GoaFan77 GoaFan77

And Stardock raises the white flag (to Valve)

And Stardock raises the white flag (to Valve)

Its the end of an era folks.

Quoting Yarlen, reply 41
The Steam client will be required for Sins of a Solar Empire: Rebellion for initial install, updates and Internet multiplayer, regardless of purchase location. You can choose to play in offline mode via the Steam client after initial install, though ICO features and achievements will no longer be available.

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4. Gamers shall have the right to have their games not require a third party download manager installed in order for the game to function.

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8. Gamers have the right to use their games without being inconvenienced due to copy protection or digital rights management.

Now its debatable whether this news actually goes against the PC gamers bill of rights Stardock pushed forward 3-4 years ago, but it certainly seems an ominous change of pace for the company to me. Are the other Stardock gaming communities concerned? Will other Stardock titles follow suite? Does this symbolically show the finalization of the Steam monopoly, short of the self sufficient EA and Blizzard titles? What does the wider community think, and what can we do about it?

1,772,231 views 444 replies
Reply #176 Top

There isn't anything anyone can do about Steam apart from voting with their wallets. I don't plan on keeping my preorder. I don't plan on buying it even if it's on sale. I don't plan on even thinking about it, either. To me, when a company shoves DRM down your throat, that tells me that the game they're selling probably isn't worth buying in the first place. I have never once played a game and said, "That was so good it totally makes up for the DRM."

 

Maybe Valve and Acti-Blizz will miraculously destroy themselves with that DOTA lawsuit going on, but that's wishful thinking at best, given how much money each company makes.

 

Quoting Mr_Fish, reply 175
To me, none of the features that Steamworks supports are worth the inconvenience.

Pretty much this. A lot of Steam's features seem really pointless to me and don't add any value to a game at all. I've always felt that any kind of DRM lowers a game's value, be it Steam, Origin or GfWL. Why should I have to have an annoying client running in the background just so I can play a game?

 

Steam may not take up a lot of space in the background, but it has been a nightmare on a daily basis for me from day one. I lost count of the number of times Steam tells me that it can't connect to the servers, or the games are 'unavailable,' yet I still have an internet connection. And offline mode is half-assed at best. Funnily enough, unlike GfWL's offline mode, you have to be online to even use it. Why even call it offline mode?

 

It makes me sad to see another dev go the Steam-only route. I'm surprised that, of all the companies, it would be Stardock and the folks behind the gamer's bill of rights.

 

 

 

 

 

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Reply #177 Top


This will probably downgrade me from buying Rebellion when it comes out to buying it when it's on sale for $9.99.  I expect I'll be waiting another year and a half.

Reply #178 Top

I don't get it.. what is so inconvenient about steam? Is there something other than being required to be online to play?

Reply #179 Top

I lost count of the number of times Steam tells me that it can't connect to the servers, or the games are 'unavailable,' yet I still have an internet connection. And offline mode is half-assed at best. Funnily enough, unlike GfWL's offline mode, you have to be online to even use it.

Reply #180 Top

I just don't appreciate being tracked every time I boot up a game.  It's my game, my business when I play it.  But also the online thing, too--I like to be offline altogether unless there's a good reason to be online.

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Reply #181 Top

There is the indie steam called desura, pretty good actually but I don't know if the features actually match up.

Reply #183 Top

Got desura for playing StarDrive...best thing about Desura is that the offline mode actually is offline...steam's ghetto sketchy offline mode apparently is quite the misnomer...

Reply #184 Top

Quoting CdrRogdan, reply 178
I don't get it.. what is so inconvenient about steam? Is there something other than being required to be online to play?

That you must have it. It will patch your games without you giving permission, it will track how often you play said game. The list goes on.
I consider Steam to be bloatware. It does zero for those who do not want to use Multiplayer. And like any other bloatware, you uninstall it. Every other feature can be replicated by SD, if they choose to do so.

There seems to be a growing consensus here. I know that Brad or someone else is lurking this thread so i'd like to ask,

Is the use of Steam with Rebellion a firm decision? Does the communities feelings on Steam have any weight on your choice to use it, or are we all just flogging a dead horse?


Reply #185 Top

Quoting Metathiax1, reply 182
Does Desura offer the features your looking from from steamworks?

Wikipedia is your friend : http://en.wikipedia.org/wiki/Desura

Seem that they don't have all Steam options but they have some strong point like a anti-DRM policy and when they sell game with third party DRM, they inform their customer... not sure if it good or not but they are from the same company that ModDB and mod are integrated in Desura... Seem that the recent mod thing from steam was somehow a response to Desura...

http://www.rockpapershotgun.com/2010/03/08/desura-moddb-takes-on-steam/

“The main problem modding communities face,” says Reismanis, “is that the majority of gamers don’t know what a mod is or where to find them, and even fewer know how to install and play them. There’s a large barrier to entry that instantly rules out a large majority of gamers. Desura knocks down this wall.” The service even includes an Installation Wizard, which checks your system to ensure you’ve the right versions of the right games installed to be able to play the mods on your wishlist.

“So many mods are amazing and deserve their 15 minutes of fame,” says Reismanis. “Blizzard knows this, and that is why a ‘modshop’ for Starcraft 2 is one of their big selling points. Desura going mainstream would be a game-changer for mods, and great for the PC games industry.”

Reply #186 Top

To be perfectly honest, I don't think the communities' resistance to this is particularly relevant...this is a small community, and I think they are hoping rebellion opens this game to a much larger market...

Even if every person in the current community decided not to buy rebellion, simply putting the game on steam could get so many new people that it would still be more profitable...

Reply #187 Top

Quoting Neilo, reply 163

I admit, i don't know what Steamworks is and why it's such a great thing. I assume it's some how tied to Multiplayer, a feature of SINS i don't use, and would never use with Rebellion.

