Superweapons off-switch

They need to go.

Right, so it may just be me - but I feel like the AI is drastically over-exploiting the super-weapon abilities. I'm very good at keeping the AI out of my space, which usually results in only my border-planets being probed, as such these planets are subject of relentless super-weapon strikes, and I have to keep rebuilding them as a result. More often than not, I can select it for rebuild and it'll be destroyed again a few seconds later.

With large games where you need to focus your efforts on one AI at a time, it can become incredibly frustrating.

Since the super-weapons are ludicrously powerful to begin with, and the audio that triggers whenever one is used is annoying too - I would greatly appreciate the ability to disable the superweapon structures altogether.


Am I alone in this?

87,450 views 83 replies
Reply #1 Top

Well you can counter that with the Auxiliary government upgrade on the star base. I personally would like a superweapon on and off option.

Reply #2 Top

Your not alone, and I agree.  Ive had to change my tactics because of these weapons.  And yes, the announcement that ones being fired drives one crazy.  I may have to mod this one out myself and remove the sound file associated with it.

btw, there is a discussion about this one in another thread.  so its not unknown to the devs.

 

Reply #3 Top

I completely agree.

just played thru Rebellion for my first time and I put the AI on Easy since its been awhile and i just wanted to get a feel for it. lol next thing i know; Im on tier 3 of researching and the Researching AI (pretty sure) is pounding me with Novaliths.

Personally, I would liek to see an option to turn off or make superweapons have diplomatic effect like using nukes in CIV, where the user of superweapons take a major diplomatic penalty for using them.

Otherwise, so far I like the changes that Rebellion offers :)

Reply #4 Top

Quoting Polistes, reply 1
Well you can counter that with the Auxiliary government upgrade on the star base. I personally would like a superweapon on and off option.

 

Yeah, starbases on all planets would be great. ;)

In my own experience I was playing Gateway, got the gateway planet and shortly thereafter they started pummeling me with novialiths.

 

I filled the entire neighbouring system withj Nova's and won the game shortly thereafter.

 

Nova's need to be nerfed, if they should remain this effective.

Reply #5 Top

I think the problem with Rebellion is that the AI's ability to build and use a fleet has been greatly reduced for whatever reason (I.e. it doesn't know how to use the new features yet). As a result it doesn't do much but build up its own planets, meaning it gets novaliths far faster than normal. It simply doesn't know any other effective way to attack. I'm sure it will be fixed later once all the features are in and they start returning the AI to competence.

Reply #6 Top

The AI also seems much more star-base heavy than usual...

Reply #7 Top

Devs agree there si a huge Ai bug to be fixed.

Reply #8 Top

While they are at it, make mines get a game setting disable button too.

Reply #9 Top

the devs worked far to hard to get the ai to build superweapons.

 

but. basicly. If the ai is building superweapons to spam-a-lot levels, it means one of 4 things.

 

You already won. he cant possibly have a fleet comparible to yours. Just go fucking kill him.

You are turtling up like a moron. You deserve it.

You already lost. god knows how.

You are plaing against stupidly hard AI stacked against you. you ASKED for it to be hard.

+1 Loading…
Reply #10 Top

Quoting Pbhead, reply 9
You already won. he cant possibly have a fleet comparible to yours. Just go fucking kill him.

Basically this is the problem in Rebellion. The AIs fleets are pathetically small for whatever reason. Hence they spam novaliths because they don't have anything better to do.

Reply #11 Top

thats just hte ai bug.

 

The devs said it should be fixed by the next build.

Reply #12 Top

I agree with the superweapon off switch, that would be great.

Reply #13 Top

I was up two-three levels of research, had colonized Gateway (had to flee from my starting planet due to AI pressure..) and had begun to colonize the resource system to finance my empire.


I was struggling just maintaining sufficient defence on the Gateway system - and before I even had enough labs to even think of starting research proper - the AI was sending Novialith shots from all its planets.

 

Maybe I could've done differently, but the AI still seems Novialith heavy. I'm hoping its a bug like the others here say. 

