


Which is why detonate anti-matter for advent would be the bane of Titans if it is actually usable on them. Ion bolt unfortunately doesn't work on Titans.

Yes capital abilities should be able to work on titans, even ion bolt.  Give certain abilities, like ion bolt the CHANCE to disable a titan for a short time.  Start with a 50% chance of success and test from there.  In this way capital ship abilities aren't totally negated, and titans still retain their strength.  That or make corvettes more useful in this role.

Reply #18 Top

The TEC Loyalist titan is somthing of an exception to the rule. Every other titan, (including the Vassari and Advent ones), has some kind of trick for mulching anything lighter than a capital. True, most need at least a couple of levels, and some need more than that. They also certianlly benefit from a supporting fleet and upgrades upto a point.

 

But give them the appropriatte numbers of levels and that fleet quickly looses relevance against a non-capital spam setup. Because the titans own ability to munch anything less than a capital fleet is so great that anythig less than a capital just becomes XP food for the titan. They're capable of too much AoE for the non-capitals to last a useful amount of time. The Vassari and Advent rebels are particuarlly bad, but the others aren't usless eithier.

 

In all honesty it's a serious balance concern of mine. Really, really, really, low level titans without too many upgrades or too big a supporting fleet aren't going to be a huge issue to kill with standard tactics. But as the numbers of upgrades and/or the level climbs they become ever more able to brush aside standard fleets through raw AoE capability, to the pont they're going to nueter said normal fleets.