Changing pioneer build time
Has anyone found how to mod the production cost of a pioneer? I have tried increasing a number of things in coreunits and elementaldefs but the base is still 1. Anyone figured this out?
Has anyone found how to mod the production cost of a pioneer? I have tried increasing a number of things in coreunits and elementaldefs but the base is still 1. Anyone figured this out?
I'm not sure what is the problem exactly. I made a new mod file, and put this in
<UnitType InternalName="Unit_Pioneer_Altarian">
<DisplayName>Pioneer</DisplayName>
<Description>Pioneers are equipped with the necessary materials to start new settlements.</Description>
<Class>Pioneer</Class>
<RaceType>Race_Type_Altarians</RaceType>
<CanBeDesigned>1</CanBeDesigned>
<Gender>Female</Gender>
<AdditionalTrainingTurns>190</AdditionalTrainingTurns>
<IsSovereign>0</IsSovereign>
<IsStartingUnitType>1</IsStartingUnitType>
<GameModifier>
<ModType>Unit</ModType>
<Attribute>UnlockAction</Attribute>
<StrVal>BuildTown</StrVal>
</GameModifier>
<GameModifier>
<ModType>Unit</ModType>
<Attribute>UnlockAction</Attribute>
<StrVal>BuildImprovement</StrVal>
<StrVal2>Outpost</StrVal2>
</GameModifier>
<LevelMilestone InternalName="L1">
<Level>1</Level>
<UnitStat_CombatSpeed>20</UnitStat_CombatSpeed>
<UnitStat_Constitution>10</UnitStat_Constitution>
<UnitStat_Dexterity>9</UnitStat_Dexterity>
<UnitStat_Intelligence>9</UnitStat_Intelligence>
<UnitStat_Strength>8</UnitStat_Strength>
</LevelMilestone>
<SelectedAbilityBonusOption>Weak</SelectedAbilityBonusOption>
<Equipment>K_Female_Head_02</Equipment>
<Equipment>Sovereign_Bandit_Hair_ID1</Equipment>
<Equipment>Quilted_Corset_ID1</Equipment>
<Equipment>Empire_Overskirt_ID2_Flipped</Equipment>
<Equipment>TightBoots_Dark</Equipment>
<Equipment>SionVambraces</Equipment>
<Prereq>
<Type>Race</Type>
<Attribute>Race_Type_Altarians</Attribute>
</Prereq>
<AnimationPack>FemaleSovereignAnimationPack</AnimationPack>
<BattleAnimationBehavior>Melee</BattleAnimationBehavior>
<BobbingFrequency>0</BobbingFrequency>
<ClothPoseIndex>6</ClothPoseIndex>
<Color_Hair>163,118,83,255</Color_Hair>
<Color_Metal>145,145,145,255</Color_Metal>
<Color_Skin>210,145,95,255</Color_Skin>
<CutSceneDataPack>DefaultUnitCutscenePack</CutSceneDataPack>
<EyeTexture>gfx\eyes\blinks\eyeblink_f2_ltblue.png</EyeTexture>
<InfoCardBackground>BG1_Sunset</InfoCardBackground>
<InfoCardBackgroundFlipped>0</InfoCardBackgroundFlipped>
<ModelPath>Gfx\HKB\Units\K_Female_Mesh_01.hkb</ModelPath>
<ModelScale>1</ModelScale>
<MovementType>land</MovementType>
<MovingSFX>TEMP_KnightMarching1</MovingSFX>
<OnHitParticleName>Bloody_OnHit</OnHitParticleName>
<SkeletonPath>Gfx\HKB\Units\K_Male_Skeleton_01.hkb</SkeletonPath>
<SoundPack>SoundPack_Generic_Female</SoundPack>
<TacticalModelScale>1.5</TacticalModelScale>
<Texture_Eyes>gfx\eyes\blinks\eyeblink_f2_ltblue.png</Texture_Eyes>
<Texture_Skin>K_Female_Freckles_Texture_01.png</Texture_Skin>
<UnitModelType>KingdomFemale</UnitModelType>
</UnitType>
and the training cost was appropriately increased for altarian pioneers. Are you perhaps changing one pioneer, instead of changing it for every race?
Also, if you have the UnitStat background mod installed, that contains an overwrite for all pioneers.
then that is why nothing is changing ![]()
I changed that tag last night in your unitstat mod and still did not get a change. I guess I need to look at it again.
I am not getting a change either but after talking to HF via PM he says his is
So what is different from ours and his?
*edit*
Also, I have changed the core file, put a changed core file in the mod directory, and changed the unitstats one and the value never changes.
Furthermore, I have "use localized data = 1" in the prefs and -localdataonly in the shortcut target and still nothing.
I just noticed that I have been playing with custom factions and maybe that is why the pioneers are 1 production. I decided to try playing as a standard and the time was 7 turns... which is working.
A custom faction or just a created Sov? Maybe that is the hang up on my end since I'm using a designed Sov.
Both custom faction and custom sov, even though looking at the race xmls they use altarian pioneers, so I don't see why it is happening this way.
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