I cannot believe though it's something that great for Stardock to not hold to their own convictions. Yes..yes, "no alternative, there is only Steam"

Err Brad, you sold the alternative. Again, no steamworks, and again, i don't know...or care.

 

Why talk about something you neither know anything about nor care to know anything about?  Your own statements make your opinon on the subject of STEAMWORKS and integration with same pointless.

 

Quoting Neilo, reply 163

At the risk of incurring the wrath of many, i'll happily outlay what i see that alternative as being. If Rebellion indeed launches as a Steam game yet can be purchased from SD, i will consider the following.
A purchase of Rebellion at the SD store , then proceed to torrent a cracked version and play that, free from steam and secure knowing that i payed my dollar, and got what I wanted.

Entitled-gamer syndrome........ :X

Reply #188 Top

Quoting Neilo, reply 184
It will patch your games without you giving permission,

Wrong.  It's a checkmark option.  Automatic patching yes/no.

 

Quoting Neilo, reply 184

it will track how often you play said game. The list goes on.

Mark your profile private.  You can't stand seeing your own gameplay stats privately? 

Quoting Neilo, reply 184

I consider Steam to be bloatware. It does zero for those who do not want to use Multiplayer. And like any other bloatware, you uninstall it. Every other feature can be replicated by SD, if they choose to do so.

See your previous posts.  According to you yourself you know nothing about STEAMWORKS and don't care to know.  So how would you know that "every other feature can be replicated by SD, if they choose to do so"?

Quoting Neilo, reply 184

There seems to be a growing consensus here. I know that Brad or someone else is lurking this thread so i'd like to ask,

Growing consensus?  Yeah and guess what?  You constitute the 'few' in terms of potential sales.  Games are made successful beyond some DEV's wildest dreams on STEAM everyday.  Just look to indie devs like the DEFCON devs for stories that make the alternative (not going with STEAM) sound like the dumbest move a DEV could make.

Reply #189 Top

There will never be ANYTHING everyone likes....so as long as we keep that in mind.....

So..... so long crybabies... X(

Sins will sell thousands of copies not possible without Steam...Steamworks integration is probably a deal to get ON Steam.

I play single player so I'm not intersted in the mutiplayer benefits.

But the over the top hatred is strange.

Just think of what Google is doing to your info as you read this...... B)

 

 

Reply #190 Top

Quoting Seleuceia, reply 186
To be perfectly honest, I don't think the communities' resistance to this is particularly relevant...this is a small community, and I think they are hoping rebellion opens this game to a much larger market...

Even if every person in the current community decided not to buy rebellion, simply putting the game on steam could get so many new people that it would still be more profitable...

At the expense of alienating every loyal SD customer, that without which, SD would not exist?

I see your point though, it's a shame profitability is the new focus of SD.

Reply #191 Top

Quoting Neilo, reply 190
At the expense of alienating every loyal SD customer, that without which, SD would not exist?

Hey, I'm not happy about it either...

Quoting Neilo, reply 190
I see your point though, it's a shame profitability is the new focus of SD.

I don't think it's just profit...I genuinely believe that the devs are trying to make the best game they can...part of that is making Sins a fantastic MP game, and I think that the devs believed putting it on steam was the best choice in that regard...

Is it the right decision?  I think only time will tell...if 10 million copies sell on steam, I don't think you can really hate them for it...

 

 

Reply #192 Top

Quoting wbino, reply 189
Sins will sell thousands of copies not possible without Steam...Steamworks integration is probably a deal to get ON Steam.

But Sins Trinity is already on Steam without Steamworks. I want them to sell it on steam, just not require people who buy directly from Stardock to use it.

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Reply #193 Top

You don't have to love the pizzaguy,...just the pie! :d

I'm more concerned that Stardock has three games coming out it seems at the same time..FE, Rebellion, and Ironclads game.

Is there enough company to handle all three at once?

Reply #194 Top

It would be perfect if they could run sell it either way.  That said, it's a business and as a business it would be stupid not to use Steam's success. 

It's the 80-20 rule.  No matter what you do, 20% of the people will never be satisfied.  Doesn't mean they are "wrong"--it's just not possible to please everyone.

Reply #195 Top

Quoting wbino, reply 193
Ironclads game.

Stardock is not publishing Ironclad's new game (Sins of a Dark Age), as its a free to play game and thus not really in Stardock's area of expertise.

Reply #196 Top

Quoting Neilo, reply 190


At the expense of alienating every loyal SD customer, that without which, SD would not exist?

I see your point though, it's a shame profitability is the new focus of SD.

I won't be alienated.  You don't speak for every loyal SD customer.  

And it's a shame that a privately owned company wants to turn a profit?  Really?

Reply #197 Top

Quoting GoaFan77, reply 192
But Sins Trinity is already on Steam without Steamworks. I want them to sell it on steam, just not require people who buy directly from Stardock to use it.

What I really want is a very detailed description of what Steamworks offers for MP (aside from achievements and leaderboards) and why SD cannot mimic those features...I assume there are some good reasons, I just want to hear it from SD (and if I'm being dumb and such secrets have already been unleashed in another thread, my apologies)....

Reply #198 Top

I'm not interested in furthering a debate....

 

Reply #199 Top

Quoting Seleuceia, reply 186
To be perfectly honest, I don't think the communities' resistance to this is particularly relevant...this is a small community, and I think they are hoping rebellion opens this game to a much larger market...

Even if every person in the current community decided not to buy rebellion, simply putting the game on steam could get so many new people that it would still be more profitable...

The small community of old player against the large younger teen community that steam will bring, illustrated in image at :

http://theoatmeal.com/comics/online_gaming

 

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Reply #200 Top

FANTASTIC, Thoumsin!