Also, if you're playing multi-star systems you're bound to have to focus on one enemy at a time when you're playing at Cruel or higher, lest they just walk over your fleet. I.e. it's likely that the other AI will be allowed to grow. If they have an entire star system of Novialiths, well, how can you even (with late game slow-down) manage to get at them before they've extinguished life entirely on all other planets. Barring starbases on all your planets, of course.

Reply #14 Top

Quoting ShotmanMaslo, reply 12
I agree with the superweapon off switch, that would be great.

/signed

Reply #15 Top

Yup, playing against 6 AI's all I hear is "Superweapon activated on ?" and while I'm mopping up 1 star system, the 4 other AI take 4-5 of my planets at a time. Not to mention the time when my own allied AI nukes planets with novalith a SECOND before I'm about to capture them. 

 

Limit of 1 or on/off switch would be nice. 

Reply #16 Top

Am I seriously the only one who has found a VERY effective counter to the nova-spam?

 

 

A shield generator on each of your planets pretty much makes the novalith useless (unless they fire 10 at one asteroid, which they won't)

Reply #17 Top

Two Nova shots is enough to kill an asteroid with a shield, Preator, they can barely survive one shot with a shield and upgraded infrastructure.

The better counter is to use starbases with auxiliary government to prevent loss of the planet, though that doesn't stop the giant hits to your income from your population dying. The fact is that the level of Nova spam the Loyalist AI is doing right now is ridiculous, and is causing them not to invest in more sensible things, like fleets and defenses.

Reply #18 Top

What Vorazan and Mr. Haze said.

 

And yes, a limit on Superweapons based on like.. total population or amount of planets would be great!

Reply #19 Top

How about an on/off switch, or limits like 1, 4, 6, unlimited....

Also want a mine on/off switch too ;)

Reply #20 Top

Quoting BFroberg, reply 18
And yes, a limit on Superweapons based on like.. total population or amount of planets would be great!

Well, the amount of Novalith is already limited by the amount of planet... they use tactical slot and these are not unlimited... and smaller gravity weel ( moon, asteroid ) have less tactical slot...

As Novalith spam, learn from Ivanova :

 

Reply #21 Top

Quoting Polistes, reply 19
How about an on/off switch, or limits like 1, 4, 6, unlimited....

 

this sounds good to me, perfect in fact.

Reply #22 Top

Also agreed. I just find them annoying now. One Novalith is one thing, but once a few of them are up it's just dumb. I had an enemy AI come at me with a few, so I just built one on every planet I could and let them spam him to death.

Effective, but not at all fun.

Reply #23 Top

Quoting Preator6, reply 16
Am I seriously the only one who has found a VERY effective counter to the nova-spam?

A shield generator on each of your planets pretty much makes the novalith useless (unless they fire 10 at one asteroid, which they won't)

Then, how would you counter it if you are Vasari or Advent? Both races dont have planetary shields and axillary government.

Also, countering a Nova spam isnt that fun to begin with. That, i think is the main problem. I think a limit for the number of super weapons buildable if the damage isnt reduced. Or reduce the damage if things were kept the way it is now.

I do enjoy playing as Rebel in aggressively killing off their Novaliths. However the constant bombardment at my planets isnt fun at all, if it manage to kill of my planets each time it fires. I think i slight damage nerf has to be applied.

I think it's a pretty complicated situation though as if you overnerf novalith, you'll get a problem of making Loyalist too weak. If it's left the way it is now, it will be incredibly annoying if you add Advent and Vasari in.

Reply #24 Top

Quoting Cheesenium, reply 23
Then, how would you counter it if you are Vasari or Advent? Both races dont have planetary shields and axillary government.

Vasari and Advent do have auxiliary government. They just use a different name.

Reply #25 Top

These should be moved up the tech tree as does the Titans.

I think they are fun in the game, the game announces which planet the Nova fired from, so in a RPG mode of Sins, the story line would be : "we gotta go take that out".

The militia that comes out of nowhere(insurgency) , pisses me off more than the novaliths do.