A few questions on what it is possible to do
Hi, everyone! Just a few questions on whether some of the ideas I had could be implemented using the current mechanics.
- I’d like to create a healing spell that has an upper limit (e.g. heal a fixed amount of HP, but can’t heal more than up to 75% of max HP). Is that possible?
- Conversely, I’d like to create a damage spell that won’t hurt the target when it is under 25% maximum HP. What if this is a Poison continual-damage type spell (i.e. lose 10% of max HP per turn until you are below 50% HP)? I’m guessing this is a definite no-no.
- Can I create a sovereign trait that will add a technology to the civilization, which will be exclusive to the civilization? What about unlocking three technologies, with the first one being granted at game start, and the second and the third dependent on the first one (i.e. so this civilization can research them in-game, but others won’t have access to)?
Thanks!