developing colonies?

Been playing the game for a week now and in my latest game I have five planets colonized after a colony rush. These planets range from 5 to 8 class. What I am finding a bit overwhelming is what and when to build on the colonies. I take advantage of any bonus squares but after that I seem to build in response to needs. E.g. if my population is low I build the recruitment center if the planet has a lot of income I build an economic building.  Also some of my planets don’t have nay building at all cuz of lack of money and/or space. I am not sure whether I should build a factory and or research building on each planet. In short I seem to not have a good grasp of what buildings are "essential" to my fledgling empire and which are more "luxury" items". Hope that makes sense. My over all goal is to maintain peace and then when ready start waging war on troublesome empires!

15,400 views 9 replies
Reply #1 Top

Focus building economic structures on fairly high-quality planets that can support a decent population.

Specailising some planets in research or manufacturing pays dividends because there are starbase modules and other planetary improvements that can give you more bonus production.  Bonus production is nice because it only costs half as much as the base production from the buildings producing mp or tp.

Reply #2 Top

Don't build factories till you have an economy that can sustain them. You should never have empty planets, set planetary focus to social to slowly build out your planet, even if money is hard to come by.

Build a farm and the rest econ structures if you have no other use for the planet, with perhaps a morale structure too.

A general guide, and this based on my own playstyle, which is usually all labs is as follows.

Dont do leases on planet improvement on any other planet except your HW. you will have 16B pop on your HW very quickly, so focus spending there. On your secondary..1 farm, 1 morale and the rest labs. the next few planets, depending on if you get any bonus tiles or colonization events, but assuming they are nothing special, 1 factory, 1 farm, 1 morale, the rest econ.

If you have say about 5 econ planets together with your Hw and secondary, you will start to see your cash flow increase. Go all labs on your HW and use your tech advantage to sell to the AI and keep your econ turning whilst your econ planets build up.

All that being said, there are hundreds of ways to get a footing early game.

Reply #3 Top

Also remember, production costs money.  So conversely, if you're not producing anything (building or ship) at a planet, you don't have to pay, although you still have to pay miantenance on those idle factories.  It's something to consider when you desperately need to stop losing credits, but otherwise there is usually something useful that you can build.

Reply #4 Top

Quoting MarvinKosh, reply 3
although you still have to pay miantenance on those idle factories.

This is very important early game. you might be tempted to build a heap of factories to try and prodcue some ships, but it can wreck your econ if your not careful. Depending on your level difficulty, do not try and out produce the AI. Just maybe 1 or 2 guys in the history of this game could do that. (vanilla game)

Reply #5 Top

     Only having an empire of 5 planets concern me. R u playing on a small map. If u r thats cool since I don't play on small maps, and don't have any idea on this. But if u r not playing on a small map. Then u r doing something wrong. Hope u r not making the mistake of self suficient economies. Some people freak out if they can't have a production of %100. The truth is the game requires this. This is the way that your population grows. It does appear that u r colonising faster, but in reality u will go bankrupt and not be able to colonise without lowering production to increase approval. the higher the approval  the faster your taxes grow. The more influence you get. This also affects tourism. When U get more money, and get better morale improvements u will be able to increase production and raise taxes. This will keep u from turning the galactic version of Haiti. I don't think u r trying to be the weakest species on the game.

     Don't feel like u have to save money. U r not playing this game for points anyways right. If u were don't u think it would be better applied by what u build, production, military, tactics, and research. This is a good reason to not worry about building money. It looks good, but don't help u build a civilization. 

     U start out the game with a survey ship. Instead of manually controlling the ship or putting the ship on auto explore u should make sure to put your ship on auto survey. I would recommend researching sensors as soon as possible. Then u need to dedicate a planet to producing sur advice research sensors and when u get the chance convert one planet to produce survey ships. I would recommend cargo hulls. They r big cheap ships. It would be counter productive to arm these, so the hit points don't matter. This might get u a lot of extra money early on.

     I don't think it is a mistake to build factories in the colony rush. U can always build over them later. U need to pay attention to your economics.  I don't like planets with a pq lower than 10, but grab them anyway. Matter of fact grab as many planets as possible. It will take time, but this will give u more money in the end through taxes and tourism from influence. The more people u have the more u have. Remember the more colony ships u have the more colonies u have the more population u have. Unless u find resources. Be careful u don't want to dedicate to much of your production. This takes u away from making colonies. Til at the end of the colony rush. 

     The first structure u build should be starports. It does become helpful if u make the ships as best as possible. I'm weird I like factories. A lot of people don't like to be over industrialised. I think is caused because they don't have their approval high enough or doesn't have a good enough economic stradegy. After U build your factories buidl morale structures. If u r the Krynn research temples and healing pools for the torians. The reason I'm saying this is because they start off with really expensive morale structures. The Torians at least have entertainment network, so I would at least buid this until I have healing pools. Until then I would build a consolate and then research labs until I have the Temple of Krynn if I'm the Krynn. If I'm the torians I have the market centers instead until my spending is more than my income. If my income is more then I would build schools instead.

