Ceasefire Ability Issue
Hi there
I am really enjoying playing the Beta and had an epic game playing against 3 A.I on Hard. Since the patch I can see definite improvements but found an interesting situation that was a game killer. I was defending a starbase with a large fleet of capital ships and my titan. The enemy jumps in with asimilar fleet including 5 capital ships with the ceasefire ability. The battle just stalemated with them constantly using the ability and after 2 hours not one ship on either side had been taken out. Only the fighters and bombers seemed to carry on the fight and with very little impact. I think the ceasefire ability is pretty silly really as it would never work in a real battle (what is the point?). So I suggest that it should cost more antimatter and no matter how many ships have the ability, it should take the same amount of antimatter off each ship whenever any ship activates it to limit the amount of times it could be used. I'm guessing it's meant to be a "get out of jail" ability that allows a player a chance to run from a fight?
The other issue I noticed is that the A.I don't know how to react when your a Victory planet option is on.
thanks for letting me play the Beta and I can't wait for th efinished product. Awesome game.