      At this point u have to decide on what u r doing. From what I know there r 2 ways to go about things at this point. Unless I'm the Yor I use only one, but if u like the other way u can do it that way. If u r the Yor u can trade or steal techs to do it the other way. Some races start out without economic structures or only use one per planet causing them to go the farming stradegy. Some races start out with farming or economic structures. Some can research them others can't. If your expense is more that your income build economic structures otherwise build research structures. If u would rather or if u r the Yor u have to pick a different stradegy. The stradegy is a farming one. The more population u have the more taxes and tourism u have. This might not work very good if your unit is a one per planet farming unit or u don't start out with a farming unit. U may need to research, trade for, or steal a farming tech. U also need to have the appropriate morale tech. If your morale is above %51 u can build a farm. Remember farms work better at raising the population than a population raising unit. Personally I never had a problem raising my population above 20 billion, but they advise against raising your population above 20 billion per planet. They say this causes a serious morale problem. If U have the economic structures u can augment this with economic units.

     Terraform when your population is under 1 billion under the maximum population limit. Start researching farming techs. Then build a farm. Do that each time u reach the maximum population limit. Until u can't research no more farming techs. Remember don't let your planets population exceed 20 billion. Some of your planetary artifacts will change how u run the planet. If it is a starship or production planets then go all factory. This may cause your approval, production, or taxes to be lower though. U might to do the same for research.The only exception is your technology capital. Find the biggest planet u can find to make it your technology capital. Your home planet will make a good economic and political capital; because, it starts out with more population. When u build wonders go to your colony screen, and find the one with the most social production. Build the wonder on this planet concentrating on social production.

Reply #6 Top

Quoting michaelwhittaker, reply 5

5 planets concern me r u playing on a small map if u r thats cool since I don't play on small maps and don't have any idea on this, but if u r not then u r doing something wrong hope u r not making the mistake of self suficient economies early on that will get u less planets to play with later on u can fix this and make a strong empire before u colonize other planets this will make for a third world civ hi Hati don't feel like u have to save money if u have it u mise as well spend that and don't feel like u can't lower production start out with 100% production U don't have to worry about this for a little bit since U have 3000 Bc your approval should be at 100% also untill your money is at -400 Bc then u lower your approval to 70 or 75% and lower your production apropriately I think this is the best use of your money make sure to put your ship on auto survey. advice research sensors and when u get the chance convert one planet to produce makeshift cargo survey ships this will probably keep your money flowing a little longer because of this it then does not become a mistake to build factories I don't like planets with a pq lower than 10 but grab them anyway matter of fact grab everything at least u get taxes for the most part build colony ships unless u find resources and then only worry about grabing the resource until u r running off ships at least more than 1 per turn the first structure u build should be starports upgrade your ships if u can. I'm weird I like factories build 4 per planet untill the colony rush is over build a morale structure if u r the Krynn research temples and healing pools for the torians as soon as possible the reason I say this it is more reasonable if u r the torians to build entertainment networks and move on untill u have healing pools at this point u have to decide on stratedgies as far as I can tell there r basically 2 unless your the Yor then there's one unless U trade some races start out with farming or economic structures if they don't then u can't do this until u research the tech if u decide to go population or don't start off with economic structures and some kind of farming tech u build one unless your the Yor build 4 I like to go the other direction if I can U either build a one per planet econ and then u check your income and spending per planet if spending is more build markets if less build research if u have it if u don't start out with econ research it if your here then build research when your planets run out of room terraform when your population is under 1 billion under the max limit research farming and build a farm do that each time u reach the max untill u can't research no more If u have a starship planet then go all factories same for research the only exception is your technology capital as big planet as possible your home planet will make a good economic and political capital when u build wonders go to your colony screen find the one with the most social production and build the wonder concentrating on social production until your done the only exception to this rule is your starship research planets and your technological capital

 

My advice is to learn punctuation. Nobody reads giant walls of text, especially if they are one long sentence(Technically not even that since there isn't a single piece of punctuation anywhere.)

Reply #7 Top

Quoting mattiscool555, reply 6

  My advice is to learn punctuation. Nobody reads giant walls of text, especially if they are one long sentence(Technically not even that since there isn't a single piece of punctuation anywhere.)

As long as I was going to get away with this I was going to do this. I am punctuating now people r finally starting to complain about this. I should say thanks for your criticism. please reread my comment now that I fixed it.

Reply #8 Top

Quoting Neilo, reply 4


This is very important early game. you might be tempted to build a heap of factories to try and prodcue some ships, but it can wreck your econ if your not careful. Depending on your level difficulty, do not try and out produce the AI. Just maybe 1 or 2 guys in the history of this game could do that. (vanilla game)

     I would say make sure U can afford this, but if U can afford this go ahead. If u r not doing this then my question is how is your economics. Can u build economics structures

Reply #9 Top

Quoting michaelwhittaker, reply 7


Quoting mattiscool555, reply 6
  My advice is to learn punctuation. Nobody reads giant walls of text, especially if they are one long sentence(Technically not even that since there isn't a single piece of punctuation anywhere.)

As long as I was going to get away with this I was going to do this. I am punctuating now people r finally starting to complain about this. I should say thanks for your criticism. please reread my comment now that I fixed it.

 

Your posts are still not worth reading because you overuse "r" in place of are as well as other issues with spelling/capitalization and general sentence structure.